Beyond the realm of possibility: Witch levitating at 12 feet

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In folklore and popular culture, witches are often depicted as beings with supernatural powers, capable of performing incredible feats. One of the most common tropes associated with witches is their ability to levitate. This supernatural ability allows witches to defy gravity and float off the ground, often to the astonishment and fear of onlookers. Imagine a witch levitating at a height of 12 feet. The sight would be both awe-inspiring and terrifying. The concept of levitation itself is intriguing, as it defies the laws of physics that dictate a person cannot float in mid-air.


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It is only a small platform that mobs can potentially spawn on before they are forced into a long chute, where they are killed by a combination of fall damage and entity cramming. It is only a small platform that mobs can potentially spawn on before they are forced into a long chute, where they are killed by a combination of fall damage and entity cramming.

Minecraft 1 19 witch farm redstone

The concept of levitation itself is intriguing, as it defies the laws of physics that dictate a person cannot float in mid-air. A witch harnessing this power showcases their mastery over the supernatural and highlights their connection to the mystical forces of the universe. At a height of 12 feet, the witch would be elevated above the heads of most people, adding to the air of mystery and otherworldliness.

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Guys, I just spent hours building a witch farm, and its not working. If anyone is available to help me right now, please PM me I am desperate for help. I built Panda's witch farm.

Last edited by Alix_The_Alicorn : Dec 14, 2013 Rollback Post to Revision RollBack #2 Dec 15, 2013
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Anyone who can help will need A LOT more info than that to help you.. Rollback Post to Revision RollBack

Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

#3 Dec 15, 2013
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I followed the tutorial exactly, the lc values are 72ish in most areas of the farm, basically it just doesn't work and I tested all of the redstone and everything and it works. The witches just won't spawn!

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Have you, lit up all of the caves and the surface in the area that the witch farm is in? Rollback Post to Revision RollBack #5 Dec 15, 2013
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What difficulty are you playing on? Just asking to make sure Rollback Post to Revision RollBack #6 Dec 15, 2013
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Screenshots would useful as well. Rollback Post to Revision RollBack #8 Dec 15, 2013
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Now that witches spawn in other biomes now, are we sure that witch huts still work?

I only ask because the witch hut I build my witch farm around seems to be producing slimes of all sizes, zombies and skeletons. Unless they spawn between the floor shifts (when the pistons push the floor one block outside the witch spawn zone), I'm not sure why everything BUT witches seem to be spawning in it.

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Quote from Alix_The_Alicorn

I followed the tutorial exactly, the lc values are 72ish in most areas of the farm, basically it just doesn't work and I tested all of the redstone and everything and it works. The witches just won't spawn!

Well there is 3 different things I can think of which may be the problem:
1. The caves in the area aren't lit up so mobs are spawning in caves instead of the witch hut.
2. The spawning area is too bright.
3. You build the trap on the wrong Y layers, but if this was the case you should still have one spawning pad working.

Quote from Venari

Now that witches spawn in other biomes now, are we sure that witch huts still work? I only ask because the witch hut I build my witch farm around seems to be producing slimes of all sizes, zombies and skeletons. Unless they spawn between the floor shifts (when the pistons push the floor one block outside the witch spawn zone), I'm not sure why everything BUT witches seem to be spawning in it.

Yes they're still working. I'm in the process of building one in my new world in 1.7.4 (the world was created in 1.7.2). As soon as I got the roof up, tore the witch hut down, and set up the slabs for the spawning pads, I walked back into my base to grab some more materials and came back and there was around 10-15 witches there almost immediately.

Last edited by Crumpetxxix : Dec 15, 2013 Rollback Post to Revision RollBack

Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

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Well dang, I was typing something and it got removed. Difficulty hard. I have lit up most of the caves. My spawning pads are on the levels of the roof, and 3 below, as shown in panda's video. http://i.imgur.com/oKQkVg7.pngIt is swampland in the spawning pads

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I was in creative to get a better view for the screenshot. ( just to clear things up) Rollback Post to Revision RollBack #14 Dec 15, 2013
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Quote from Alix_The_Alicorn
. My spawning pads are on the levels of the roof, and 3 below, as shown in panda's video.


I thought the top pad was supposed to be 1 block below the roof (and the lower pad 3 blocks below that, 2 blocks below the original floor.)

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yeah, pads made out of redstone, no other mobs spawning on them. I will try moving everything down IF I can't fix it.

