twisted wonderland archives

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The magical potion of the Devils backbone is an ancient elixir that is said to possess extraordinary powers. Legend has it that this potion was created centuries ago by a group of witches and warlocks who resided in the treacherous region known as the Devils backbone. It is believed that the potion contains rare and mystical ingredients, harvested from the depths of the dark forests and caves that surround the area. The main idea found within this potion is its ability to grant those who consume it with incredible abilities. While the exact powers of the potion vary depending on the version of the legend, common claims include increased strength, heightened senses, and even the power of invisibility. It is also said to be able to cure any ailment, from physical injuries to mental afflictions.


They come in different "stages". There are ghouls that are even more human and where you can only see the horror if you look closely.
As beautifully illustrated in the beginner's adventure Paper Chase, you can even still communicate well with some ghouls! They seem to have similar needs as we do and, as long as they are not yet fully transformed, are quite willing to have a conversation. Even the already fully transformed ghouls seem to respect the group dynamic quite well and, when communication takes place, let the not-yet-fully-transformed ghouls have their say. As I said, no bloodthirsty monsters.

Even the already fully transformed ghouls seem to respect the group dynamic quite well and, when communication takes place, let the not-yet-fully-transformed ghouls have their say. As a final question, my main thought How do I portray these creatures in such a way that they are quite capable of shredding a human in no time 2 attacks per round the natural armor is already a strong argument , but also to sit down at some kind of coffee table with the same one and have a chat.

Ghouls cursed by their bloodlust

It is also said to be able to cure any ailment, from physical injuries to mental afflictions. Due to the potions' supposed potency, it has become a sought-after item among adventurers, sorcerers, and those desperate for a cure. Many have ventured into the Devils backbone in search of the potion, but few have returned successful.

(Keeper) thoughts about ghouls

I will have Ghouls in my next run for the first time, however, while researching and thinking about it I stumbled across some thought stones that are giving me a headache.

Ghouls are highly interesting mythical creatures to me. They are much less one-dimensional and offer a lot of potential to play with.
What is a blessing at the same time seems to be more of a curse for me at the moment.

How do you play ghouls?

First of all, they are creatures that, at least mentally, have stats that are similar to an ordinary human. Not stupid ravenous monsters. When they chase you, they don't just run after you. They form groups, set traps and try to cut you off. Similar to a human hunting party.

They come in different "stages". There are ghouls that are even more human and where you can only see the horror if you look closely.
As beautifully illustrated in the beginner's adventure Paper Chase, you can even still communicate well with some ghouls! They seem to have similar needs as we do and, as long as they are not yet fully transformed, are quite willing to have a conversation. Even the already fully transformed ghouls seem to respect the group dynamic quite well and, when communication takes place, let the not-yet-fully-transformed ghouls have their say. As I said, no bloodthirsty monsters.

Enough chatter about behavior and such.

The problem now is rather the freedom that this offers. If we assume a relatively neutral situation where both sides (humans and ghouls I mean) are not against or for the other side, would ghouls be more hostile to humans (like a failed APP/CR trial) or neutral? Would they be more likely to hide if the human hasn't encroached too much into the territory yet, similar to wolves, or maybe even hunt them down if there is no reasonable reason not to.

- How do not yet fully transformed ghouls speak? Are they verbally distinct from humans because their mouth and vocal apparatus is already transforming, or does it still sound very human?
- What is their motivation? What do they want if it is not given by the adventure?
- How much do some fully transformed ghouls crave a living meal?

Way too many questions, for which I hope you have one or two answers for me :)

As a final question, my main thought: How do I portray these creatures in such a way that they are quite capable of shredding a human in no time (2 attacks per round + the natural armor is already a strong argument), but also to sit down at some kind of coffee table with the same one and have a chat?

I'm afraid that the horror that comes from ghouls can tip too quickly. To keep the balance between "Hey, you can at least try to talk to them" and "1D8 SAN" is very difficult for me mentally. Surely it depends on the type of player. I don't know either. I'm lost. Send help.

Geralt will comment on the fact that the cauldron is empty and you have no other option if you want the saliva, this revealing the next move you have to make – hide in the wardrobe on the other side of the room.
Twisted wonderland archives

The dangers of the region, coupled with the secretive nature of the potions' creators, make it a treacherous quest. Although many claim to have found the potion, others believe it to be mere myth, a story created to entice and intrigue. Skeptics argue that if such a potion truly existed, why has it not been shared with the world? Why is it kept hidden within the treacherous depths of the Devils backbone? Regardless of its reality, the magical potion of the Devils backbone continues to captivate the imagination and inspire countless tales of adventure and mystery. Whether it is a coveted secret or mere fiction, its allure will forever remain embedded within our culture and stories..

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twisted wonderland archives

twisted wonderland archives