chaos symbolism

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Wiccan god and goddess statues are symbolic representations of deities worshipped in the Wiccan religion. Wicca is a modern pagan religion that honors nature and follows a polytheistic belief system, where the god and goddess are revered as central figures. These statues are commonly used in Wiccan rituals and ceremonies to invoke the presence and guidance of these divine entities. The Wiccan god is often depicted as a masculine figure associated with elements like the sun, sky, and hunt. He represents strength, protection, and the balance of masculine energy. His statues portray him in various forms, such as a horned god, a sky father, or a woodland deity.


The only exceptions to this are unnamed or untyped bonuses and Dodge bonuses to AC.

At 9th level, every nonmagical arrow fired by an arcane archer gains one of the following aligned weapon qualities anarchic, axiomatic, holy, or unholy. If you were playing in a campaign that prominently featured creatures with elemental resistance, or with neutral or varying alignments, your class abilities would be rather lousy.

The shooter with the magic bow

His statues portray him in various forms, such as a horned god, a sky father, or a woodland deity. The horned god, also known as Cernunnos, is a common representation of the Wiccan god, portrayed with antlers or horns on his head, symbolizing his connection to nature and fertility. On the other hand, the Wiccan goddess is typically portrayed as a feminine figure associated with elements like the moon, earth, and fertility.

The shooter with the magic bow

Post by Xyphon » Fri Mar 16, 2012 1:13 am

From that there seems to be a few options and no-one seemed to be willing to draw a hard and fast rule.

Matthew- dragonsfoot gives these options

1) A +2 Arrow shot from a +1 Bow is considered a +3 weapon
2) A +2 Arrow shot from a +1 Bow is considered a +2 weapon
3) A +0 Arrow shot from a +1 Bow is considered a +1 weapon
4) A +0 Arrow shot from a +1 Bow is considered a +0 weapon

Personally would play 1,3 many seem to follow 2,4.

That is I like to keep it simple and just add the pluses together.

This can of course open a much larger can of worms than the simple table above see the thread on df.

Last edited by Xyphon on Fri Mar 16, 2012 6:13 am, edited 1 time in total. Maliki Posts: 280 Joined: Sun Mar 08, 2009 8:44 am

Re: Wight VS a Magic Bow

Post by Maliki » Fri Mar 16, 2012 3:10 am

From our 2E days, the arrow itself had to be magical. Of course as always the GM has final say on this in his game.

Hywaywolf Posts: 5271 Joined: Fri Mar 13, 2009 11:30 pm Location: Wilmington, NC

Re: Wight VS a Magic Bow

Post by Hywaywolf » Fri Mar 16, 2012 7:49 am

If the bow is magical but not the arrow, how does the magic from the bow reach the target if the magic is not imbued through the arrow into the target?

SmootRK Posts: 4178 Joined: Sun Mar 08, 2009 10:03 am Location: Colorado Springs, CO Contact:

Re: Wight VS a Magic Bow

Post by SmootRK » Fri Mar 16, 2012 8:29 am

I am of the group inclined to say the missile itself needs to be magical (or silver or whatever) to damage various creatures. Magic Bows only add a degree of accuracy to the equation (but this affects both 'to hit' and 'damage' due to this accuracy, and like Xyphon, I simply add bonuses together with the missile bonus), but only the missile Plus counts when determining if a creature can be hit. For instance, if a creature can only be damaged by Magical Weapons, the arrow/bolt/bullet/etc must be magical, as this is the part that actually strikes the monster.

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Follow me to the Moon https://dogecoin.com/ dymondy2k Posts: 1706 Joined: Wed Jun 29, 2011 12:56 am

Re: Wight VS a Magic Bow

Post by dymondy2k » Fri Mar 16, 2012 8:38 am

Thanx guys.. I let it slide that time because I was unsure but as I gave it some thought I started getting on the same boat as the rest of you, that the missile has to be silver or magical in order to damage those creatures. In a related note, if the missile or weapon isn't silver or magical does the weapon just bounce off?, heal immediately after being struck?

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The Dragonclaw Barony Hywaywolf Posts: 5271 Joined: Fri Mar 13, 2009 11:30 pm Location: Wilmington, NC

Re: Wight VS a Magic Bow

Post by Hywaywolf » Fri Mar 16, 2012 9:53 am

I can see the argument that damage from a magical bow isn't magical since it would be possible for the bow to give more power to the arrow simply by sending it off with more strength from the bow. But how does the bow make the arrow more likely to hit without magically correcting the path of the arrow to hit a moving target?

SmootRK Posts: 4178 Joined: Sun Mar 08, 2009 10:03 am Location: Colorado Springs, CO Contact:

Re: Wight VS a Magic Bow

Post by SmootRK » Fri Mar 16, 2012 10:22 am

Hywaywolf wrote: I can see the argument that damage from a magical bow isn't magical since it would be possible for the bow to give more power to the arrow simply by sending it off with more strength from the bow. But how does the bow make the arrow more likely to hit without magically correcting the path of the arrow to hit a moving target?

Consider a rifle bought at walmart, run of the mill, essentially bottom of the line quality. then consider shopping at a celebrated hunter's paradise store, where only the best of the best guns are featured, exceeding the highest military specs, using the best of materials and engineering of the highest that science can offer.

. now using the exact same ammo, which one is likely a better shot (user ability not considered)?

Now against a tank, it will matter little which gun is better (well, maybe the better gun will have a better chance to damage) but the ammo is now of great importance. Standard rounds will do nothing, but special armor piercing depleted uranium tipped ammo slices right through regardless of the gun shooting.

Of course these are mundane (non-magical) examples to try to illustrate my point. but that is where I get my general equivalencies.

Again, Arcane Archer does NOT add enhancement bonus to the weapon, only special abilities. Consider also Flame Arrow the spell.
Chaos symbolism

She embodies compassion, wisdom, and the nurturing aspects of feminine energy. Her statues can take the form of a mother goddess, a lunar goddess, or a nature deity. The triple goddess, representing the phases of the moon (Maiden, Mother, Crone), is a significant representation of the Wiccan goddess. These statues serve as focal points during rituals, where Wiccans can meditate, offer prayers, or perform spells. They are often placed on altars or sacred spaces, surrounded by other ritual tools, herbs, and crystals. Wiccans believe that these statues act as vessels for divine energy, allowing them to connect with and receive blessings from the god and goddess. Wiccan god and goddess statues come in various materials, including wood, stone, resin, or metal. Some practitioners may choose to create their own statues, infusing them with personal intentions and energies during the crafting process. These statues can also be adorned with symbols like pentagrams, moons, or animals associated with the deities. In addition to rituals, Wiccans may also engage with these statues in daily devotional practices like offering food, flowers, or incense. They may hold conversations with the god and goddess, seeking guidance, strength, or inspiration. For Wiccans, these statues serve as tangible reminders of their spiritual beliefs and the sacred relationship they hold with their deities. It is important to note that while these statues hold deep reverence within Wicca, the religion encompasses diverse beliefs and practices. The portrayal and interpretation of the Wiccan god and goddess may vary among different individuals and traditions within the Wiccan community..

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chaos symbolism

chaos symbolism