Discover a World of New Spells: Kobold Press Deep Magic PDF Free Download

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The Kobold Press Deep Magic PDF is a valuable resource for those who enjoy playing fantasy role-playing games. This PDF provides players and game masters with a wealth of new spells, subclasses, and magical options that can enhance their gameplay experience. The Deep Magic PDF covers 733 pages and includes over 600 new spells, which can be used by arcane and divine spellcasters alike. One of the great features of this PDF is the variety of magical options it provides. Players can choose from 20 different schools of magic, each with its own unique spells and subclasses. Whether you want to focus on elemental magic, necromancy, or illusion, there is a school of magic for every player.


Always seeing slightly into the future, this 20-page collection of powerful battle magic puts combat casters a few seconds ahead!

Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines. Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines.

Kobold press deep magic pdf free

Whether you want to focus on elemental magic, necromancy, or illusion, there is a school of magic for every player. Additionally, there are also new options for martial characters, such as the Rune Knight subclass, which allows fighters to gain magical abilities. The Deep Magic PDF also includes new magical traditions, which provide additional customization options for spellcasters.

D&D 5E Just Me, or Are Kobold Press Deep Magic Options Very Unbalanced?

Seriously, did they even play test Clockwork Magic at all?

There are several spells that are just strictly less or more powerful/useful versions of PHB spells, but with sprockets or whatever.

Is it just me? Are all the Deep Magic books about the same?

Is anyone here backing the Deep Magic Kickstarter? Any idea what sort of play testing process they’re putting the options through?

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Marc Radle

Hero

The Deep Magic Clockwork PDF was one of the very first 5E installments the Kobolds did. It received very positive feedback at the time, but it certainly has a few things that could stand to be clarified!

The Deep Magic 5E hardcover is a very different beast! Every single spell has been gone over, updated, improved, balanced, and rigorously play tested! The book was developed by industry legend Kim Mohan, and will be the definitive book of 5E magic.

As for your question if anyone is backing the Deep Magic Kickstarter, in just the first few days, there are already 1,564 backers! You can check it out here:

Reactions: doctorbadwolf and SkidAce

SkidAce

Legend
Supporter

Seriously, did they even play test Clockwork Magic at all?

There are several spells that are just strictly less or more powerful/useful versions of PHB spells, but with sprockets or whatever.

Is it just me? Are all the Deep Magic books about the same?

Is anyone here backing the Deep Magic Kickstarter? Any idea what sort of play testing process they’re putting the options through?

I backed it, even though I have all the individual pdfs already.

I look forward to the compilation, cleaning up, and the new stuff from stretch goals.

Reactions: Salthorae , Parmandur and doctorbadwolf

doctorbadwolf

Heretic of The Seventh Circle

The Deep Magic Clockwork PDF was one of the very first 5E installments the Kobolds did. It received very positive feedback at the time, but it certainly has a few things that could stand to be clarified!

The Deep Magic 5E hardcover is a very different beast! Every single spell has been gone over, updated, improved, balanced, and rigorously play tested! The book was developed by industry legend Kim Mohan, and will be the definitive book of 5E magic.

As for your question if anyone is backing the Deep Magic Kickstarter, in just the first few days, there are already 1,564 backers! You can check it out here:

I’m probably going to back it, but what I saw in Clockwork and some of the others definitely have me worried I’ll still have to adjust the options for balance.

Knowing that Clockwork was one of the first outings, and that the Deep Magic compilation book is being “rigorously” playtested (and updated based on player feedback) definitely helps.

But I would note that I’m probably more balance-minded than most folks. Even a lot of the DMsguild best sellers, for instance, I find to be quite obviously under or over powered compared to the average phb option.

So, I hope there is no offense when I say that I found a particular 3pp to be well outside the power bandwidth of the phb.

Reactions: pukunui

DWChancellor

Kobold Enthusiast

I've run a few sessions with NPCs from Demon Cults & Secret Society's which caused me to dig up some of my old Deep Magic pdfs.

Yeah, I don't care about strict "balance." They're incredibly flavorful and cool because they really stand out from using PHB spells. As a DM I can forgive a little of this if it makes the table spark better.

On that note, one of the most "powerful" spells my players use is Mage Hand. YMMV.

Reactions: jayoungr

Morrus

Well, that was fun
Staff member

Too much balance can negatively affect flavour. Not everything has to be exactly equal; it's more important to be playable and fun.

Reactions: teitan , Turgenev , dave2008 and 1 other person

Charlaquin

Goblin Queen (She/Her/Hers)

Too much balance can negatively affect flavour. Not everything has to be exactly equal; it's more important to be playable and fun.

Agreed, but too little balance can be just as much of a problem. Not everything needs perfect parity, but you want most things to fall within the same ballpark, with a bit of wiggle room. I haven’t read these kobold press options, so I don’t know how balanced they are, but I feel like sometimes the “perfect balance isn’t desirable” argument gets used to defend things that are seriously in need of a balance adjustment.

