Escape Reality at The Magic Bean Cafe: A Truly Enchanting Experience

By admin

The Magic Bean Cafe is a cozy and enchanting coffee shop located on a vibrant street in the heart of the city. As soon as you step inside, you are greeted by the warm and inviting atmosphere that the cafe exudes. The walls are adorned with beautiful artwork and shelves filled with an assortment of books and trinkets. The overall decor is rustic and charming, creating a unique and memorable experience for visitors. The main feature that sets The Magic Bean Cafe apart from other coffee shops is their special blend of coffee beans. They are sourced from faraway lands and roasted in-house to perfection.


Grit: At 3rd level, a black powder witch gains the gunslinger’s grit ability, except that the black powder witch begins each day with only 1 grit point. Her grit goes up or down throughout the day, but cannot go higher than her Intelligence modifier (minimum 1). She also regains grit in the same way as a gunslinger.

Her firearm becomes an intelligent weapon that functions in every way as a normal witch s familiar, but it does not gain the Improved Evasion and Speak with Others of its Kind abilities. Overall, you are mainly going to find that most GMs will charge you the cost for alchemical silver and or adamantine per piece of ammunition, not per lot, whether 10, 20 or 50.

Witchcraft ammunition abundant options

They are sourced from faraway lands and roasted in-house to perfection. The rich aroma of the freshly ground coffee fills the air and instantly captivates your senses. Each cup of coffee is meticulously brewed by the skilled baristas, ensuring that every customer receives a flawless and delightful beverage.

Witchcraft ammunition abundant options

(Original Concept by Big Lemon )

Primary Class: Witch.
Secondary Class: Gunslinger.
Alignment: Any.
Hit Die: d6.

Bonus Skills and Ranks: The black powder witch may select three gunslinger skills to add to her class skills in addition to the normal witch class skills. The black powder witch gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The black powder witch is proficient with all simple weapons and all one-handed firearms. She is not proficient with any types of armor or with shields.

Spellcasting: A black powder witch casts arcane spells drawn from the witch spell list, and adds the following spells to that list at the indicated spell levels: 1st level—abundant ammunition†, damp powder†, fabricate bullets†, jury-rig†, weaken powder† ; 2nd level—bullet shield†, destabilize powder†, reloading hands†, recoil fire†, ricochet shot†, stabilize powder† ; 3rd level—flash fire† ; 4th level—named bullet† . A black powder witch does not cast cantrips, but adds detect magic and read magic to her familiar as 1st–level spells. A black powder witch otherwise learns and casts spells as a witch equal to her black powder witch level. († Ultimate Combat )

Gunsmithing: At 1st level, a black powder witch imbued with a higher calling from the spirits of combustion, metallurgy, and industry. She gains the gunslinger’s gunsmithing ability, but must select one of the following one-handed firearms: dragon pistol pepperbox, or pistol. This ability, deeds, and grit replace the witch’s patron.

Witch's Conduit (Ex): At 1st level, a black powder witch forms a powerful bond with her firearm or a creature. This bond creates a conduit for can take one of two forms. Once this bond is chosen, it cannot be changed. The first is for the black powder witch to form close a bond with a familiar. This is exactly like the witch’s familiar.

The second option is to form a close bond with a firearm. Her firearm becomes an intelligent weapon that functions in every way as a normal witch's familiar, but it does not gain the Improved Evasion and Speak with Others of its Kind abilities. However, due to the bonded firearm’s intelligence, warlike nature, and its empathetic link to its master, it keeps the black powder witch constantly alerted to danger. The black powder witch is never considered flat-footed while wielding her bonded firearm. This ability otherwise functions as and replaces the witch’s familiar.

