Creating Dynamic Characters for the Extinction Curse Adventure Path

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Pathfinder 2e extinction curse resources: The Extinction Curse is a new adventure path for the Pathfinder 2e roleplaying game. In this adventure path, players take on the role of performers in a traveling circus, exploring a world of mystery and danger. As they navigate through the various challenges and encounters, they will need to gather and utilize resources to assist them on their journey. One of the most important resources in the Extinction Curse adventure path is **money**. Players will need to manage their finances carefully to ensure they have enough funds to pay for food, lodging, and other necessities. They may also need to use their money to purchase equipment and supplies to help them in their performances and battles.


Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

I urge you to read the Extinction Curse Player s Guide and try to familiarize yourself with the basic game mechanics of Pathfinder 2e as much as possible prior to play. Exceptions non-returnable items Certain types of items cannot be returned, like perishable or consumable goods such as paints , or custom products such as special orders or personalized items.

Pathfinder 2e extinction curse resources

They may also need to use their money to purchase equipment and supplies to help them in their performances and battles. Another crucial resource in the Extinction Curse adventure path is **equipment**. Players will need to make sure they have the right tools and gear to perform their circus acts and defend themselves against enemies.

Pathfinder 2e extinction curse resources

Crafter Level ; Crafting Proficiency Rank ; Crafting Feat

Formula Price

Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth

Extra Requirements

STEP 2: Setup Time

This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.

Below, you may change your Crafting Proficiency Rank and your Crafter Level.

STEP 3: Crafting Skill Check

Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.

Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest ( 30 gp ). If you want to try again, you must start over.

STEP 4: Finishing the Project

If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.

If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish ), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.

Success the item is complete and works perfectly.

Failure the item is still completed, but it gains a quirk.

Critical Failure the item is ruined or might become a cursed item attached to you.

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Change Ancestry NPC

To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.

Anadi Anadi Android Automaton Automaton Azarketi Catfolk Conrasu Conrasu Doppelganger Doppelganger Dragon Dwarf Fetchling Ghoran Gnoll Gnoll Gnome Goblin Goloma Goloma Grippli Grippli Halfling Hobgoblin Human Kashrishi Kashrishi Kitsune Kobold Leshy Lizardfolk Nagaji Nagaji Ratfolk Shisk Shisk Shoony Skeleton Skeleton Slime Sprite Stheno Stheno Strix Tengu Vanara Vanara Vishkanya Vishkanya Apply Cancel
Apply Adjustment to a Creature

To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.

No adjustment Ghost Ghoul Mindless Skeleton Mindless Undead Mummy Shadow Skeleton Undead Vampire Wight Zombie Experimental Mutant Primeval Rumored Secret Society Member Apply Cancel Close

Source Books

All data you can find in this website have been collected from official Paizo books. These are the source books used:

Adventure Path 66 books

Age of Ashes - Player’s Guide Age of Ashes - 01 - Hellknight Hill Age of Ashes - 02 - Cult of Cinders Age of Ashes - 03 - Tomorrow Must Burn Age of Ashes - 04 - Fires of the Haunted City Age of Ashes - 05 - Against the Scarlet Triad Age of Ashes - 06 - Broken Promises Extinction Curse - Player’s Guide Extinction Curse - 01 - The Show Must Go On Extinction Curse - 02 - Legacy of the Lost God Extinction Curse - 03 - Life’s Long Shadows Extinction Curse - 04 - Siege of the Dinosaurs Extinction Curse - 05 - Lord of the Black Sands Extinction Curse - 06 - The Apocalypse Prophet Agents of Edgewatch - player’s guide Agents of Edgewatch - 01 - Devil at the Dreaming Palace Agents of Edgewatch - 02 - Sixty Feet Under Agents of Edgewatch - 03 - All or Nothing Agents of Edgewatch - 04 - Assault on Hunting Lodge Seven Agents of Edgewatch - 05 - Belly of the Black Whale Agents of Edgewatch - 06 - Ruins of the Radiant Siege Abomination Vaults - player’s guide Abomination Vaults - 01 - Ruins of Gauntlight Abomination Vaults - 02 - Hands of the Devil Abomination Vaults - 03 - Eyes of Empty Death Fists of the Ruby Phoenix - player’s guide Fists of the Ruby Phoenix - 01 - Despair on Danger Island Fists of the Ruby Phoenix - 02 - Ready? Fight! Fists of the Ruby Phoenix - 03 - King of the Mountain Strength of Thousands - player’s guide Strength of Thousands - 01 - Kindled Magic Strength of Thousands - 02 - Spoken on the Song Wind Strength of Thousands - 03 - Hurricane’s Howl Strength of Thousands - 04 - Secrets of the Temple-City Strength of Thousands - 05 - Doorway to the Red Star Quest for the Frozen Flame - player’s guide Quest for the Frozen Flame - 01 - Broken Tusk Moon Quest for the Frozen Flame - 02 - Lost Mammoth Valley Outlaws of Alkenstar - player’s guide Quest for the Frozen Flame - 03 - Burning Tundra Strength of Thousands - 06 - Shadows of the Ancients Outlaws of Alkenstar - 01 - Punks in a Powder Keg Outlaws of Alkenstar - 02 - Cradle of Quartz Blood Lords - player’s guide Outlaws of Alkenstar - 03 - The Smoking Gun Blood Lords - 01 - Zombie Feast Blood Lords - 02 - Graveclaw Blood Lords - 03 - Field of Maidens Blood Lords - 04 - The Ghouls Hunger Pathfinder Kingmaker Adventure Path Blood Lords - 05 - A Taste of Ashes Gatewalkers - player’s guide Blood Lords - 06 - Ghost King’s Rage Gatewalkers - 01 - The Seventh Arch Gatewalkers - 02 - They Watched the Stars Gatewalkers - 03 - Dreamers of the Nameless Spires Stolen Fate - 01 - The Choosing Stolen Fate - player’s guide Stolen Fate - 02 - The Destiny War Stolen Fate - 03 - Worst of All Possible Worlds Sky’s King Tomb - player’s guide Sky’s King Tomb - 01 - Mantle of Gold Sky’s King Tomb - 02 - Cult of the Cave Worm Sky’s King Tomb - 03 - Heavy is the Crown Season of Ghosts - player’s guide Season of Ghosts - 01 - The Summer that Never Was

