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Amulet Elf Qing is a popular character in Chinese mythology and folklore. Qing is often portrayed as a mischievous and playful elf who possesses magical powers. It is believed that by wearing an amulet or talisman with Qing's image, one can be protected from evil spirits, bad luck, and misfortune. The legend of Qing dates back to ancient times when people sought ways to ward off negative energies and attract fortune and happiness. The amulets featuring Qing's image were considered powerful charms that could bring luck and protect the wearer from harm. In Chinese culture, amulets hold a significant place in superstitions and beliefs.


8. After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. Place the chaos rune on the table, and the water, fire, earth and air runes on the four chairs. Observe the memory, then return to Ariane.

After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. The danger towards the current Wizards Tower seems to have passed, and she wants to investigate the magical vortices and what exactly happened in the old Wizards Tower.

Ruhescape rune memories

In Chinese culture, amulets hold a significant place in superstitions and beliefs. These objects are believed to possess magical or spiritual powers and are often used as a form of protection. Amulet Elf Qing became a popular figure in this context as people started associating him with good fortune and positive energies.

Rune Memories

Start location: Speak to Ariane in the ruins beneath the Wizard's Tower.

Requirements:

Items: 14 Free inventory spaces.

Walkthrough hide »

Mysterious Vortices

1. Speak to Ariane in the spellcasting chamber of the old Wizards' Tower. The danger towards the current Wizards' Tower seems to have passed, and she wants to investigate the magical vortices and what exactly happened in the old Wizards' Tower. Agree to assist her.

2. As Ariane investigates the source of the power beam, she'll suddenly become trapped inside! Take the prepared air rune and prepared fire rune from her, then use it on the grey and red vortices respectively. This will transform the prepared air rune into a glowing air rune and the prepared fire rune into a glowing fire rune. Show these to Ariane.

3. After showing Ariane the runes, she will inform you that the glowing runes contain the soul fragments of the wizards of the old tower. She has a theory that you can tap into the memories of these souls to recreate the ritual that could free her from the power beam.

Searching for Memories

4. Go to the library in the eastern part of the chamber, then down the steps to where four chairs surround a table. Place the glowing air rune on the northwest chair and the glowing fire rune on the northeast chair . This will trigger a memory of two wizard apprentices: Mei the Grey and Kelavan the Red. When the memory has finished, head back to Ariane to tell her what you've seen.

5. Ariane will give you some more runes to trigger additional memories that could help with her situation. Use the prepared chaos rune on the red vortex, prepared cosmic rune on the grey vortex, prepared water rune and prepared law rune on the blue vortex, and prepared earth rune and prepared nature rune on the green vortex to receive the glowing versions of each one.

6. Show the runes to Ariane, who will send you up to the Chamber of Shrines (the first room of the old tower) to trigger another memory. Place the glowing law rune on the southeast statue, glowing chaos rune on the southwest statue, glowing cosmic rune on the northwest statue, and glowing nature rune on the northeast statue. This will trigger a memory of the four masters of the wizard orders: Unaia the Blue, Zanmaron the Red, Azris the Green, and Temrin the Grey. Observe the memory, then return to Ariane to tell her what you've learned.

7. Ariane will send you the studies just north of the chamber. Once inside the studies, head into the northeast room, and place the glowing chaos rune on the larger chair behind the desk, and place the glowing fire rune on the chair directly opposite it on the smaller chair. A memory of Zanmaron the Red and Kelavan the Red will be triggered. At the end of the memory, return to Ariane.

8. After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. Place the chaos rune on the table, and the water, fire, earth and air runes on the four chairs. Observe the memory, then return to Ariane.

9. Ariane will send you off to look for clues to determine the position each wizard took in the spell-casting chamber during the ritual. Search different library shelves to retrieve two document fragments there. In the studies, search the crates for another three document fragments, as well as a diary in the Red Master's study. Use the clues given in the fragments to determine the positions of each wizard in the spellcasting chamber circle.