Hex Pistol (Su): At 2nd level, a black powder witch can attune her one-handed firearm to a single hex that she knows. Whenever the black powder witch uses this hex, she can deliver the hex through her one-handed firearm as part of a ranged touch attack. As part of the standard action normally used to deliver the hex, a black powder witch can make one free ranged touch attack with her one-handed firearm (at her highest base attack bonus) as part of using this hex. If successful, the ranged touch attack deals the firearm’s normal damage as well as the effects of the hex. This attack uses the weapon’s critical range as normal. At 10th level, a black powder witch can attune her one-handed firearm to a single major hex that she knows. Alternatively, she can attune her firearm to a single spell that has the curse descriptor, and is stored in her familiar. The spell must have a casting time of 1 standard action or less. The black powder witch must choose and attune her one-handed firearm when she communes and prepares her spells. A black powder witch can attune up to two of her one-handed firearms in this manner. Each firearm must be attuned to the same hex or spell. This ability replaces cantrips.

Deeds: At 3rd level, a black powder witch gains the gunslinger’s deed ability and gains access to 1st level deeds. Like a gunslinger, she spends grit to accomplish these deeds. At 7th level, and every four levels thereafter, the black powder witch gains access to the next higher level of deeds, up to 15th level deeds at 19th level.

Grit: At 3rd level, a black powder witch gains the gunslinger’s grit ability, except that the black powder witch begins each day with only 1 grit point. Her grit goes up or down throughout the day, but cannot go higher than her Intelligence modifier (minimum 1). She also regains grit in the same way as a gunslinger.

New Hexes
Familiar's Mark: At The Black powder witch's command, her familiar can lay this hex on an opponent to make them easier to hit. The familiar to make a melee touch attack against the creature she designates. If successful, the target is marked, and the witch gains +1 on attack and damage rolls with her Hex Pistols against that target for a number of rounds equal to her Intelligence modifier. This bonus increases by +1 at 5th level and every six levels therafter (to a maximum of +4 at 17th level). A creature may only be subject to this effect once per day.

Gun Senses: The Black powder witch's senses around firearms are heightened. She gains a +4 insight bonus on Perception checks to notice concealed firearms and gets a +1 insight bonus on Initiative rolls when at least one enemy is wielding a firearm.

Hex Machine: The Black powder witch can lay a subtle curse on any device with intricate moving parts (clocks, firearms, etc.) that makes them more prone to breaking. For a number of rounds equal the witch's Intelligence modifier, any time the hexed device is used, it has a 25% chance of gaining the broken condition. Non-magical items do not receive a saving throw against this effect. A device that is broken in this way cannot be subject to this effect again that day.

Major Hexes
Bullet Scry: The black powder witch may fire a special bullet from her hex pistol that she may see through as the spell arcane eye, except that the bullet may not be moved from the spot where it lands except by hand. The Witch may only use this hex once per day.

Bullet Time: While in combat, the black powder witch may activate this hex to slow time around her, allowing her to act with super-human speed. This functions as the spell haste, except that the Witch may only use her hex pistols to make the additional attacks.

Engraved Ammunition: The witch may inscribe the name of a creature onto a piece of ammunition that, when fired at the named creature, is considered to have the Bane quality against that creature. The witch must know the creatures real, full name: aliases and nicknames will not work. The witch may only inscribe a given creatures name on one bullet per day. If the bullet is fired and misses, the witch may not inscribe another with that name until the next day.

Grand Hex
Doom Upon Your House: The witch may fire a single shot at a building or structure that causes it to crumble. If the bullet hits, each subsequent round, the structure takes 6d6 points of damage plus the witches Intelligence modifier. This effect last as long as the black powder witch maintains concentration, up to a maximum number of rounds equal to her level. The black powder witch may use this hex once per day.


Table: Black Powder Witch

Class
Base
Fort
Ref
Will

Spells per Day




Level
Attack Bonus
Save
Save
Save
Special
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+0
+0
+2
Hex, gunsmithing, witch's conduit
1








