The Science of Slayer Shadow Magic: Exploring the Psychological Impact

By admin

Slayer Shadow Magic is a type of dark magic used by slayers, who are skilled warriors trained to hunt down and eliminate dangerous creatures. Unlike traditional magic, which relies on incantations and wand movements, Slayer Shadow Magic harnesses the power of shadows to enhance the slayer's combat abilities. The main idea behind Slayer Shadow Magic is the manipulation and control of shadows. Slayers are able to merge with the darkness, becoming almost invisible and gaining heightened senses and reflexes. This allows them to sneak up on their targets unnoticed and strike with deadly precision. One of the key aspects of Slayer Shadow Magic is the ability to summon and manipulate shadow creatures.


Primary Magic:
Fallen God Slayer Magic

The user is also able to replenish their strength by consuming any form of darkness or shadow; thereby granting them immunity from any form of shadow based attack. The dragons are able to hide in the shadows under Rogue s command as he can execute the spell without the opponent even noticing, with this the target can be caught in surprise not reacting what makes them more vulnerable to the Eternano draining.

Slayer shadow magic

One of the key aspects of Slayer Shadow Magic is the ability to summon and manipulate shadow creatures. These creatures serve as companions and aid the slayer in battle. They can attack enemies, provide distractions, or even defend the slayer from harm.

1st Gen Fallen God Slayer Magic

Character Sheet
First Magic : Sunstorm Magic
Second Magic :
Third Magic :

  • Post n°1

1st Gen Fallen God Slayer Magic

by Aiden Ainsley 24th April 2016, 1:01 pm

DESPAIR ""This world shall fall into eternal darkness!""

Primary Magic:
Fallen God Slayer Magic

Secondary Magic:
X

Caster or Holder:
Caster ( Lost Magic )

Description:
As its name implies, Fallen God Slayer Magic allows the user to gain the physiology of a God. They are capable of generating, manipulating and travelling via shadows, as well as become intangible. The shadows of a Fallen God Slayer are noted to having a darker shade of black because of their dark glow. Fallen God Slayer Magic allows the user to incorporate the element of darkness and shadows into their body. This grants them the ability to produce black shadows from any part of their body, primarily for offensive purposes. The user is also able to replenish their strength by consuming any form of darkness or shadow; thereby granting them immunity from any form of shadow based attack.

Jade is known as a First Generation Fallen God Slayer because she infused herself with the magic from a God Slayer Lacrima. . Throughout her life Jade has been in the shadows, her father left her, her mother is always mean to her. She likes to cause disruption with this magic and maybe even some deaths may come from it.

Strengths:
• Is able to consume any type of shadow as long as its pure.
• Enhanced Senses, Strength, Speed, and Magic Power.
• Can enter God Force once enough shadows are consumed
• Deals 2X damage to Gods, Angels, and/or holy beings.
• Normal Light magic is not strong against GS Shadows

Weaknesses:
• The magic does not contain many, if any, damage over time spells
• Includes a few AOE spells that can hit allies if the user is not careful
• User can have a harder time in bright places where there are no shadows to eat
• If at any time Jade reaches 0 MP she will fade and turn into shadows for 5 posts (Skipping my turn) and coming back at half MP.
• Takes 20% more Damage from Holy light magic, such as Light DeS.

• She has a hard time controlling herself in God form.

Unique Abilities:

— • Shadow Control: When using Shadow God Slayer magic, Jade can make any object or weapon out of shadows. If she wants to make a sword she will make a sword, she wants to make a gun she can make a gun, etc.. A downside to this ability is that the item she generates can only deal User ranked armed damage. She is able to pull the shadows from people, Buildings, ect. In order to make these things.

— • Shadow Affinity: Being so in touch with the shadows, the user gains an affinity with the darkness as well. This allows the user a sort of darkvision, up to fifty meters away. They can see through pure darkness, even if magically induced, as long as the spell is not a rank higher than them, or else the effects are halved.

— • Abyss Travel: Jade is able to turn into a shadow and sink down, or become invisible. While she is a shadow she is able to slink through any cracks or crevices, sneaking passed things unnoticed. She also gains a speed boost of up to 25%.

— • Shadow Regen: Jade is able to draw shadows into her body from almost any source of darkness or shadow, gaining 10% health and 5% mana back to her each time she does this. The downside is that she can only do this once every 4 posts.

— • Shadow Body: Because Jade has taken in so many magic and shadows her body is now made of them. She can block any attack. She can block one attack that is her rank or lower at a time, making any part of her body into pure shadows. She can do this once every attack, however she has to see the attack coming so if she gets ambushed from behind she will be hit. She will also be hit if more than one enemy attack her at once. She can block one attack once every 4 posts.