Morrus

Well, that was fun
Staff member

Agreed, but too little balance can be just as much of a problem. Not everything needs perfect parity, but you want most things to fall within the same ballpark, with a bit of wiggle room. I haven’t read these kobold press options, so I don’t know how balanced they are, but I feel like sometimes the “perfect balance isn’t desirable” argument gets used to defend things that are seriously in need of a balance adjustment.

That’s not what’s happening here. Reactions: Parmandur and Charlaquin

Marc Radle

Hero

I thought this FAQ answer from the Deep Magic kickstarter might be of interest .

Is this project doing more than just collecting all of the Deep Magic volumes together?
Yes, we compiling of all the generic Deep Magic volumes (up through Alkemancy). However, that underestimates the scope of this project by a ton.

Here's how the book is being expanded with all-new material and updated work:

1) adding over 110 new spells by Jeff Lee, Wolfgang Baur, Steve Winter, and others, including some from Warlock, from Margreve, and from Empire of the Ghouls.
2) removing the weakest or most niche spells, the ones that rarely or never will see play,
3) correcting language and balance issues,
4) adding entire new spell sets like Infernal Magic (if we hit that stretch goal),
5) adding new sections such as arcane servants and spell variants,
6) adding in all the playtest updates from the past few years, and
7) adding in probably 50 backer spells by the time the Kickstarter is done. We'll see where it ends up on that front, of course; could be higher, could be less.

You can see the provisional table of contents on the Kickstarter page, and it is a downloadable PDF so you can dig into it that way as well.

This project is collecting those Deep Magic PDFs, but it's also making something richer and better on that foundation.

So, I hope there is no offense when I say that I found a particular 3pp to be well outside the power bandwidth of the phb.
Kobold press deep magic pdf free

These traditions allow players to specialize in a specific type of magic, such as battle magic, blood magic, or shadow magic, and gain unique abilities related to their chosen tradition. This adds depth and flavor to character creation and can help players tailor their characters to fit their playstyle. Furthermore, the Deep Magic PDF includes rules for spell research and crafting, which can add an extra layer of depth to the game. Players can spend time and resources to discover new spells or create magical items, allowing them to further customize their characters and abilities. This system encourages creativity and offers players a chance to go beyond the standard spells and abilities found in the game. Overall, the Kobold Press Deep Magic PDF is a valuable resource for players and game masters looking to expand their magical options in fantasy role-playing games. With its extensive collection of spells, subclasses, and magical traditions, this PDF provides players with countless possibilities for their characters. Whether you are a seasoned player or new to the game, the Deep Magic PDF is sure to enhance your gameplay experience and open up new avenues for exploration and creativity..

Reviews for "Master the Forbidden Arts: Kobold Press Deep Magic PDF Free"

1. John - 2/5 Stars: "I was disappointed with the Kobold Press Deep Magic PDF. While it had a wide variety of spells, I found that most of them were either underwhelming or overpowered. The balance seemed off, making it difficult to incorporate these spells into my games without causing issues. Additionally, the formatting of the PDF was not user-friendly, and it was hard to navigate through the different sections. Overall, I would not recommend this PDF for players or DMs looking for a reliable and balanced source of new magic."
2. Sarah - 1/5 Stars: "The Kobold Press Deep Magic PDF was a letdown for me. I was expecting a comprehensive and well-thought-out collection of new spells, but I found the content to be lackluster and unoriginal. Many of the spells seemed like rehashed versions of existing spells with minor tweaks, and there was a lack of truly unique and imaginative magic. Additionally, the organization of the PDF was confusing, making it a hassle to find specific spells. I would pass on this PDF and look for better options out there."
3. Mike - 2/5 Stars: "I had high hopes for the Kobold Press Deep Magic PDF, but unfortunately, it didn't live up to my expectations. While it did have a good variety of spells, I found that a large portion of them were too situational to be useful in most games. I was hoping for spells that would add depth and versatility to my character's abilities, but instead, I was left with spells that I would rarely, if ever, use. The PDF also lacked proper descriptions and explanations for some spells, leaving me confused about their mechanics. Overall, I was left unimpressed and would not recommend this to fellow gamers."
4. Emily - 2/5 Stars: "I downloaded the Kobold Press Deep Magic PDF with excitement, hoping to find a wealth of new spells to enhance my game sessions. However, I was disappointed to find that many of the spells were unbalanced and prone to abuse. They seemed to favor certain classes and playstyles, while neglecting others. Additionally, the lack of illustrations or visual aids made it harder to envision how some spells would look or function. Overall, I was underwhelmed by the PDF and would recommend seeking alternative sources for new and well-balanced magic options."

Dive Deep into the Abyss of Magic: Kobold Press Deep Magic PDF Free

Unleash Ancient Magical Forces with Kobold Press Deep Magic PDF Free Download