daily milkions

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One day, in a small village nestled among rolling hills, there was a magical hen. This hen had the extraordinary ability to grant one wish to whoever she pecked. The legend of the magic one hen had been passed down through generations, and the villagers believed in its power. The hen lived a simple life, wandering freely around the village, pecking the ground for food. She had a unique pattern of feathers, vibrant and shimmering in shades of gold and silver. It was said that her magical abilities were infused into her radiant plumage.


Body Armor = Any armor that is worn on your chest and not any type of other armor such as boots, helms, gloves, etc.
Helms = Any armor that is worn on the head, including helms, Barbarian Helms, Druid Pelts, and Circlets.
Shield = Any armor that can be used to block, including shields, Necromancer Shrunken Heads, and Paladin Shields.
Clubs = Club, Spiked Club, and Exceptional/Elite versions.
Hammers = War Hammer, Maul, Great Maul, and Exceptional/Elite versions. These will not work in mace recipes even though they are listed on the mace page.
Maces = Mace, Morning Star, Flail, and Exceptional/Elite versions. This does not include any other types of Maces. Make sure you read about Hammers above. They are not "maces" in the case of Runewords.
Melee Weapons = Most weapons that aren't ranged such as a Sword or Hammer. A Bow or Crossbow is a ranged weapon and is not in this category. Sorceress Orbs are not considered Melee Weapons. Melee Weapons: Hand-to-Hand, Blunt, Combo Weapon, Polearm, Spear, Knife, Sword, Axe.
Missile Weapons = Bows and Crossbows.
Weapons = Melee Weapons, Missile Weapons, Orbs.
Scepters = Scepter, Grand Scepter, War Scepter, and Exceptional/Elite versions.
Staves - Mean Staves and not other items that are Staff class weapons like Wands.

If the player puts certain combinations of Runes in the correct order into an item with exactly that number of sockets and of the correct item type, the item s name will change into a unique name, displayed in gold, and the item will acquire extra powers, depending on the rune word that was used. The benefits of using a Rune Word is that you can make the Rune Word s magical bonuses apply to any type of item allowed with the proper number of sockets.

Arreat summlt rune words

It was said that her magical abilities were infused into her radiant plumage. Word of the magic one hen spread far and wide. People from neighboring villages heard of her powers and traveled miles to seek her out.

Arreat summlt rune words

[PDF: Rune List]*
[PDF: BrainCrash's Rune Archive Sheet]*
Runes are small stones inscribed with magical glyphs that can be inserted into Socketed Items. Runes are different from other Insertable Items: not only do individual Runes have set magical properties, certain combinations (or Rune Words), when inserted into an item in the proper order, give that item even more wondrous abilities.

Runes can be used to create Crafted Items.

Runes appear in Orange text.

Common Runes
Runes are listed from most common to least common: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Amn, Shael, and Thul are pretty common. You receive Ral, Ort and Tal as a quest reward in Act V. You shouldn't trade much for them since you can find them pretty easily with regular play. Don't fall for the "1 Shael or/+ Amn for 1 SOJ" scam. You can find these yourself. If you're thinking of freeing up space, throw those Runes away and save all Runes from Sol through Zod.

Semi-Rare Runes
Listed from most common to most rare: Sol, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um. Some of these Runes are more valuable than others depending on their stats and how they are used in Rune Words or Crafted Recipes.

Extremely Rare Runes
Listed from most common to most rare: Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod. Trade these for good stuff!

Rune Words
If the player puts certain combinations of Runes in the correct order into an item with exactly that number of sockets and of the correct item type, the item's name will change into a "unique" name, displayed in gold, and the item will acquire extra powers, depending on the "rune word" that was used. [Learn more about Rune Words.]

