Unlocking the Magic: Journeying with the Wanderings Orb

By admin

The magical wanderings orb is a mystical object with immense power. It is said to hold the ability to transport individuals to different realms, dimensions, and time periods. This orb is sought after by many adventurers and scholars alike, as it is believed to hold the key to unlocking untold knowledge and secrets of the universe. Legend has it that the orb was created by ancient sorcerers who were able to harness the raw energy of the cosmos. They infused this energy into a crystal orb, imbuing it with the ability to manipulate reality itself. The orb can be activated by reciting an incantation and focusing one's intentions on a desired location or time period.


A magical orb found normally in Eberron but quickly making its way throughout the multiverse, the humble orb of shielding actually is an arcane focus. In addition to that, it grants you the ability to use your reaction to reduce incoming elemental damage (depending on the type of orb) by 1d4.

A magical orb found normally in Eberron but quickly making its way throughout the multiverse, the humble orb of shielding actually is an arcane focus. An Air Orb detonates and creates an hour long windstorm that deals 1d4 bludgeoning damage per round to any creature caught out inside of it so, 600d4 damage which will also uproot weak trees and destroy light structures.

Magical wanderings orb Orbs of Warding

If a creature would deal damage to you, prevent 1 of that damage.

One orb to guard the body, one to protect the mind, and one to shield the soul.

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Notes and Rules Information for Orbs of Warding:
  • The damage prevention effects of multiple Orbs of Warding are cumulative. (2015-06-22)
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One orb to guard the body, one to protect the mind, and one to shield the soul.
Orbs of Warding

If a creature would deal damage to you, prevent 1 of that damage.

One orb to guard the body, one to protect the mind, and one to shield the soul.

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal
Toolbox
  • TCGplayer articles about this card
  • TCGplayer decks with this card
  • Search MTGTop8 for this card
  • Moxfield decks with this card
  • Card analysis on EDHREC
  • Card stats on Cube Cobra
  • Open on Scryfall Tagger
Buy This Card
  • Buy on TCGplayer .47Buy foil on TCGplayer ✶ $3.64
  • Buy on Cardmarket €0.57Buy foil on Cardmarket ✶ €0.49
  • Buy on Cardhoarder 0.02
Images and Data
  • Download PNG image (1.67 MB)
  • Download art crop (90.66 KB)
  • Copy-pasteable text
  • Copy-pasteable JSON
  • View on Gatherer
  • Report card issue
Notes and Rules Information for Orbs of Warding:
  • The damage prevention effects of multiple Orbs of Warding are cumulative. (2015-06-22)
Cards
Scryfall
  • Slack & Discord Bots
  • Site FAQs & Help
  • Scryfall Blog
  • Scryfall Tagger
  • Art Game
  • Bolas Game
Account
  • Your Account
  • Register
  • Terms of Service
  • Contact Us
  • Privacy & Security
Developers
  • API Documentation
  • Card Objects
  • Card Imagery
  • Bulk Data
  • API Changelog
More

Portions of Scryfall are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Scryfall is not produced by or endorsed by Wizards of the Coast.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Scryfall is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2023 Scryfall, LLC.

Magical wanderings orb infographics

The orb can be activated by reciting an incantation and focusing one's intentions on a desired location or time period. The magical wanderings orb has been the subject of many tales and stories throughout history. It is said that those who have come into possession of the orb have traveled to fantastical worlds filled with mythical creatures, encountered legendary figures from the past, and witnessed events that have shaped the course of history.

D&D: Five Magic Orbs That Will Make You Well-Rounded

Orbs are just about the best shape you can be–but if you can’t be an orb, you can at least have one. Here are five real good orbs.

When it comes to arcane focuses, you have many options. You could pick a wand, or a rod, or a staff–but real spellcasters know the only correct choice is the Orb. Orbs are only available to Sorcerers, Warlock, or Wizards, because anytime you give an Orb to a Bard they try to start contact juggling it instead of casting spells, and then they just try and hit on everyone at bard college instead of moving on and adventuring. You graduated four years ago Brian.

But even if you’re not one of the chosen three, Orbs are hands down the way to go, because even if you don’t need an arcane focus, you can still grab a magical Orb that does cool things. What kind of magical Orb? Why… one of these!

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Orb of Time

Also known as the Time Orb, this magical orb, when held aloft, will tell you whether it is morning, afternoon, evening, or nighttime outside.

Orb of Dragonkind

These magical orbs give you all manner of benefits, including the ability to issue a telepathic call to any dragon within a 40 mile radius. Evil dragons feel compelled to come to the Orb by the most direct route available.

Once the dragons show up, you’re on your own. Fortunately this orb can also cast Cure Wounds, Daylight, Death Ward, and Scrying a limited number of times per day.

