The Eso Scalding Rune: A Versatile Tool for Wielders of Magic

By admin

The Eso Scalding Rune is a powerful tool used by the Mages Guild in The Elder Scrolls Online game. It is a rune of fire that can be placed on the ground to unleash a devastating explosion upon activation. This rune is particularly useful against groups of enemies or to create a defensive barrier. The rune's power is derived from the School of Destruction, specifically the fire element. It harnesses the raw energy of flames to manifest as a rune on the ground. When activated, the rune releases a burst of fire that deals damage to everything within its radius.



Scalding Rune | Elder Scrolls Online Wiki

Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds.

When triggered, the rune blast all enemies in the target area for 2323 Flame damage and an additional 2871 Flame damage over 22 seconds.

The rune also deals additional damage over time.

Scalding Rune is a Skill in Elder Scrolls Online (ESO). This Skill is found in the Mages Guild Skills and can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold.

Champion Points That Affect Scalding Rune

  • War Mage - Increases Damage
  • Piercing - Increases Penetration
  • Master-At-Arms - Increases Damage
  • Bastion - Increases Damage against Damage Shields
  • Fighting Finesse - Increase Critical Damage

Equipment and Buffs That Affect Scalding Rune

  • Any Sets that increases Magicka, Spell Damage will increase the damage of this Skill
  • Glyphs that increase Magicka or Spell Damage will increase the damage of this Skill
  • Major Sorcery, Minor Sorcery, Minor Berserk, Major Berserk, Minor Force and Major Force will all increase the damage dealt with this Skill

Notes & Other Useful Information

  • Skill Line:Mages Guild Skills
  • Skill Type: Active
  • Unlocked at: Fire Rune Rank IV
  • Morphs: Volcanic Rune & Scalding Rune

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Scalding Rune, Channeled Acceleration and Minor Force

after years i have picked up this game again and having alot of fun. Since im starting to get into more serious content (veteran trials for example) one thing really seems to be off on my magicka damage dealer: Nowadays the Minor Force buff is a must have in every raid and there are only two practical ways for this buff. One is the Trap Beast ability and its morphs from the Fighers Guild. This stamina ability feels really bad on magicka classes but are very common to see. The second option is Channeled Acceleration from the Psijic Order skill line. And let's be honest with this ability, the 1.3 second cast time feels horrible for what it does.

Then we have the Mages Guild skill line opposing the Fighters Guild. There is this ability called Scalding Rune (Fire Rune morph) that works very similar to Trap Beast but is a magicka ability and actually offers some useful passives for magicka classes. On top of that: this ability is currently very underperforming in PvE, because it lacks damage in comparison to almost every other damage over time ability in the game. So why not add Minor Force to the damage over time duration of the Scalding Rune morph? I think this a huge missed opportunity by ZoS and would make this ability actually worthwhile.

Im not exactly sure what to do about Channeled Acceleration but it should not be that hard to come up with something better than two buffs that do not even synergize behind a 1.3 second cast time which feels alot in endgame content. But since Minor Force is such an important buff for endgame players, it should not be gated for half of the community (magicka) while being freely availabe for the other half (stamina).

Best Regards,
Bodycounter

Edited by Bodycounter on June 3, 2020 11:11AM #1 June 2020 Hmm. I would probably rework Equilibrium. No one ever uses it. June 2020 MindOfTheSwarm wrote: » Hmm. I would probably rework Equilibrium. No one ever uses it.
PvE tanks use it. June 2020 Yes, Minor Force on Scalding Rune would be great. June 2020

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

June 2020 Mr_Wolfe wrote: »

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

I did some testing with that a while back. It’s surprisingly not too far off from Channeled Accel for DPS. This is because for a 36 second duration, Channeled requires skipping 2 GCD’s (typically spammables) and 1 Light Attack to cast, while RAT requires 3 GCD’s but doesn’t skip any Light Attacks. The main thing Channeled has going for it is the ability to pre-cast before combat and use 0 GCD’s for the first 36s (or 50s with Jorvulds on a buff loadout). And the main downside I found with RAT is that you spend 3X the Magicka to keep the same uptimes as Channeled.

Barbed Trap is almost always the answer, instant, free for your mag pool, longer duration than RAT, and deals a little damage itself. However using it on a mag build just feels bad, despite it being more effective than both Channeled and RAT, which is why Minor Force on Scalding Rune would be an excellent solution.

June 2020

At this point i completely dropped Scalding Rune from my rotation. Its damage is just awful even on my Magicka Dragonknight and its cast animation screws with my light-weaving. Im currently using Eruption, Wall of Elements and Barbed Trap as my damage over time abilites on my backbar until ZoS acknowledges that Scalding Rune does too little and definitely needs a buff like adding minor force to it.

