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Witchcraft belief structure is a complex system of beliefs and practices that revolves around the idea of magic and the supernatural. In many cultures around the world, witchcraft is considered to be a powerful force that can be used for both good and evil. At the core of witchcraft belief structure is the belief in the existence of witches – individuals who possess innate magical abilities. These abilities allow them to manipulate the natural world and influence the course of events. Witchcraft practitioners often believe that they can harness these magical forces through rituals, spells, and various other practices. One of the main ideas in witchcraft belief structure is the concept of a connection with nature.


One of the main components of witchcraft is the ability of witches to cast spells. Spell Casting is a power of Witches and witch-related species such as Siphoners, Witch-Vampire Hybrids and, possibly, Werewolf-Witch Hybrids to work magic through the recitation of incantations. This allows users to magically alter reality to a wide number of effects or to evoke forces to change their surroundings. Though this is an ability possessed by all witches, it can also be achieved through thoughts, gestures and rituals, although generally spoken.

For reasons unknown, the majority of spells used by practitioners of Traditional Magic and Spirit Magic are spoken in an ancient language very similar to Latin, while the ancient witch Qetsiyah performed her spells in Aramaic a language that originated from the Middle East. Although the majority of traditional witches are commonly portrayed as being kind and selfless humans who use their powers to maintain balance within the world, this is not absolute.

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One of the main ideas in witchcraft belief structure is the concept of a connection with nature. Many witches believe that they have a deep spiritual connection with the natural world and that they can tap into its energies to achieve their goals. This belief is often reflected in their practices, which involve using natural materials such as herbs, crystals, and candles in their rituals.

Divination witch tvd

I've been watching The Vampire Diaries (alongside Burn Notice, Buffy the Vampire Slayer, Angel, Supernatural, Charmed, and a few others) and was wondering about running a wainscot urban fantasy setting mixing all of them. (I have no problems mixing the bumpy-forehead "game face" vampires from the Buffyverse with the "black eyes" vampires of the Diariesverse by making them different "breeds" of vamps. I haven't yet started on The Originals to see if there's any difference there.)

The real trick, though, is figuring out the best way to do Bonnie's witchcraft. (One thing I noticed: all witches/warlocks in the show are of African descent. Was this intentional for the series? Of course, I can mix and match due to mixing in ideas from Charmed.) It's clearly hereditary, as the talent is passed through generations (from Emily in the ACW to Bonnie's grandmother to Bonnie, the one older warlock and his two kids, etc.)

I was thinking RPM, which seems to work just as well for Charmed, though maybe not for the Buffyverse (which seems to use Path/Book, which can easily be explained as the Buffyverse casters aren't generally learning the theory and instead using rituals recorded in their spellbooks).

Anyone with knowledge of later seasons want to chime in?


(Interesting side note: I noticed at the end of season 2 of the Diaries that Jeremy's mother's maiden name was "Sommers". Cue slow-motion speed running for true wainscotting. )

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Phantasm
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Join Date: Jul 2009 Re: Witchcraft from The Vampire Diaries

TVD witchcraft is, I think, mostly generic-TV-magic, like Charmed, but since they've had 7 seasons and two shows, they've detailed a lot of supernatural rules over the years.

First of all, not all witches are black or female, just the famous Bennett line. When the Originals come to Mystic Falls, they have a white guy (still called a "witch", not a warlock or a wizard) as Klaus' personal witch companion. Then there's the New Orleans coven from The Originals, which is all-female, but multiethnic (appropriate, given the setting), and later in TVD we meet the Gemini coven (a single white family) and the Travelers (an entire ancient witch society, supposedly tied to Romani culture).

Witch powers seem to be "whatever the plot requires", but there are some base rules. Primarily, spells seem to need energy; e.g., the curse that keeps Klaus' werewolf side dormant used a celestial phenomenon (the periodic passage of a certain comet). The Bennett witches often mention "nature" as a source of energy, while the New Orleans coven drew great power from their ancestors' spirits (occasionally maintained by human sacrifice). Several times, the energy of an ongoing spell was used to power another spell. Late in its run, TVD introduced abominations like Kai, witches with no power of their own, but which can syphon magic from any supernatural entity our effect.

This seems to fit with RPM's energy-accumulation mechanic, though witches seem to draw on external sources (like auspicious events or places of mystical significance) more than themselves - and when they do use their own energy reserve, it seems to put great strain on them, but allows them to cast very quickly.

EDIT: Also, technically, vampires, werewolves and hunters all stem from witchcraft. They are essentially spells put on humans to augment them (usually with drawbacks). For example, vampires (at least those in the Mikaelson line) were created when Esther, a Viking witch, tried to strengthen the family against attacks from native american werewolves. Her spell succeeded - the Originals are strong, immortal, and virtually indestructible - but it ended up with A LOT of quirks. Most of them were "ironic", which is apparently how magic works, like nature rebelling against the infraction. Specifically, since the spell required a young girl as a blood sacrifice, the subjects would forever feel insatiable bloodlust; the old white oak that Esther used as a mystical power source became the only weapon capable of killing an Original, and the plants growing around it (vervain) stung them like acid. These weaknesses were passed onto their weaker offspring, hence the vampiric weakness to wood and vervain.

Last edited by Seneschal; 05-17-2017 at 10:58 AM .
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The capabilities of spell casting are nearly limitless, though it depends on the type of magic being invoked, the proficiency of the witch, and the spell being cast. A great majority of spells contain a spoken component, notably known as an incantation. An incantation is written and recited as a verse that can vary widely in length from a single word to a short phrase, to a long verse repeated to completion. Some spells consist of only an incantation where others have additional and/or specific components as well. A spell may require the use of certain tools, ingredients (herbs, stones and minerals) or the use of additional power such as from talismans, celestial events or a specific kind of magic.
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Another key aspect of witchcraft belief structure is the idea of personal power and empowerment. Witchcraft practitioners often see themselves as individuals who have taken control of their own destinies and have the ability to shape their lives according to their will. The practice of witchcraft is often seen as a way to tap into this personal power and to manifest one's desires. In addition to individual empowerment, witchcraft belief structure also emphasizes community and the idea of a collective magical force. Many witches believe in the power of group rituals and ceremonies where they come together to channel their combined energies towards a common goal. These group gatherings are often seen as a way to strengthen and enhance their magical abilities. It is important to note that witchcraft belief structure varies greatly across different cultures and traditions. What is considered valid and important in one culture may be viewed differently in another. However, the main idea of witchcraft as a belief system centered around personal power, connection with nature, and collective magic remains consistent in many witchcraft practices around the world..

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fragrance pour fondant one million

fragrance pour fondant one million