lizzie borden rhyme

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Tenko and the Sentinels of the Magical is a popular animated series that revolves around a young girl named Tenko who discovers her ability to communicate with magical creatures. The show takes place in a world where magic and mythical creatures exist alongside humans, but are hidden from plain sight. As the main character, Tenko finds herself drawn into a secret society called the Sentinels of the Magical, whose mission is to protect the magical world from those who wish to exploit its powers. The Sentinels are a group of skilled individuals with unique magical abilities, each representing a different element or species. They serve as teachers and guides to Tenko as she embarks on her journey to become a Sentinel herself. Throughout the series, Tenko encounters various challenges and faces dangerous foes who threaten the balance between the magical and human realms.

Shadow magic and iron

Throughout the series, Tenko encounters various challenges and faces dangerous foes who threaten the balance between the magical and human realms. With the help of her newfound friends and mentors, she learns to harness her own magical abilities and becomes a valuable asset to the Sentinels. The main idea of Tenko and the Sentinels of the Magical is the power of friendship and the importance of protecting and preserving the magical world.

Shadow magic and iron

Not all "Necromancy" spells are considered EVIL in the IK, likewise there are some spells that while not technically in the School of Necromancy ARE considered the vile work of Necromancers.

BRANDED NECROMANCY
Public use of the following spells quite definately brands on as a Necromancy:
  • Blasphemy
  • Srushing Despair
  • Desecrate
  • Nightmare
  • Phantasmal Killer
  • Phantom Steed
  • Power Word Kill
  • Trap the Soul
  • Unhallow
  • Weird
SCHOOL OF NECROMANCY

Beyond the spells noted below, all other spells from the School of Necromancy are considered to be sure signs that the spellcaster is a Necromancer.

SPELLS USED FROM THE NECROMANTIC SCHOOL

Some spells from the School of Necromancy are put to good use by members of the Order of Illumination and the clerics of Morrow.

  • Death Ward
  • Disrupt Undead
  • Gentle Repose
  • Halt Undead
  • Mark of Justice
  • SPeak with Dead
  • Undeath to Death
ADDITIONAL USED NECROMANTIC SPELLS

While their use is generally considered evil, these additional Necromancy spells are not considered to be indicative of True Necromancy.

  • Bestow Curse
  • Blindness/Deafness
  • Cause Fear
  • Curse Water
  • Fear
  • Harm
  • Inflict Wounds Spells
  • Poison
  • Scare
  • Symbol of Fear
DANGERS of the DARK ARTS

Channeling and controlling the vile forces of Necromantic magic is extremely taxing. Each spell cast from the following list inflicts 2 Points of Nonlethal Damage per spell level to the caster (Fort SV: DC 15+ spell lvl) to negate. Any spell that heals the caster, rather than just providing temporary hit points, removes a similar amount of nonlethal damage as per the PHB. This rule applies to ALL spellcasters.

  • Animate Dead
  • Chill Touch
  • Circle of Death
  • Contagion
  • Corspe Binding
  • Create Undead
  • Death Bullet
  • Death Knell
  • Destruction
  • Energy Drain
  • Enervation
  • Eyebite
  • False Life
  • Finger of Death
  • Ghoul Touch
  • Horrid Wilting
  • Magic Jar
  • Nightmare
  • Phantasmal Killer
  • Power Word Kill
  • Ray of Enfeeblement
  • Slay Living
  • Soul Bind
  • Trap the Soul
  • Vampiric Touch
  • Wail of the Banshee
  • Weird

TRANSLOCATION MAGICS

One reason these spells are so carefully guarded is that they are dangerous and known to attract unwanted attention. Infernal societies such as the Nonokrion Order are ever looking for ways to manifest on Caen in order to harvest uncollected souls or barter for them from those who are tempted by such power, and it seems teleportation and translocational spells especially attract their attention.

EXTREMELY RARE TRANSPORTATION
  • Dimension Door
  • Instant Summons
  • Teleport
COMPLETELY UNKNOWN TRANSPORTATION
These spells may be offered by Infernals to tempt unwitting or power-hungry casters
  • Greater Teleport
  • Teleport Object
  • Teleporation Circle

PLANAR MAGICS

Casters of western Immoren have no concept or study of the planes, including anything akin to the Astral or Ethereal planes or the Plane of Shadow. Spells directly manipulating these planes do not exist in the Iron Kingdoms. However, certain spells may theoretically require these concepts, they may still work so long as some other explanation is possible. Shadow magic spells are available to Infernals, especially umbrals, but they are not normally available to casters in western Immoren.

  • Astral Projection
  • Etheral Jaunt
  • Etherealness
  • Greater Shadow Conjuration
  • Greater Shadow Evocation
  • Mage's Magnificent Mansion
  • Phase Dorr
  • Plane Shift
  • Secret Chest
  • Shades
  • Shadow Conjuration
  • Shadow Evocation
  • Shadow Walk
INFERNAL MAGICS

Shadow magics do exist, calling on the unholy powers of the realms of the Infernals. However, these spells are closely guarded secrets of the Infernals that have never been allowed to fall into the hands of mortals.

  • Greater Shadow Conjuration
  • Greater Chadow Evocation
  • Shades
  • Shadow Conjuration
  • Shadow Evocation
  • Shadow Walk
DABBLING IN SUMMONING AND INFERNALISM

The use of conjuration and summoning magics is a rare and oft maligned specialty in western Immoren.Summoning is rarely practiced openly as this art has long been linked with infernalism, and seems to draw unwanted Infernal attention even in cases where the summoner is not attemtpting to contact those fould otherworldly beings. It is widely, and perhaps correctly, believed that the creatures sent in response to monster summonings are special servants of the Devourer. Many of the beasts responding to the more commonly known summonings are strange beasts, wholly unknown throughout the lands of western Immoren, beasts with shapes as strange as some of those commonly associated with the great Wurm himself.

INFERNAL INTERLOPERS
Every time a caster casts:
  • Conjuration (Calling)
  • Conjuration (Summoning)
  • Conjuration (Teleportation)

There is a 5% chance per spell level that an Infernal or the Nonokrion Order (or another Infernal Society) notices the caster. In most cases the Infernal will mark this caster and subject him to continued scrutiny. It may begin to tempt the caster with dream-sendings, offering power, rare spells or other enticements. A caster thus marked will be deteded through use of the Sense Mark feat as if he has cast a 9th Lvl Necromantic Spell.

INFERNAL CONTRACTS

Once contracts are agreed upon, both the Infernal and the caster are bound to abide by the exact wording as if under the influence of a Geas.

Shadow magics do exist, calling on the unholy powers of the realms of the Infernals. However, these spells are closely guarded secrets of the Infernals that have never been allowed to fall into the hands of mortals.
Lizzie borden rhyme

It showcases the courage and determination of Tenko to overcome obstacles and fulfill her destiny as a Sentinel. The show also emphasizes the value of teamwork and unity in the face of adversity. Additionally, Tenko and the Sentinels of the Magical aims to ignite the imagination of its viewers and inspire a sense of wonder and curiosity about the magical realm. It showcases a vibrant and fantastical world filled with mythical creatures and enchanting landscapes, captivating the audience with its visually stunning animation. Overall, Tenko and the Sentinels of the Magical is a heartwarming and exciting animated series that appeals to audiences of all ages. It combines elements of fantasy, adventure, and friendship to deliver an engaging and entertaining storyline. Its main message of protecting and cherishing the magical world resonates with viewers and encourages them to embrace their own unique abilities..

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lizzie borden rhyme

lizzie borden rhyme