astroworld sacrifice

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She wanna be mi wicked witch. The phrase suggests that someone desires to embody the archetype of a wicked witch. This concept stems from folklore and fairy tales, where witches are often depicted as evil, powerful, and possessing supernatural abilities. However, it is important to note that this phrase may be used metaphorically or figuratively, rather than depicting a literal desire to become a witch. The term "wicked witch" typically refers to a female witch who uses her powers for malevolent purposes. In literature and popular culture, wicked witches are often portrayed as antagonistic characters in stories, symbolizing the dark side of magic and the exertion of power for selfish or harmful intentions.


By the early 20th century, the term wendigo psychosis was being used by psychologists and missionaries to describe a culture-bound syndrome among Native and First Nations people whose symptoms included delusions of becoming possessed by an evil spirit, depression, violence, a compulsion for human flesh, and, in some cases, cannibalism. The syndrome was also diagnosed retroactively in historical cases of cannibalism in North America. However, the existence of the syndrome is disputed by some scientists.

The tribal shaman, Jack Fiddler, and his brother, Joseph Fiddler, were charged with the murder of Joseph s daughter-in-law, whom they had strangled to prevent her from becoming possessed by a wendigo. Some people are believed to be more susceptible to becoming possessed by a wendigo, including those who are greedy or gluttonous as well as those who are suffering from hunger or starvation.

The spell of the wendigo

In literature and popular culture, wicked witches are often portrayed as antagonistic characters in stories, symbolizing the dark side of magic and the exertion of power for selfish or harmful intentions. They are known for their cunning, manipulation, and ability to cast spells or curses. When someone expresses the desire to be a wicked witch, it may indicate a wish to channel their inner strength, assertiveness, and independence.

The Wendigo

Am I missing something or is their insanely cool ability to whisk away people seriously squandered here?

Correct me if I'm doing this wrong (and I would love to be wrong here):

Round one: moving up to their target (not a problem with Fly Speed 100), attacking and hitting with their claw, and then maintaining that grab.

Player fails to escape the grab.

Round two: casting Wind Walk, the player fails his save, and then windwalking away.

Okay, so Wind Walk has a 10 minute casting time but the stat block sure seems to suggest that's not the case for Wendigos. But read closely - Ride the Wind doesn't cast the spell, it's triggered by the spell's casting.

So what is it? Does the Wendigo spend ten minutes to cast the spell. or does it cast the spell as part of a single reaction? Both options seem equally absurdly powered (underpowered and overpowered respectively).

And Wind Walk only contains a speed rating expressed as miles per hour since it expressly doesn't work during combat.

Sure 20 miles per hour corresponds to a Speed of 200 (though with limits on direction changes etc), which makes sense for a creature that can move that far using two actions each round.

But it would still be nice if the stat block expressly pointed out the differences between Wendigo-walk and regular Wind Walk.

If the Wendigo can Ride the Wind after merely grabbing a creature, the ability feels very powerful and borderline broken - It can start its round by making a Claw attack, and then end that round 200 feet away, all but ensuring the allies of its prey cannot come to its assistance. (This isn't what the rules actually say)

If the Wendigo can Ride the Wind after ten minutes. no, that's just silly. (Still, it's what the RAW tells me)

But even if the Wendigo were to cast Wind Walk using the regular two actions, it would still be kind of slow, since the action economy then all but forces it to grab the target on a previous round before actually making its escape.

Actually, to be playable I would think the Wendigo needs a different ability, one that is cast (much) faster but moves (much) slower and generally is geared towards regular encounter mode.

But since I don't want this thread to be moved into Homebrew, I will have to create a different post for this there.

Any insight would be welcome. Are there any rules I have misinterpreted or overlooked? Have you GMed a Wendigo fight? Have you survived a Wendigo as a player?

The first known written mention of the wendigo appears in a 1636 report by Paul Le Jeune, a French Jesuit missionary living among the Algonquin people in what is now Quebec. Le Jeune described a woman who warns of an atchen that had eaten some tribal members nearby and that “would eat a great many more of them if he were not called elsewhere.”
Astroworld sacrifice

It could represent a desire to break societal norms and embrace a more unconventional or rebellious persona. In this context, being a wicked witch might symbolize empowerment, freedom from constraints, and the ability to stand up against injustice or oppression. However, it is important to remember that this phrase might also be used in a playful or lighthearted manner, simply expressing a desire for adventure or excitement. It can serve as a form of self-expression, highlighting a person's unique personality traits or interests. In conclusion, the phrase "She wanna be mi wicked witch" suggests a desire to emulate the characteristics commonly associated with wicked witches in folklore and literature. It can represent a longing for empowerment, rebellion, or simply an expression of individuality..

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astroworld sacrifice

astroworld sacrifice