On trash fights im pre-buffing myself with Channeled Acceleration and Molten Armaments because most fights do not take longer than 36 seconds. So even in trash fights Scalding Rune seems to be useless because of the long time to activate combined with its really small radius making it unusable on larger groups.

Then there's still the Necrotic Orb that adds utility for the whole group and does decent damage. Another reason not to pick up Scalding Rune and at this point there is not room left on my skill bar to slot it at all.

Mr_Wolfe wrote: »

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

Race Against Time has to be buffed too often to be viable and always eats a whole GCD. Barbed Trap at least adds some damage over time. RAT is probably nice to have in PvP but i see not use in PvE for it.

Edited by Bodycounter on June 25, 2020 8:41AM June 2020

It's really telling that Mag dps have to use a stamina ability to acquire a sought after buff.

Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

Inb4 ZoS takes away minor force from trap beast for "balance".

Edited by FangOfTheTwoMoons on June 25, 2020 9:12AM June 2020

My main issues with Barbed Trap are the range and that it thematically does not fit magicka playstyles at all except maybe Warden. Since its a buff that every damage dealer needs it should probably be more available to them.

June 2020

Scalding Rune actually deals a pretty decent amount of damage with an elf bane set up. But I agree that adding minor force to it would make it a go-to and vastly accessable on much more set ups and builds. This is a suggestion that pops up almost every other month it seems, and I really hope zos considers it. Channeled acceleration would be better if it gave you some other buff.

June 2020 FangOfTheTwoMoons wrote: »

It's really telling that Mag dps have to use a stamina ability to acquire a sought after buff.

Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

Inb4 ZoS takes away minor force from trap beast for "balance".

Right! We've all been conditioned with very low expectations. ANY other game would of fixed this years ago, ESO has been around for 6 years and only added a magicka version of minor force on its 4th year through a paid guild skill line. It's not even a great alternative because it does 0 damage from a utility skill. One option is low duration, but instant and the other is high duration, but a lengthy cast time. It's a no brainer to just use barbed trap for the best of both worlds and then some.

I mean c'mon, Mages Guild and Fighters Guild are practically mirrors of each other with one being Magicka and the other Stamina. Look at some of the skills, Fire Rune and Trap Beast.. Magelight and Expert Hunter. It doesn't take a rocket scientist to notice that these skill lines must of been designed with each other in mind, which should highlight how obvious it is to add Minor Force to the "trap" skill of the Mages Guild. Why an esential buff like that wasn't duplicated to the other skill line is beyond my level of understanding and shows ZOS is so disconnected with how their pve functions, that they actually though RAT/Channeled Acceleration was the answer to Mag DPS prayers.

It's just dissapointing, it teaches the playerbase to have very low expectations because ZOS is so slow with meaningful quality of life changes to the core of their game. It only took them 5 years to make base class skills for Major Brutality/Sorcery provide both in the base skill instead of requiring a specific morph, which again, should be obvious. I wonder how long we will need to wait for this change to go through.. Maybe by 2023?

Edited by MashmalloMan on June 27, 2020 4:22AM

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Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit

Scalding Rune

Scalding Rune is a Guild skill, found in the Mages Guild Skill line. A potent, fire based ability that deals direct damage and damage over time.


Scalding Rune
3240
Instant Cast
Target: Ground

Base Skill: Fire Rune
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2871 Flame Damage over 22 seconds.

Scalding Rune is a morph of the Fire Rune base skill. The other morph is Volcanic Rune.

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When activated, the rune releases a burst of fire that deals damage to everything within its radius. The Eso Scalding Rune can be used strategically to control the battlefield. It can be placed at chokepoints or in areas where enemies are known to gather, effectively funneling them into a concentrated area of destruction.

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Eso scalding rune

It can also be used as a defensive measure, creating a barrier of fire that damages any enemies that enter its radius. Mages who specialize in the Destruction School of magic are especially adept at utilizing the Eso Scalding Rune. They have the knowledge and skill to maximize the rune's potential and ensure its placement is strategic and effective. These mages can also augment the power of the rune through various skills and abilities, making it even more deadly. In summary, the Eso Scalding Rune is a powerful tool in the Mages Guild's arsenal. It harnesses the destructive power of fire to create a rune that can be placed on the ground. Upon activation, it releases a burst of fire that damages enemies within its radius. Mages who specialize in destruction magic can use this rune strategically to control the battlefield and deal massive damage to their foes..

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