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Orb of Shielding

A magical orb found normally in Eberron but quickly making its way throughout the multiverse, the humble orb of shielding actually is an arcane focus. In addition to that, it grants you the ability to use your reaction to reduce incoming elemental damage (depending on the type of orb) by 1d4.

Orb of the Veil

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An onyx sphere bearing deep spiraling grooves coming to you straight from where it plays a Critical Role in the course of Wildemount’s history, the Orb of the Veil grants its bearer +2 Wisdom as well as increasing their maximum Wisdom score by 2 (so up to 22 normally). It also grants you darkvision out to 60 feet or increases its range by 60 feet if you have it, and gives you advantage to find hidden doors.

Devastation Orb

Look if the name hasn’t already sold you, perhaps the fact that these magical orbs detonate with spectacular effect. Each one of these Orbs is aligned with an element. Water Orbs explode and create a 24 hour torrential rain, flood any nearby substantial bodies of water collapsing light structures and large or smaller creatures along the way.

An Earth Orb explodes and creates a minute long Earthquake (per the spell) within a 1-mile radius sphere.

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An Air Orb detonates and creates an hour long windstorm that deals 1d4 bludgeoning damage per round to any creature caught out inside of it (so, 600d4 damage) which will also uproot weak trees and destroy light structures.

Fire Orbs don’t explode in a cataclysmic detonation, but rather create a heat wave that lasts for 24 hours, which is disappointing, but it creates a great way to exhaust any or all of your enemies.

Sure these orbs are 2,000gp each and hard to create, but if you got ’em, they’re worth it every time.

What’s your favorite Orb?

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Author: J.R. Zambrano

Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. You can ask him about either at [email protected]

These magical orbs give you all manner of benefits, including the ability to issue a telepathic call to any dragon within a 40 mile radius. Evil dragons feel compelled to come to the Orb by the most direct route available.

Orb of Time

Also known as the Time Orb, this magical orb, when held aloft, will tell you whether it is morning, afternoon, evening, or nighttime outside.

These magical orbs give you all manner of benefits, including the ability to issue a telepathic call to any dragon within a 40 mile radius. Evil dragons feel compelled to come to the Orb by the most direct route available.

Once the dragons show up, you’re on your own. Fortunately this orb can also cast Cure Wounds, Daylight, Death Ward, and Scrying a limited number of times per day.

Advertisement Magical wanderings orb infographics
Magical wanderings orb

The orb has been known to be both a blessing and a curse. While it offers limitless possibilities for exploration and discovery, it also poses great risks. The realm-hopping abilities of the orb can be unpredictable, and travelers have been known to get lost in alternate dimensions or become trapped in time loops. Despite the dangers, the allure of the orb continues to captivate the hearts and minds of countless individuals. Many have dedicated their lives to searching for this elusive artifact, believing that it holds the answers to life's greatest mysteries. In conclusion, the magical wanderings orb is a fascinating and powerful object. Possessing the ability to transport individuals to different realms and time periods, it offers unlimited potential for exploration and discovery. However, the risks associated with its use make it both a blessing and a curse. Nonetheless, the quest for the orb remains a tantalizing pursuit for many seekers of knowledge and adventure..

Reviews for "The Mystical Wanderings Orb: Exploring its Origins and Purpose"

1. Alice - 2 stars - I was very disappointed with Magical Wanderings Orb. The storyline was weak and predictable, and the characters felt flat and uninteresting. The writing style was also lackluster, with cliched descriptions and dialogue. I had hoped for a magical and enchanting adventure, but unfortunately, this book fell short of my expectations.
2. John - 1 star - I couldn't finish Magical Wanderings Orb. The writing was dry and tedious, with no depth or excitement. The plot was confusing and lacked coherence, making it difficult to follow along. The characters had no distinct personalities and I couldn't connect with any of them. Overall, this book was a disappointment and I wouldn't recommend it.
3. Sarah - 2 stars - I found Magical Wanderings Orb to be extremely slow-paced and dull. The author spent too much time on unnecessary details and descriptions, dragging the story along without any real substance. The magical elements promised in the title were barely present, and when they did appear, they felt underwhelming and rushed. The book had potential, but it failed to deliver an engaging and captivating story.
4. Mark - 2 stars - Unfortunately, Magical Wanderings Orb didn't live up to its potential. The plot felt disjointed and scattered, with events that seemed to happen without any clear purpose or connection. The world-building was also lacking, leaving me with a vague and incomplete understanding of the fantastical elements introduced. The writing style was average at best, failing to create a captivating atmosphere or engage the reader. Overall, I was left feeling unsatisfied and uninterested in continuing with the series.

Magical Wanderings Orb: A Tool for Astral Travel

Unlocking the Universe: The Secrets of the Wanderings Orb

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