Last edited by Despair on 15th May 2016, 5:00 pm; edited 8 times in total


_____________________________________________________________________________________

Aiden Ainsley

The Shadow King


- - - - - - - - - - - - - - - - - - - Lineage : Reaper's Touch
Position : None
Posts : 1421
Guild : Meliora Vitae
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 23
Experience : 587

Character Sheet
First Magic : Sunstorm Magic
Second Magic :
Third Magic :

  • Post n°2

Re: 1st Gen Fallen God Slayer Magic

by Aiden Ainsley 7th May 2016, 3:34 pm

all the kids cried out please stop you're scaring me I can't help this awful energy god damn right you should be scared of me
who is in control? Spells :
Signature Spells:

  • Can be used to counter another B-rank spell, canceling both spells.
  • Can be used to propel into the air or propel while in the air.
  • Destroys and hits everything in its path up to 40 meters.

  • Will hit ally if they are in the way of the shot.
  • Once shot in a direction the spell can't change directions.
  • Light or Holy spells will cancel the spell.
  • Can be stopped when hit by a B-rank spell.
D-RANK:

  • Allows her to get to places faster, running from harm or to get an advantage point.
  • She can cast spells while she is running.
  • Allows her a big speed boost.

  • She cannot turn invisible while she is running.
  • If she gets hit she will be shot back because of how fast she was going.
  • It only lasts a short time.
  • If someone manages to hit her feet the spell ends

  • The beam will be shot a long distance.
  • Once the beam is shot, it cannot be stopped

  • Can and will hit allies if they are in the way of it.
  • Easily Dodged
  • Can hurt more than intended target

  • Close range combat helps to provide faster hits.
  • Strength is boosted quite a bit.

  • Close range combat can also provide for an easier way to hit the user.
  • Only punches, no explosions.
  • Cannot knock back foes.

  • Close range combat helps to provide faster hits.
  • Can also provide long range.
  • Fast moving swipes.

  • Only provides for a melee and physical hit, no special abilities.
  • Close range attacks make it easier to hit the user.
  • Long range swipes make it harder to hit the target.
  • If someone can see the attack coming, they can easily dodge.
C-RANK:

  • Can be used for offensive, defensive, and supplementary purposes

  • The tendrils cannot hit anything farther away from the user than 5 meters
  • The tendrils can be restrained by certain types of spells

  • Light weight sword can make attacks quicker.
  • Even though the sword is light weight it still deals a bunch of damage.

  • Close range attacks make it easy to hit the user.
  • Can destroy buildings and even hurt allies if not careful.
  • Hard to aim the swing because its so fast.

  • Deals damage and destroys barriers

  • Takes a second to transfer magic power into the surface, and another for the object to rupture.
  • Can damage, but not destroy B-ranked barriers or higher
B-RANK:

  • Does high damage.
  • Can easily pass someone out if set up right.
  • hard to dodge if not seen coming.

  • Hurts himself as well.
  • Cannot use if hand is tied
  • Can accidentally bump into a teammate or an ally.
  • Jade's hands will hurt after the spell is done.

  • Can hit multiple people

  • If she is hit the spell will end.
  • The spell can hit allies if they are in the pillars radius

  • Provides edible darkness for the user

  • Can be easily destroyed by a A-rank spell
  • Does not have any defensive capabilities when attacked from the inside
@tagtagtag

Last edited by Despair on 15th May 2016, 4:57 pm; edited 2 times in total


_____________________________________________________________________________________

Yuu Blitzkrieg


- - - - - - - - - - - - - - - - - - - - Lineage : Blessed by the Fourth Wall
Position : ASS EATER!
Posts : 553
Guild : Silver Wolf
Cosmic Coins : 0
Experience : 1425

Character Sheet
First Magic : Crash
Second Magic : TBD
Third Magic : TBD

  • Post n°3

Re: 1st Gen Fallen God Slayer Magic

by Yuu Blitzkrieg 14th May 2016, 9:48 pm

Hey there! I shall be the one grading your magic today. All edits will be in this color. Let's get started!

Despair wrote: DESPAIR ""This world shall fall into eternal darkness!""

Primary Magic:
Fallen God Slayer Magic

Secondary Magic:
X

Caster or Holder:
Caster ( Lost Magic )

Description:
As its name implies, Fallen God Slayer Magic allows the user to gain the physiology of a God. They are capable of generating, manipulating and travelling via shadows, as well as become intangible. The shadows of a Fallen God Slayer are noted to having a darker shade of black because of their dark glow. Fallen God Slayer Magic allows the user to incorporate the element of darkness and shadows into their body. This grants them the ability to produce black shadows from any part of their body, primarily for offensive purposes. The user is also able to replenish their strength by consuming any form of darkness or shadow; thereby granting them immunity from any form of shadow based attack.

Jade is known as a Second Generation Fallen God Slayer because she infused herself with the magic from a God Slayer Lacrima. . Throughout her life Jade has been in the shadows, her father left her, her mother is always mean to her. She likes to cause disruption with this magic and maybe even some deaths may come from it.

