The Alhambra Collection: Van Cleef's Homage to the Gardens of Andalusia

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Van Cleef & Arpels is a renowned French luxury jewelry brand known for its timeless and sophisticated designs. Within its vast collection, one of the standout pieces is the Van Cleef Magic Alhambra jewelry collection. Inspired by the breathtaking beauty of the Alhambra palace in Granada, Spain, the Magic Alhambra collection captures the essence of this architectural wonder in a stunning display of craftsmanship. The collection was first introduced in 1968 and has since become an iconic symbol of Van Cleef & Arpels' style and elegance. The Magic Alhambra pieces are characterized by their distinctive motifs: the four-leaf clover. Adorned with a variety of colorful gemstones, each clover is meticulously crafted with attention to detail and precision.


NOTE: Any of the arrows listed may be +1, +2, +3 or arrows of slaying, as described in the DMG. These increase their value. Any of the magical arrows may also be silvered (+100gp) or use a head variant (blunt, broad, corkscrew)

Arrow Quantity, default 5x Effect Price Invisible Magical Arrow is invisible to all but the shooter 50 GP Phasing Magical Arrow shifts into the Ethereal Plane after firing, then shifts back 1 foot away from the target before it hits, ignoring cover. The D D 5th Edition Dungeon Master s Guide has magical ammunition and the Arrow of Slaying , but here are some additional options that might work for you.

5e magical arrosw

Adorned with a variety of colorful gemstones, each clover is meticulously crafted with attention to detail and precision. The collection includes necklaces, bracelets, earrings, and rings, all featuring the iconic motif in various sizes and arrangements. What sets the Magic Alhambra collection apart is its versatility and wearability.

Magic Ammunition – Arrows (D&D 5e Homebrew)

When I’m a player, one of my favorite PC builds is an archer that shoots magic arrows with interesting splash effects (versus just a +2 to attack and damage rolls). When my PC is shooting arrows I want to be more than just Robin Hood, I want to play someone like Hawkeye, Green Arrow or League of Legend’s Ashe (see photo above). The D&D 5th Edition Dungeon Master’s Guide is tops, but I really wish they provided a little more content for magical ammunition for archers who can’t just enchant arrows. I really like the magic ammunition found in D&D 4th edition’s Adventurer’s Vault 2 and there are lots of sources for magic ammo in Pathfinder & older version of D&D too. One of my players was recently asking for magic arrows, so I thought I’d post my magical ammunition conversions/creations for D&D 5th edition.

If you are a little worried about giving an archer a magic weapon you could give out magic arrows instead. They are consumable and you can give just enough for an upcoming tough encounter. I thought about creating stats for arrows of revelation, acid, phasing and others, but for this article I picked the Sleep Arrow and kept the other 3 to be more damage focused. As a DM, you can put any spell on an arrow, you just have to figure out what the damage and/or DC should be.

The D&D 5th Edition Dungeon Master’s Guide has magical ammunition and the Arrow of Slaying, but here are some additional options that might work for you.

Firestorm Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow feels warm when touched, is painted red and has red fletching. Its tip is filled with a magical explosive. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, additional fire damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 fire damage to creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 fire damage to creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 fire damage to hit creature and any creatures within 5′ (including allies) that fail a DC 13 Dexterity save take 1d6 fire damage.

Lightning Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow is painted yellow has yellow fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, lightning damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 lightning damage to hit creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 lightning damage to hit creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 lightning damage to hit creature and the creature must make a DC 15 Constitution save or become stunned until the end of its next turn.

Freezing Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow feels cold when touched and covered it frost. It is painted blueish white and has light blue fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, cold damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 cold damage to hit creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 cold damage to hit creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 cold damage to hit creature and the creature must make a DC 15 Constitution save or become petrified (frozen) until the end of its next turn.

Sleep Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow is painted white and has white fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition determined by its rarity. If the arrow hits a creature it bursts into magical energy and deals only nonlethal damage (equal to the amount of damage rolled). A creature that has fallen asleep is unconscious for 1 minute or until the sleeper takes damage or is slapped/shaken awake. Unconscious, undead or creatures that are immune to being charmed aren’t affected by the sleep magic of this arrow and only take the nonlethal damage. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: The creature must make a DC 11 Wisdom save or fall asleep.
Rare +2 to attack and damage rolls Hit: The creature must make a DC 14 Wisdom save or fall asleep.
Very Rare +3 to attack and damage rolls Hit: The creature must make a DC 17 Wisdom save or fall asleep.

D&D 5th edition doesn’t provide specific prices for magic items, but it does provide ranges for how much to charge for how rare an item is in your world. If you want to know the prices in my world too for reference, I sell the above magic arrows at 30gp each for uncommon and 125gp each for rare. I didn’t even offer the very rare +3 ammunition. For basic +1, +2 and +3 arrows I’d put my prices on the lower end of the ranges found on page 135 of the DMG.

Van cleef magoc alhambara

The pieces can be layered and mixed and matched to create unique looks that suit any occasion. Whether worn individually or as a set, the Magic Alhambra jewelry adds a touch of sophistication and glamour to any outfit. The Magic Alhambra collection also offers a wide range of gemstone choices, allowing customers to select pieces that reflect their personal style and taste. From diamonds to mother-of-pearl, onyx to malachite, the collection offers a stunning array of vibrant colors and textures. In addition to its aesthetic appeal, the Magic Alhambra collection holds a deeper meaning. The four-leaf clover motif is traditionally associated with luck, fortune, and protection. Wearing Van Cleef Magic Alhambra jewelry is not only a fashion statement but also a symbol of positivity and good fortune. Overall, the Van Cleef Magic Alhambra collection embodies the brand's commitment to excellence, craftsmanship, and timeless beauty. With its iconic motifs, stunning gemstones, and versatile designs, the collection continues to captivate jewelry enthusiasts around the world..

Reviews for "The Alhambra Collection: Van Cleef's Tribute to Islamic Architectural Beauty"

1. John - 2/5 stars - I was really disappointed with Van Cleef Magic Alhambra. The fragrance was way too overpowering for my liking, and I found it to be quite artificial. It gave me a headache every time I wore it. Additionally, I didn't find the scent to be unique or memorable in any way. Overall, it was a letdown and not worth the price.
2. Sarah - 3/5 stars - While Van Cleef Magic Alhambra had an interesting scent, I was not a fan of the longevity. The fragrance seemed to fade away within a couple of hours, which was quite disappointing. I expected it to have better staying power, considering the price point. Additionally, I found the bottle design to be quite underwhelming. It lacked the elegance and sophistication that I associate with the Van Cleef brand. I wouldn't repurchase this fragrance.
3. Alex - 2/5 stars - I have sensitive skin, and unfortunately, Van Cleef Magic Alhambra caused a rash and irritation on my skin. I had to stop using it after just a couple of days. The scent itself was not bad, but the reaction it caused was a deal-breaker for me. I would advise others with sensitive skin to proceed with caution when trying this fragrance.
4. Emily - 2/5 stars - I had high expectations for Van Cleef Magic Alhambra, but I found the scent to be too sweet and overpowering. It was almost cloying and gave me a nauseating feeling. The fragrance lacked balance and complexity, making it unappealing to my nose. I was disappointed and expected more from a brand like Van Cleef & Arpels.

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