Name Weapon Armor/Helms/Shields Level
El +50 To Attack Rating, +1 Light Radius +15 Defense, +1 To Light Radius 11
Eld +75% Damage To Undead, +50 Attack Rating Against Undead 15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields) 11
Tir +2 To Mana After Each Kill +2 To Mana After Each Kill 13
Nef Knockback +30 Defense Vs. Missile 13
Eth -25% To Target Defense Regenerate Mana 15% 15
Ith +9 To Maximum Damage 15% Damage Taken Goes to Mana 15
Tal +75 Poison Damage Over 5 Seconds Poison Resist 30%/Poison Resist 35%(Shields) 17
Ral Adds 5-30 Fire Damage Fire Resist 30%/Fire Resist 35%(Shields) 19
Ort Adds 1-50 Lightning Damage Lightning Resist 30%/Lightning Resist 35%(Shields) 21
Thul Adds 3-14 Cold Damage - 3 Second Duration Cold Resist 30%/Cold Resist 35%(Shields) 23
Amn 7% Life Stolen Per Hit Attacker Takes Damage of 14 25
Sol +9 To Minimum Damage Damage Reduced By 7 27
Shael 20% Increased Attack Speed 20% Faster Hit Recovery/20% Faster Block Rate(Shields) 29
Dol Hit Causes Monster To Flee 25% Replenish Life +7 31
Hel Requirements -20% Requirements -15% -
Io +10 To Vitality +10 To Vitality 35
Lum +10 To Energy +10 To Energy 37
Ko +10 To Dexterity +10 To Dexterity 39
Fal +10 To Strength +10 To Strength 41
Lem 75% Extra Gold From Monsters 50% Extra Gold From Monsters 43
Pul +75% Damage To Demons, +100 Attack Rating Against Demons +30% Enhanced Defense 45
Um 25% Chance of Open Wounds All Resistances +15(Armor/Helms) +22(Shields) 47
Mal Prevent Monster Heal Magic Damage Reduced By 7 49
Ist 30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 51
Gul 20% Bonus To Attack Rating 5% To Maximum Poison Resist 53
Vex 7% Mana Stolen Per Hit 5% To Maximum Fire Resist 55
Ohm +50% Enhanced Damage 5% To Maximum Cold Resist 57
Lo 20% Deadly Strike 5% To Maximum Lightning Resist 59
Sur Hit Blinds Target Maximum Mana 5%/+50 To Mana (Shields) 61
Ber 20% Chance of Crushing Blow Damage Reduced by 8% 63
Jah Ignore Target's Defense Increase Maximum Life 5%/+50 Life (Shields) 65
Cham Freeze Target +3 Cannot Be Frozen 67
Zod Indestructible Indestructible 69

If the player puts certain combinations of Runes in the correct order into an item with exactly that number of sockets and of the correct item type, the item's name will change into a "unique" name, displayed in gold, and the item will acquire extra powers, depending on the "rune word" that was used. The benefits of using a Rune Word is that you can make the Rune Word's magical bonuses apply to any type of item allowed with the proper number of sockets. You could, for example, use an Elite Socketed sword or an Exceptional Socketed sword, and you can also pick which type of sword is used. Uniques, in comparison, use the same item type such as short sword, and are always the same quality (Normal/Exceptional/Elite). You can continue to find better Socketed weapons or armor and, with the proper Runes, continue to have this Rune Word bonus applied to better and better Socketed items as you find them.
Daily milkions

They brought their hopes and dreams, relying on the hen's peck to make their deepest desires come true. As time passed, the villagers grew fond of the magical hen. They treated her with respect and care, ensuring she always had plenty of food and a safe place to rest. In return, the hen rewarded them by granting their wishes, one peck at a time. However, the magic hen was wise and discerning. She pecked only those whose intentions were pure and selfless. Greedy individuals who sought to exploit her powers were left disappointed. The hen had a way of knowing who deserved her magic and who did not. The villagers lived in harmony, united by their shared belief in the magic one hen. They supported one another and shared their granted wishes, using their newfound blessings to bring happiness and prosperity to the community. Over time, the reputation of the village grew, attracting visitors from far and wide. They came not only to witness the magic one hen but to experience the warmth and kindness that radiated from the villagers themselves. The magic hen had brought prosperity and unity to their lives. The magic one hen became a symbol of hope and faith, a reminder that miracles were possible when one believed wholeheartedly. People from all walks of life flocked to the village, seeking the hen's blessing and carrying with them their dreams and aspirations. The villagers embraced their roles as custodians of the magic one hen, ensuring her safety and well-being. They understood the responsibility that came with her presence and cherished the gift they had been given. As the years passed, the magic one hen continued to peck, granting wishes and spreading joy throughout the village. Her legacy lived on, and the villagers vowed to protect and honor her for generations to come. The story of the magic one hen serves as a reminder that sometimes, magic can be found in the simplest of places. It teaches us the importance of believing in miracles and cultivating a sense of community and unity. The magic one hen continues to inspire and uplift, reminding us that dreams can come true with a little bit of faith and a single peck..

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daily milkions

daily milkions