Lost Omens 16 books

Lost Omens World Guide Lost Omens Character Guide Lost Omens Gods & Magic Lost Omens Legends Lost Omens Pathfinder Society Guide Lost Omens Ancestry Guide Lost Omens Azarketi Ancestry Web Supplement Lost Omens The Mwangi Expanse Lost Omens The Grand Bazaar Lost Omens Absalom, City of Lost Omens Lost Omens Monster of Myth Lost Omens Knights of Lastwall Lost Omens Travel Guide Lost Omens Impossible Lands Lost Omens Firebrands Lost Omens Highhelm

Non-Paizo Rulebook 7 books

Battlezoo Bestiary BattleZoo Ancestries: Dragons BattleZoo Ancestries: Dungeons BattleZoo Ancestries: Slimes BattleZoo Ancestries: Doppelgangers BattleZoo Ancestries: Sthenos BattleZoo Ancestries: Mimics

Pathfinder 2e extinction curse resources

This might include things like juggling balls, tightrope harnesses, acrobatic equipment, and weapons. Players will also need to gather and utilize **magic items** in the Extinction Curse adventure path. These enchanted objects can provide significant advantages and special abilities to characters, such as enhanced performance skills or combat bonuses. Magic items can be found through exploration or earned as rewards for completing quests and challenges. Throughout their journey, players will also encounter various **allies and contacts** who can provide valuable assistance and information. These NPCs may be other circus performers, local townsfolk, or even powerful individuals with unique abilities and resources. Establishing relationships with these characters and utilizing their knowledge and support will be key to overcoming obstacles and achieving success. Lastly, players will need to gather and utilize **information and knowledge** to progress in the Extinction Curse adventure path. This might involve conducting research, talking to NPCs, or making skill checks to uncover secrets and clues. The information they gather will help them solve mysteries, make decisions, and navigate the challenges they face. In conclusion, the Extinction Curse adventure path in Pathfinder 2e provides players with a variety of resources that are essential for their success. From managing money and acquiring equipment to utilizing magic items, allies, and information, players will need to carefully strategize and make the most of the resources available to them..

Reviews for "Magic Items and Equipment in the Extinction Curse Adventure Path"

1. Samantha - 1 star - I was really disappointed with the resources for Pathfinder 2e Extinction Curse. The adventure path felt disjointed and poorly planned, with several plot holes and inconsistencies. The new character options and feats were underwhelming and didn't add anything exciting to the game. Overall, I felt like I wasted my money on this sourcebook and won't be continuing with this adventure path.
2. John - 2 stars - I have been a fan of Pathfinder for years, but I found the resources for Extinction Curse to be lackluster. The adventure felt repetitive and uninspired, with cookie-cutter encounters and predictable plot twists. The new monsters introduced were also not particularly interesting or challenging. I expected more from Pathfinder 2e, but sadly this adventure path fell flat for me.
3. Lisa - 2 stars - I was really looking forward to diving into the Extinction Curse adventure, but I ended up feeling let down by the resources provided. The setting and premise had so much potential, but the execution felt rushed and poorly thought out. The adventure lacked depth and substance, with the story progressing in a confusing and disjointed manner. I had high hopes for this sourcebook but was left feeling unsatisfied and unengaged.
4. Mike - 2 stars - I found the resources for Pathfinder 2e Extinction Curse to be underwhelming. The adventure path felt repetitive and lacked originality, with recycled tropes and familiar plotlines. The artwork and layout of the book were also not up to the usual standard of Pathfinder publications. Overall, I was disappointed with this sourcebook and don't feel compelled to continue with this adventure path.

Pathfinder 2e Extinction Curse: Bestiary and Creature Resources

Exploring the Unique Setting of the Extinction Curse Adventure Path in Pathfinder 2e