Understanding the Role of Might and Magic in the Game

By admin

"Might and Magic VII" is a popular role-playing video game that was released in 1999. Developed by New World Computing, this game is the seventh installment in the "Might and Magic" franchise. The game is set in the fantasy world of Enroth, where players embark on a grand adventure as a group of adventurers called the "Chosen Four". The game takes place in the fictional continent of Antagarich, which is divided into various regions, each with its own unique landscapes, creatures, and challenges. In "Might and Magic VII", players have the freedom to customize their characters and choose from a variety of races and classes. The game offers a diverse range of character options, from warriors and archers to mages and priests.

Might anf mmagic vii

The game offers a diverse range of character options, from warriors and archers to mages and priests. Players can also recruit additional characters to join their party, each with their own set of skills and abilities. One of the key features of "Might and Magic VII" is its open-world exploration.

Replaying Might and Magic VII

Very different. Hard to compare. I really like and enjoy both for different reasons. Gameplay is quite different though both have story and quests.

If God said it, then that settles it!!

Joined Aug 31, 2006 Messages 12,758 Location Australia

dteowner

Shoegazer
Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

6 is longer and has more to do. 7 has a much more robust and interesting character development system and the fork in the story. You can't really go wrong with either one, but I prefer 7 because, as a proper spreadsheet gamer, I put a high value on character development.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Doomed with Dak / / Detroit Red Wings: Alright then. Playoffs?

Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

Thrasher

Wheeee!
Joined Aug 18, 2008 Messages 15,666 Location Studio City, CA Good info, thanks! Joined Aug 18, 2008 Messages 15,666 Location Studio City, CA

Dark Savant

Keeper of the Watch
Joined Jun 13, 2007 Messages 691 Location Forgotten Realms

Here's the workaround page for all the M&M's over at Celestial Heavens. Looks like for VII all you need to do is some tweaking of the sound in dxdiag:
http://www.celestialheavens.com/viewpage.php?id=383
I had no trouble running it in XP(except that Arcomage crashes, but it crashed orginally, too. Just save before you enter the Inn), but I'm pretty sure I used the above page, since I always check there. (I don't think you need to worry with the Windows compatability toolkit thingie for VII)

Why would anyone want to go through all that? As I said above just use Grayface patch. It already includes official patch, Mok`s patch any many useful additional fixes to run the game on modern systems. There were still many bugs present after Mok`s patch and Grayface fixed most of them

GrayFace MM7 Patch v1.4
This patch includes official patches and Mok's patch.

([+] - feature, [-] - fixed bug, [*] - other)

New in version 1.4:
[+] Now monsters are colored properly in Direct3D, no more tinting. d3dsprite.hwl isn't used anymore.
[+] Monster contours are taken into account in Direct3D when you click on them.
[+] "NoBitmapsHwl" enables textures to be taken from bitmaps.lod instead of d3dbitmap.hwl in Direct3D. This leads to better quality of textures, but too much sharpness in the distance. Default is 1 (enabled).
[+] Limit on sprites count is extended.
[+] Now Delphi memory manager is used. The limit on amount of allocated memory is removed.
[+] Door state switching command extended. Now modders can pass 3 instead of 2 to switch door state even if it's moving.
[-] Attacking big monsters in melee in Direct3D was a problem before. Players tended to shoot in them.
[-] Lich jars not appearing in The Walls of Mist bug fixed.
[-] Credits speed is now limited.
[-] Party generation screen animation speed is now limited.
[-] 'Invalid ID reached!' that was spamming the ErrorLog.txt is now ignored.
[-] Fixed a couple of index-out-of-bounds errors.

Other changes:
[+] Multiple Quick Saves. (see below for details)
[+] F2 toggles Double Speed mode. DoubleSpeedKey option controls the key.
[+] TurnSpeedNormal and TurnSpeedDouble options control speed of smooth turning. Default is 100% for normal speed and 120% for double speed.
[+] PlayMP3 option lets you play MP3 files instead of CDAudio. Default is 0 (disabled). (see below for details)
[+] MusicLoopsCount option controls loops count of music. Set it to 0 for infinite loop.
[+] InventoryKey option lets you open character's inventory screen by pressing 'I' instead of clicking a character portrait. Set it to 0 to disable.
[+] ToggleCharacterScreenKey opens or closes character screen. The default key is '~'. Set it to 0 to disable.
[+] FreeTabInInventory lets you select dead characters by Tab key while in character screen. Default is 1 (enabled).
[+] Recovery Time value is displayed in Attack and Shoot descriptions.
[+] No Death Movie option. Default is 0 (disabled).
[+] NoCD option. Default is 1 (enabled).
[+] NoIntro option disables logo movies and displays the intro when a new game starts. Default is 0 (disabled).
[+] HardenArtifacts options lets you use Harden Item on artifacts. Default is 1 (enabled).
[+] Harden Item, Recharge Item and other similar potions don't disappear when you try to use them on improper items.
[+] NoVideoDelays disables delays before and after a video is shown. Default is 1 (enabled).
[+] ReputationNumber shows numerical reputation value together with category name. Default is 1 (enabled).
[+] HorsemanSpeakTime and BoatmanSpeakTime options control time needed for horseman or boatman to say "Let's go" before new map starts loading.
[+] Extracted files from events.lod are loaded from DataFiles folder. Useful for modders. (see below for details)
[+] Loads all .dll files from ExeMods directory (this is used by MMExtension and you can use it to add your patch).
[+] Improved errors reporting. (see below)
[+] BlasterRecovery option controls minimal blasdter recovery time. Default is 5. Game default was 0.
[-] Mok's patch bug: there were glitches of smack animation in houses and even crashes sometimes.
[-] You could drink from fountains multiple times if all party members are inactive.
[-] You could attack with inactive party members.
[-] Town Portal pauses the game now.
[-] Now you can have gaps between save slots. Save and Load would target the same slot anyway.
[-] Walk Sound disappearing problem fixed.
[-] No need to set compatibility on Win XP anymore.
[-] Inactive characters could use scrolls.
[-] Items bonuses to weapon skills were ignored in recovery time calculation (Ania Selving artifact is the only such item).
[-] Protection from Magic didn't protect from Poison.
[-] 'of Feather Faling' enchantment didn't work (and Hermes' Sandals too).
[-] Dagger in second hand used to do triple damage even on Expert level.
[-] Daggers had 10% chance to do triple damage no matter what Dagger skill you have. ProgressiveDaggerTrippleDamage option makes daggers do triple damage with probability equal to skill. Default is 1 (enabled).
[-] Haste didn't work when some members are dead and weak at the same time.
[-] Buggy autosave file name localization removed.
[-] Now items that didn't fit into a chest appear in it when you free space for them and reopen the chest. (FixChests option)
[-] Return button in game menu didn't work correctly.
[-] DirectDraw errors reporting is disabled. It was leading to numerous problems on some computers.

