Dancing Runway Weapons in Pop Culture: Influences and References

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The Dancing Rune Weapon is a powerful ability in the World of Warcraft game, specifically for the Death Knight class. It is a unique feature that allows the Death Knight to call upon a spectral double of their own weapon to fight alongside them. The Dancing Rune Weapon is a summoned entity that mimics the Death Knight's own attacks and abilities. It appears as a floating, glowing version of the Death Knight's weapon, and attacks the Death Knight's target with every swing. The ability is a Rune-consuming ability, meaning that it requires the Death Knight to expend their available Runes in order to activate it. Once summoned, the Dancing Rune Weapon lasts for a limited amount of time, during which it will continue to attack the Death Knight's target.

Dancing runw weapon

Once summoned, the Dancing Rune Weapon lasts for a limited amount of time, during which it will continue to attack the Death Knight's target. The attacks made by the Dancing Rune Weapon also generate threat, meaning that it can help to draw the attention of enemies away from the Death Knight. The Dancing Rune Weapon ability is known for its high damage output and its ability to provide additional burst damage during encounters.

Is a triggered Dancing Rune weapon considered an ally?

Since a weapon that has a Dancing rune triggered becomes “autonomous and strike your foes”, does that make it an ally? The reason that I am asking is because I am wondering if a dancing Blade of the Rabbit Prince would qualify for the Rogue’s Gang Up feat which utilizes you and your ally to “harry an opponent in concert”. My logic is that since companions, who are still under control of the player, are considered allies for feats like Gang Up and Squad Tactics, an item that attacks an enemy on its own would also qualify.

Just for clarification, I understand that in the definition of the Dancing Rune, it says that it does not provide flanking however in this case, it is not the location of the other attack rather the fact that it is a different attack not under the control of the player that triggers the feat(s), yielding the “flat-footed” condition.

Here are the definitions so you do not have to look them up:

Gang Up
Rogue Feat 6
Source Core Rulebook pg. 186 2.0
* You and your allies harry an opponent in concert. Any enemy is flat-footed against

Dancing
Item 13
Source Core Rulebook pg. 583 2.0
* A dancing weapon flies autonomously and strikes your foes.
* Activate command, Interact; Effect You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach.
* The weapon has a space of 5 feet, but it doesn’t block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can’t move through an enemy’s space. The weapon can’t use reactions, and its Fly actions don’t trigger reactions.
* While it’s activated, a dancing weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapon’s normal damage but has a +0 Strength modifier. The weapon’s abilities that automatically trigger on a hit or critical hit still function, but the weapon can’t be activated or benefit from any of your abilities while dancing.
* Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You can’t activate the item again for 10 minutes.

Blade of the Rabbit Prince
Item 15
This Item may contain spoilers from the Agents of Edgewatch Adventure Path
Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66
* This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function.
* Activate command, Interact; Effect You attempt to Trip or Disarm an opponent using Thievery instead of Athletics, and you add the blade of the Rabbit Prince's item bonus to the check. You do not need to have a hand free if you're wielding the blade of the Rabbit Prince, and your target can be up to two sizes larger than you.

Thank you for your time,
Dave

Dancing
Item 13
Source Core Rulebook pg. 583 2.0
* A dancing weapon flies autonomously and strikes your foes.
* Activate command, Interact; Effect You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach.
* The weapon has a space of 5 feet, but it doesn’t block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can’t move through an enemy’s space. The weapon can’t use reactions, and its Fly actions don’t trigger reactions.
* While it’s activated, a dancing weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapon’s normal damage but has a +0 Strength modifier. The weapon’s abilities that automatically trigger on a hit or critical hit still function, but the weapon can’t be activated or benefit from any of your abilities while dancing.
* Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You can’t activate the item again for 10 minutes.
Dancing runw weapon

It can be particularly effective when used in combination with other abilities and cooldowns, as it amplifies the Death Knight's overall damage potential. One noteworthy aspect of the Dancing Rune Weapon is that it can be controlled by the Death Knight. While it initially attacks the Death Knight's target automatically, the Death Knight can use specific abilities to command the Dancing Rune Weapon to attack a different target or to return to the Death Knight for protection. This allows for additional strategic options during combat. Overall, the Dancing Rune Weapon is a significant and powerful ability for Death Knights in World of Warcraft. Its ability to summon a spectral duplicate of the Death Knight's weapon to fight alongside them provides increased damage potential and additional threat generation. When used effectively, the Dancing Rune Weapon can be a formidable asset in battle..

Reviews for "How Dancing Runway Weapons Have Transformed Dance and Performance"

1. John - 2/5 stars - I really did not enjoy "Dancing Runw Weapon". The plot felt convoluted and confusing, making it hard for me to fully grasp what was happening. The characters lacked depth and were hard to connect with, leaving me feeling indifferent towards their fates. Additionally, the dialogue felt forced and unnatural, which made it difficult for me to become engrossed in the story. Overall, I found "Dancing Runw Weapon" to be a disappointing and unengaging read.
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