Foster a love for travel and exploration with the Magic Train Rider series

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The Magic Train Ride is a children's book published by Barefoot Books. It takes young readers on an imaginative journey aboard a magical train. The story follows two children, Max and Susie, who board the train and embark on a series of exciting adventures. Each train stop presents a new fantastical world for the children to explore. Throughout the book, the illustrations are vibrant and captivating, allowing children to immerse themselves in the story. The book encourages children to use their imagination and think creatively, as they envision the various landscapes and creatures described in the text.


The humor in The Witch and the Hundred Knight won’t be for everyone, in fact it may turn you off completely early on in the game. After learning how to use a powerful finishing attack on one of the earlier bosses, Metallia’s despicable personality takes over in full force. Not being able to have a single conversation without her calling someone a “vomiting whore” is a little unsettling. Taking it to another level, kicking someone when they are already down, Metallia transforms the witch into a mouse, sending horny male mice running after her with the implication of sexual assault. In the context of the narrative, it makes the entire scene truly deplorable.

Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn t going to work any longer. Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn t going to work any longer.

The witch and the hundred warrior

The book encourages children to use their imagination and think creatively, as they envision the various landscapes and creatures described in the text. The Magic Train Ride not only provides entertainment but also offers educational elements. The book introduces young readers to different environments, such as a tropical rainforest, a snowy Arctic, and a bustling city.

The Witch and the Hundred Knight Review

Once again I found myself unknown what to think of NIS America’s and Nippon Ichi Software’s latest, The Witch and the Hundred Knight after playing through their previous quirky game on the PlayStation Vita. The Witch and the Hundred Knight has fully 3D character models, rather than the 2D sprites that NIS games are known for. The colorful world and energetic characters are in stark contrast with the very twisted and perverse humor used throughout.

The game begins with the scantily clad swamp witch Metallia summoning the legendary Hundred Knight to her world. Unable to leave her swamp, Metallia has conjured up a plan to use the Hundred Knight, which is where we come in, to venture across the land destroying the hidden Pillars of Temperance, expanding the size of Metallia’s swamp realm.

The tutorial, a staple in these types of games, goes on for what seems like forever, but that’s not necessarily a bad thing as the game has a deep learning curve. Key mechanics such as, moving, dodging and attacking are covered, but more advanced gameplay elements are glossed over rather quickly. The beginning chapters are a breeze, as you won’t have to stray far from button mashing the attack button to succeed.

The Hundred Knight wouldn’t be a legendary warrior without weapons, and you are able to equip up to five at once, leveling them up to become an unstoppable powerhouse. The plan went well until I reached a new chapter and became instant food for some nasty spider creatures. No matter how many times I would connect with all five weapons, the damage just wasn’t enough. Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn’t going to work any longer. Swapping out my slow, but powerful hammers for staves with magical powers (in this case poison), I slaughtered the creatures of the forest with ease. The position in which each weapon is used also matters as every piece of equipment will have a number associated with it, with the key to have them in chronological order for a bonus. Magical skills earned throughout the game are called Tochkas and feature a wide range of different variations. Switching Facets changes your appearance slightly, providing new stats to level up and unique abilities.

Since every action and every step you take drains GCals, it is paramount you make the most of your available time and not haphazardly run about. The game is much more forgiving than other roguelike games as the Pillars scattered allow you to return to the swamp, ending your current run. The risk/reward system however taunts you to stay within the stages till the end for more experience, stat boosts and loot. It goes without saying that you’ll lose everything if GCals are fully depleted.

Exploring the environment, attacking and defending enemies require the use of GCals, similar to food requirement in roguelike games. Once you run out, you won’t be able to rely on Metallia’s magic powers and you’ll be exited from the current dungeon. Getting killed and reviving at the nearest Pillar of Temperance takes away a large chunk of the available GCals. The meter can be refilled, which I didn’t realize until a few hours into the game, by consuming nearly defeated enemies or using healing items. Eating is the best way to refill GCals, but at the cost of filling the Hundred Knight’s limited space stomach with garbage. Once full, you’ll no longer be able to consume anything, and you are unable to empty your stomach until the end of the current dungeon. Hidden items can expand the amount of storage space in the stomach.

The humor in The Witch and the Hundred Knight won’t be for everyone, in fact it may turn you off completely early on in the game. After learning how to use a powerful finishing attack on one of the earlier bosses, Metallia’s despicable personality takes over in full force. Not being able to have a single conversation without her calling someone a “vomiting whore” is a little unsettling. Taking it to another level, kicking someone when they are already down, Metallia transforms the witch into a mouse, sending horny male mice running after her with the implication of sexual assault. In the context of the narrative, it makes the entire scene truly deplorable.

Simply Put

The Witch and the Hundred Knight provides more enjoyment when you put more into the game. The deep learning curve requires dedication and patience while you learn the more advanced game mechanics. I enjoyed the dark humor for most of the game, but the scene mentioned earlier, made even me cringe. Yes, the game could have done a much better job at explaining some of the finer gameplay elements, but overall I enjoyed through the game.

Note: The Witch and the Hundred Knight was reviewed on PlayStation 3. A digital copy of the game was provided by the publisher/developer.

The Witch and the Hundred Knight Kevin Mitchell 6

Once again I found myself unknown what to think of NIS America’s and Nippon Ichi Software’s latest, The Witch and the Hundred Knight after playing through their previous quirky game on the PlayStation Vita. The Witch and the Hundred Knight has fully 3D character models, rather than the 2D sprites that NIS games are known for. The colorful world and energetic characters are in stark contrast with the very twisted and perverse humor used throughout.