Placement of Runes in Ritual Circle Hide / Show

  • North: Glowing law rune
  • Northeast: Glowing fire rune
  • East: Glowing nature rune
  • Southeast: Glowing air rune
  • South: Glowing chaos rune
  • Southwest: Glowing water rune
  • West: Glowing cosmic rune
  • Northwest: Glowing earth rune

When you have placed the runes in the proper positions, observe the memory of the ritual.

10. During the memory of the ritual, you and Ariane will witness how the old Wizards' Tower was destroyed. In the process, the instability of the ritual causes a great power to lash out towards you. Ariane will take the hit and fall into a magical coma! Head upstairs and find Wizard Ellaron to get help.

Traitor!

11. When you speak with Wizard Ellaron, you'll find out that all that has come to pass was according to his plan! Ariane will suddenly appear at the centre of the library inside the beam, with the souls of the wizards now possessing her body. You will need to free her to save the tower from being destroyed again. Use the prepared runes in your inventory to draw out the souls from Ariane.

12. Speak to Ariane before attempting to draw out each soul to see which soul is ready to go. Observe the colours and pattern of the beam to use the rune associated with the soul on Ariane. Each time you draw out two souls from her, she will ascend to the next floor.

Drawing the Souls from Ariane Hide / Show

  • Temrin the Grey: Use the glowing cosmic rune when the beam turns grey with a stream at the bottom.
  • Perien the Blue: Use the glowing water rune when the beam turns blue.
  • Sland the Green: Use the glowing earth rune when the beam tuns green.
  • Kelavan the Red: Use the glowing fire rune when the beam turns red.
  • Unaia the Blue: Use the glowing law rune when the beam turns blue with a stream at the bottom.
  • Azris the Green: Use the glowing nature rune when the beam turns green with a stream at the bottom.
  • Zanmaron the Red: Use the glowing chaos rune when the beam turns red with a stream at the bottom.
  • Mei the Grey: Use the glowing air rune when the beam turns grey.

Watch the cutscene that follows, then speak to Ariane to complete the quest.

Reward

  • 300 Magic XP
  • 300 Runecrafting XP
  • First tower robe top
  • First tower robe bottom
  • Access to Archmage Sedridor's personal rune essence chest
  • 2 Treasure Hunter keys

Quest points: 1

This quest is a requirement for:

Tips, Tricks & Notes

  • The higher your Runecrafting level, the more pure essence you can retrieve from Archmage Sedridor's personal storage. Each time you gain a Runecrafting level, you may go back to retrieve more essence. The maximum total of pure essence you may receive at level 99 Runecrafting is 24,750.
  • If you have 99 Magic and Runecrafting, speak to Archmage Sedridor to receive the title "Archmage."
  • If you have at least 50 Magic and Prayer, speak to the lesser demon trapped in the Wizards' Tower. If you offer it a drop of blood, it will reward you with 10,000 Magic XP, but if you refuse, you will receive 10,000 Prayer XP instead.

Credits

Written by: ForsakenMage, Xena Dragon

Last updated: 10-Mar-2013

RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

A cutscene of the wizards performing the ritual will begin. They will get partly through the ritual before the Blue wizards leave in anger as they realise the ritual consists of pure Red magic and involves demons. They break the ritual, and a lightning beam strikes down the Red Master. The cutscene ends, and Ariane is freed from the beam. However, she notices that the ritual is happening again, and Ariane pushes you out of the way while a similar bolt of lightning strikes her down and induces a magical coma.
Onkine piano

The amulet with Qing's image is usually worn as a necklace or a bracelet. It is also common to find it attached to bags or keychains. The design of the amulet may vary, but it typically depicts Qing in a joyful and charismatic pose, symbolizing happiness, luck, and prosperity. Many people in China and other parts of Asia still believe in the power of Amulet Elf Qing and wear the amulet as a protective accessory. It is seen as a way to bring good luck, attract positive energy, and provide a sense of security in uncertain times. Whether it is based on blind faith or personal belief, the Amulet Elf Qing continues to be a cherished symbol of luck and protection in Chinese folklore. It serves as a reminder for people to stay positive, embrace joy, and invite good fortune into their lives..

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onkine piano

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