2nd
+1
+0
+0
+3
Hex, hex pistol
2








3rd
+1
+1
+1
+3
Deeds 2
1







4th
+2
+1
+1
+4
Hex
3
2







5th
+2
+1
+1
+4

3
2
1






6th
+3
+2
+2
+5
Hex
3
3
2






7th
+3
+2
+2
+5
Deeds 4
3
2
1





8th
+4
+2
+2
+6
Hex
4
3
3
2





9th
+4
+3
+3
+6

4
4
3
2
1




10th
+5
+3
+3
+7
Hex, major hex
4
4
3
3
2




11th
+5
+3
+3
+7
Deeds 4
4
4
3
2
1



12th
+6/+1
+4
+4
+8
Hex
4
4
4
3
3
2



13th
+6/+1
+4
+4
+8

4
4
4
4
3
2
1


14th
+7/+2
+4
+4
+9
Hex
4
4
4
4
3
3
2


15th
+7/+2
+5
+5
+9
Deeds 4
4
4
4
4
3
2
1

16th
+8/+3
+5
+5
+10
Hex
4
4
4
4
4
4
3
2

17th
+8/+3
+5
+5
+10

4
4
4
4
4
4
3
2
1
18th
+9/+4
+6
+6
+11
Hex, grand hex
4
4
4
4
4
4
3
3
2
19th
+9/+4
+6
+6
+11
Deeds 4
4
4
4
4
4
4
3
3
20th
+10/+5
+6
+6
+12
Hex
4
4
4
4
4
4
4
4
4

Spellcasting: A black powder witch casts arcane spells drawn from the witch spell list, and adds the following spells to that list at the indicated spell levels: 1st level—abundant ammunition†, damp powder†, fabricate bullets†, jury-rig†, weaken powder† ; 2nd level—bullet shield†, destabilize powder†, reloading hands†, recoil fire†, ricochet shot†, stabilize powder† ; 3rd level—flash fire† ; 4th level—named bullet† . A black powder witch does not cast cantrips, but adds detect magic and read magic to her familiar as 1st–level spells. A black powder witch otherwise learns and casts spells as a witch equal to her black powder witch level. († Ultimate Combat )
The magic bean cafe

Apart from their exceptional coffee, The Magic Bean Cafe also offers a wide selection of teas, each with its own distinct flavor profile. Whether you prefer a soothing herbal tea or a bold black tea, the cafe has something to satisfy every palate. The teas are carefully sourced from around the world, guaranteeing a unique and authentic experience for tea lovers. The menu at The Magic Bean Cafe doesn't stop at beverages. They also serve mouthwatering pastries and delectable sandwiches. The pastries are freshly baked each day, and the selection ranges from fluffy croissants to decadent chocolate cake. The sandwiches are made with only the finest ingredients, ensuring a burst of flavor with each bite. Vegetarian and vegan options are also available, catering to a diverse range of dietary preferences. The staff at The Magic Bean Cafe are friendly and attentive, always ready to provide recommendations and engage in conversation. They have a genuine passion for their craft and take pride in delivering a memorable experience for every customer. The cafe also hosts various events and workshops, ranging from coffee tasting sessions to book clubs, fostering a sense of community and camaraderie among patrons. In conclusion, The Magic Bean Cafe offers so much more than just a cup of coffee. It provides an enchanting and welcoming space where customers can relax, indulge in delicious treats, and connect with others. From the meticulously brewed beverages to the delightful pastries, every aspect of the cafe has been carefully curated to create a magical experience. So, whether you are a coffee aficionado or simply seeking a cozy spot to unwind, The Magic Bean Cafe is a must-visit destination..

Reviews for "Sip on Magic: The Wonders of The Magic Bean Cafe's Beverages"

- Amy G. - 2 stars - Unfortunately, I was very disappointed by my visit to The Magic Bean Cafe. The service was slow and the staff were not attentive or friendly. The food options were also limited and the quality was below average. The atmosphere was lacking, with dull decor and uncomfortable seating. Overall, I would not recommend this cafe as there are much better options in the area.
- John L. - 1 star - My experience at The Magic Bean Cafe was nothing short of terrible. The coffee I ordered tasted burnt and the pastries were stale. The prices were high considering the low quality of the food and drinks. The staff seemed uninterested and unprofessional, and it took forever to get my order. I will not be returning to this cafe and I urge others to avoid it as well.
- Sarah B. - 2 stars - I was really excited to try The Magic Bean Cafe but it fell short of my expectations. The coffee was average at best and the food options were uninspiring. The service was slow and there was a lack of attention to detail. The prices were also a bit high for what they offer. I was hoping for a magical experience but unfortunately, it was just average. I won't be going back anytime soon.

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