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Quote from IronMagus


I thought the top pad was supposed to be 1 block below the roof (and the lower pad 3 blocks below that, 2 blocks below the original floor.)

Yeah it is supposed to be. But that wouldn't make it so the bottom spawning pad doesn't work.

Alix, when you're waiting to see if the witches are spawning, how close are you? Mobs can't spawn within 24 (I believe that's the correct distance) blocks of the player. So if you're standing close by are trying to see if they are spawning that may be the problem, that and the spawning pads are one layer too high.

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Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

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well,I m standing in the storage room for it which is about 30 blocks down.Also I meant JL's witch farm lol

Rollback Post to Revision RollBack #19 Dec 17, 2013
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Quote from Crumpetxxix


Yes they're still working. I'm in the process of building one in my new world in 1.7.4 (the world was created in 1.7.2). As soon as I got the roof up, tore the witch hut down, and set up the slabs for the spawning pads, I walked back into my base to grab some more materials and came back and there was around 10-15 witches there almost immediately.


Both the witch farm that I had prior to 1.7.2, and the world download of Dataless822 (which included a witch farm that yielded LOTS of witch spawns), are producing spiders, slimes, creepers. everything BUT witches.

Both worked in 1.6, and now I'm wondering if I should do what you did, and start a new witch hut? Or did they move the witch spawn zones as a bug?


Either way, I'm thinking of just building one big spawning cell over an ocean biome, and having all the mobs go through a 3x3 wide water elevator (I want this thing to give me string, too), and drop the witches and zombies to their deaths. I made a creative mode test elevator, seems zombies have no problem moving up 35 blocks of water right alongside the witches. Everything else drowns and their drops go straight down, which can be picked up by hoppers.


Back to original topic: My witch farm doesn't spawn witches anymore, did the mechanics change in the patch?

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#20 Dec 18, 2013
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Quote from Venari


Both the witch farm that I had prior to 1.7.2, and the world download of Dataless822 (which included a witch farm that yielded LOTS of witch spawns), are producing spiders, slimes, creepers. everything BUT witches.

Both worked in 1.6, and now I'm wondering if I should do what you did, and start a new witch hut? Or did they move the witch spawn zones as a bug?


Either way, I'm thinking of just building one big spawning cell over an ocean biome, and having all the mobs go through a 3x3 wide water elevator (I want this thing to give me string, too), and drop the witches and zombies to their deaths. I made a creative mode test elevator, seems zombies have no problem moving up 35 blocks of water right alongside the witches. Everything else drowns and their drops go straight down, which can be picked up by hoppers.


Back to original topic: My witch farm doesn't spawn witches anymore, did the mechanics change in the patch?

What version was this world in when it was made? If you made the world prior to 1.6.4 and didn't play or at least go into the world and load the chunk with the witch hut during 1.6.4 before updating to any version of 1.7 it would break the witch hut. How game structures got saved in the game was changed from 1.6.2 to 1.7, so if you didn't go load the chunks in 1.6.4 the "transition" patch, the structures wouldn't work properly. However the only structures this actually effects would be witch huts and nether fortresses since these are the only two structures which spawn mobs based off of whether or not they're in the structure (silverfish spawning in strong holds isn't the same since they are spawned from a mob spawner or from when the game initially generates the structure.

Alix, when you're waiting to see if the witches are spawning, how close are you? Mobs can't spawn within 24 (I believe that's the correct distance) blocks of the player. So if you're standing close by are trying to see if they are spawning that may be the problem, that and the spawning pads are one layer too high.
Witch levitating at a height of 12 feet

The onlookers would likely witness a scene that challenges their understanding of the world and confronts them with the reality of the supernatural. This visual would undoubtedly leave a lasting impression on those who witness it. The height of 12 feet also adds a sense of danger to the scenario. While levitation in itself is extraordinary, the witch floating at such a height appears even more ominous. The fear of the unknown and the potential harm that a witch with such powers might possess would undoubtedly be a concern for those witnessing this incredible display. However, it is important to remember that witches and their abilities are primarily found in folklore and mythology. The image of a witch levitating at a height of 12 feet is a product of imagination and storytelling. While it may hold some fascination and fear for many, it remains rooted in the realm of fantasy. Overall, the image of a witch levitating at a height of 12 feet captures the imagination and creates a sense of wonder. It showcases the power and supernatural abilities attributed to witches in popular culture and highlights their connection to the mystic. It is a visual that challenges our understanding of the world and reminds us of the enduring fascination with the supernatural..

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