The game begins with the scantily clad swamp witch Metallia summoning the legendary Hundred Knight to her world. Unable to leave her swamp, Metallia has conjured up a plan to use the Hundred Knight, which is where we come in, to venture across the land destroying the hidden Pillars of Temperance, expanding the size of Metallia’s swamp realm.

The tutorial, a staple in these types of games, goes on for what seems like forever, but that’s not necessarily a bad thing as the game has a deep learning curve. Key mechanics such as, moving, dodging and attacking are covered, but more advanced gameplay elements are glossed over rather quickly. The beginning chapters are a breeze, as you won’t have to stray far from button mashing the attack button to succeed.

The Hundred Knight wouldn’t be a legendary warrior without weapons, and you are able to equip up to five at once, leveling them up to become an unstoppable powerhouse. The plan went well until I reached a new chapter and became instant food for some nasty spider creatures. No matter how many times I would connect with all five weapons, the damage just wasn’t enough. Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn’t going to work any longer. Swapping out my slow, but powerful hammers for staves with magical powers (in this case poison), I slaughtered the creatures of the forest with ease. The position in which each weapon is used also matters as every piece of equipment will have a number associated with it, with the key to have them in chronological order for a bonus. Magical skills earned throughout the game are called Tochkas and feature a wide range of different variations. Switching Facets changes your appearance slightly, providing new stats to level up and unique abilities.

Since every action and every step you take drains GCals, it is paramount you make the most of your available time and not haphazardly run about. The game is much more forgiving than other roguelike games as the Pillars scattered allow you to return to the swamp, ending your current run. The risk/reward system however taunts you to stay within the stages till the end for more experience, stat boosts and loot. It goes without saying that you’ll lose everything if GCals are fully depleted.

Exploring the environment, attacking and defending enemies require the use of GCals, similar to food requirement in roguelike games. Once you run out, you won’t be able to rely on Metallia’s magic powers and you’ll be exited from the current dungeon. Getting killed and reviving at the nearest Pillar of Temperance takes away a large chunk of the available GCals. The meter can be refilled, which I didn’t realize until a few hours into the game, by consuming nearly defeated enemies or using healing items. Eating is the best way to refill GCals, but at the cost of filling the Hundred Knight’s limited space stomach with garbage. Once full, you’ll no longer be able to consume anything, and you are unable to empty your stomach until the end of the current dungeon. Hidden items can expand the amount of storage space in the stomach.

The humor in The Witch and the Hundred Knight won’t be for everyone, in fact it may turn you off completely early on in the game. After learning how to use a powerful finishing attack on one of the earlier bosses, Metallia’s despicable personality takes over in full force. Not being able to have a single conversation without her calling someone a “vomiting whore” is a little unsettling. Taking it to another level, kicking someone when they are already down, Metallia transforms the witch into a mouse, sending horny male mice running after her with the implication of sexual assault. In the context of the narrative, it makes the entire scene truly deplorable.

Simply Put

The Witch and the Hundred Knight provides more enjoyment when you put more into the game. The deep learning curve requires dedication and patience while you learn the more advanced game mechanics. I enjoyed the dark humor for most of the game, but the scene mentioned earlier, made even me cringe. Yes, the game could have done a much better job at explaining some of the finer gameplay elements, but overall I enjoyed through the game.

The tutorial, a staple in these types of games, goes on for what seems like forever, but that’s not necessarily a bad thing as the game has a deep learning curve. Key mechanics such as, moving, dodging and attacking are covered, but more advanced gameplay elements are glossed over rather quickly. The beginning chapters are a breeze, as you won’t have to stray far from button mashing the attack button to succeed.
Magic train ridr barefoor books

As the children encounter different animals and people during their journey, they learn about diverse cultures and habitats. Barefoot Books, the publisher of The Magic Train Ride, is renowned for producing high-quality children's literature that promotes literacy, cultural diversity, and environmental awareness. Their books often feature engaging stories and beautiful illustrations, making reading a joyful experience for young readers. In summary, The Magic Train Ride is a captivating children's book published by Barefoot Books. It transports readers on an enchanting journey filled with adventure and imagination. Through its engaging storytelling and vibrant illustrations, the book not only entertains but also educates young readers about diverse environments and cultures..

Reviews for "Cultivate a love for learning with the Magic Train Rider series"

1. Sarah - 1/5: I was really disappointed with "Magic train rider barefoot books". The story was very poorly written and lacked depth. The characters were one-dimensional and unrelatable. I also found the illustrations to be dull and unappealing. Overall, I just couldn't connect with this book and I wouldn't recommend it to others.
2. Mark - 2/5: I found "Magic train rider barefoot books" to be quite boring and uninspiring. The plot was predictable and didn't offer any surprises. The writing style was also too simplistic for my liking, and I didn't feel engaged with the story. Additionally, the illustrations were not very visually appealing. This book just didn't capture my interest and I wouldn't recommend it.
3. Laura - 2/5: "Magic train rider barefoot books" was a disappointment for me. The story lacked originality and felt like a rehash of many other children's books. The characters were forgettable and the dialogue was cliché. The illustrations were also not very captivating and didn't add much to the overall experience. I didn't find anything special about this book and I wouldn't choose it for my child.
4. Michael - 1/5: I regretted picking up "Magic train rider barefoot books". The story was confusing and poorly structured. It jumped from one scene to another without any clear direction. The characters were also undeveloped and hard to connect with. The illustrations were lackluster and didn't add anything to the story. Overall, I felt like this book was a waste of my time and I wouldn't recommend it to others.

Experience the joy of reading with the enchanting Magic Train Rider

Learn about different ecosystems with the Magic Train Rider