Strengths:
• Is able to consume any type of shadow; Pure or Mixed.
• Enhanced Senses, Strength, Speed, and Magic Power.
• Can enter God Force once enough shadows are consumed
• Deals 2X damage to Gods, Angels, and/or holy beings.
• Normal Light magic is not strong against GS Shadows

Weaknesses:
The magic does not contain many, if any, damage over time spells
• Includes a few AOE spells that can hit allies if the user is not careful
• User can have a harder time in bright places where there are no shadows to eat
• If at any time Jade reaches 0 MP she will fade and turn into shadows for 5 posts (Skipping my turn) and coming back at half MP. I'm not sure that i'll be able to allow this to be a weakness. It seems more like a unique ability. I'm afraid that you'll have to replace this with another weakness.
• Takes 20% more Damage from Holy light magic, such as Light DeS.

• Most attacks are verbally announced which makes them easier to anticipate and therefore defend against.

Unique Abilities:

— • Shadow Control: When using Shadow God Slayer magic, Jade can make any object or weapon out of shadows. If she wants to make a sword she will make a sword, she wants to make a gun she can make a gun, etc.. A downside to this ability is that the item she generates can only deal User ranked armed damage. She is able to pull the shadows from people, Buildings, ect. In order to make these things.

— • Shadow Affinity: Being so in touch with the shadows, the user gains an affinity with the darkness as well. This allows the user a sort of darkvision, up to fifty meters away. They can see through pure darkness, even if magically induced, as long as the spell is not a rank higher than them, or else the effects are halved.

— • Abyss Travel: Jade is able to turn into a shadow and sink down, or become invisible. While she is a shadow she is able to slink through any cracks or crevices, sneaking passed things unnoticed. She also gains a speed boost of up to 25%.

— • Shadow Regen: Jade is able to draw shadows into her body from almost any source of darkness or shadow, gaining 10% health and 10% mana back to her each time she does this. The downside is that she can only do this once every two posts.
Please lower the mana regen to 5% and increase the cooldown to once every four posts.
— • Shadow Body: Because Jade has taken in so many magic and shadows her body is now made of them. She can block one attack that is her rank or lower at a time, making any part of her body into pure shadows. She can do this once every attack, however she has to see the attack coming so if she gets ambushed from behind she will be hit. She will also be hit if more than one enemy attack her at once.
I think that I can only allow this if you make it to where Jade can only block 1/5 attacks or something along those lines.

Slayer shadow magic

The shadows can also be used to create illusions, disorienting foes and giving the slayer the upper hand in combat. Slayer Shadow Magic also grants the ability to create various shadow-based weapons. These weapons are formed from pure darkness and are capable of causing immense damage to opponents. They can take the form of swords, daggers, or even projectile weapons like bows and arrows. The slayer can manipulate these weapons at will, making them appear or disappear as needed. Though Slayer Shadow Magic is a powerful tool in the hands of a skilled slayer, it also has its limitations. The magic is heavily reliant on the presence of shadows, making bright environments or areas with strong light sources a disadvantage. Additionally, prolonged use of Shadow Magic can drain the slayer's energy and result in physical and mental exhaustion. In conclusion, Slayer Shadow Magic is a unique and formidable form of magic that allows slayers to harness the power of shadows. Through manipulation of shadows, slayers gain enhanced combat abilities, the ability to summon shadow creatures, and the power to create shadow-based weapons. However, the magic is not without its limitations, as it is reliant on the presence of shadows and can drain the slayer's energy..

Reviews for "The Role of Slayer Shadow Magic in Modern Witchcraft"

1. Jennifer - 2/5 stars - I was really excited to read "Slayer Shadow Magic" because I love fantasy novels, but unfortunately, it fell short for me. The plot was confusing and poorly developed, and I found it hard to connect with the characters. The pacing was also off, with some parts dragging on while others felt rushed. Overall, it just didn't live up to my expectations and I was left disappointed.
2. Mark - 1/5 stars - I couldn't even finish "Slayer Shadow Magic" because it was so poorly written. The dialogue was clunky and unrealistic, and the author relied too heavily on clichés. The world-building was also lacking, leaving me feeling disconnected from the story. I found myself skimming through pages just to get to the end, hoping it would improve, but it didn't. I wouldn't recommend this book to anyone.
3. Rachel - 3/5 stars - While there were some aspects of "Slayer Shadow Magic" that I enjoyed, overall it was a bit underwhelming. The concept had potential, but the execution fell short. The characters felt one-dimensional and lacked depth, making it hard for me to truly care about their outcomes. The action scenes were also confusing and difficult to follow. There were some interesting ideas present, but they were unfortunately overshadowed by the book's flaws.
4. John - 2/5 stars - "Slayer Shadow Magic" had an interesting premise, but it failed to deliver. The writing style was choppy and disjointed, making it hard to fully immerse myself in the story. The pacing was inconsistent, with long stretches of boredom followed by rushed and confusing plot twists. The world-building was also weak, leaving me confused about the rules and limitations of the magic system. Overall, I was left feeling unsatisfied and wouldn't recommend this book.

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