Changes of Mok's patch:
- fixed Psychic Shock spell (damage 12 + 1-12 instead of 12 + 1).
- better 3D hardware support (Win2k/XP)
- better sound & video support (more recent Bink, Smacker and Miles Sound System libraries)
- removed buggy hard drive free space check
- fixed Hour of Power spell (Haste part wasn’t working). Thanks to Mike Kienenberger for the fix.
- fixed a saving game message in the Arena.
- fixed a bug which caused inventory corruption if you used Recharge spell on a wand with no charges. Now it will simply fail on such wands.
- the game will no longer generate wands with max number of charges = 0. It will be minimum 1 charge. Existing wands won't be upgraded.
- fixed a bug in Paralyze spell. It will not work on dead opponents anymore.
- you can toggle running mode by pressing caps lock key. This is controlled by CapsLockToggleRun option since GrayFace Patch. Default is 0 (disabled).

Changes of official patch 1.1 are listed in Readme.txt

All options are controlled by mm7.ini. It is created when the game is run the first time.
Some localization options are kept in mm7lang.ini. You can change them or translate to your language. If you create the same options in mm7.ini they will override those from mm7lang.ini.

————————————————————————————————————————
Quick Saves:
Press F11 to use quick save. You will see "Game saved!" message. "QuickSavesKey" option in mm7.ini controls the key used to save the game.
Option QuickSavesCount controls the number of quick saves.
Option QuickSavesName controls names of quick saves. Default is "Quicksave".
SpaceBeforeQuicksaveDigit controls whether there should be a space between "Quicksave" and the number of quick save.

————————————————————————————————————————
How to use MP3 Music:
Create "Music" folder in the game directory and place there files from "2.mp3" to "20.mp3" corresponding to CD tracks. Set "PlayMP3" to 1. Unlike CD music, MP3 music volume is affected by Sound Volume you set in Settings menu, so it's a good idea to keep it at maximum.

The game received quite positive reviews upon release and was considered to be an excellent entry in the series, albeit not up to par with some notable earlier titles such as Might and Magic V or VI.
Might anf mmagic vii

Players can freely roam the game's expansive world, encountering various non-player characters, dungeons, and quests. The game presents a vast array of challenges and puzzles, offering a mix of combat, exploration, and problem-solving. The combat system in "Might and Magic VII" is turn-based, allowing players to strategize and plan their moves. Players can engage in battles with a wide range of enemies, including monsters, bandits, and other hostile creatures. The game also features a variety of spells and abilities, allowing players to utilize different tactics and strategies in combat. Another notable aspect of "Might and Magic VII" is its storyline. The game features a compelling narrative, filled with intriguing characters, political intrigue, and epic battles. Players will uncover the secrets of Enroth, discover hidden treasures, and unravel the mysteries of the world. Overall, "Might and Magic VII" is a beloved entry in the "Might and Magic" series, offering a rich and immersive gaming experience. It combines elements of exploration, combat, and storytelling to create an engaging and memorable adventure. Whether you are a fan of role-playing games or a newcomer to the genre, "Might and Magic VII" is definitely a game worth experiencing..

Reviews for "How to Level Up Quickly in Might and Magic VII: Skill Point Allocation"

1. John - 1/5 stars - I was extremely disappointed with "Might and Magic VII". The gameplay was slow and tedious, with countless bugs and glitches that ruined my experience. The graphics were outdated and unimpressive, making it difficult to fully immerse myself in the game. The story was lackluster and the characters lacked depth, leaving me uninvested in their fates. Overall, it felt like a poorly executed game that did not live up to the expectations set by its predecessors.
2. Sarah - 2/5 stars - As a fan of the previous "Might and Magic" games, I had high hopes for "Might and Magic VII". Unfortunately, it fell short of my expectations. The user interface was confusing and clunky, making it difficult to navigate. The combat system felt repetitive and unexciting, lacking the strategic elements that made the earlier games so enjoyable. Furthermore, the game felt unpolished, with frequent crashes and performance issues. While there were some redeeming qualities, such as the expansive world and side quests, they were not enough to salvage my overall dissatisfaction with the game.
3. Mark - 2/5 stars - I found "Might and Magic VII" to be a disappointing addition to the series. The game lacked innovation and originality, feeling like a rehashed version of its predecessors. The quests were mundane and repetitive, offering little in terms of excitement or surprises. The voice acting was subpar, with stiff and wooden dialogue that failed to engage me. Additionally, the game suffered from technical issues, including frequent lag and graphical glitches. I had hoped for a fresh and engaging experience, but instead, I was met with a lackluster and uninspired game.

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