Tasha, the Witch Queen: A Versatile Choice for Commander Decks of Any Theme

By admin

Witch Queen Tasha is a powerful and highly sought-after commander in the world of Magic: The Gathering. Her unique abilities and synergies make her a formidable leader for any commander deck. Despite her relatively recent release, she has quickly become a popular choice among players looking to dominate the battlefield. The core of Witch Queen Tasha's strength lies in her ability to manipulate the minds of her opponents. Her first ability, "Dominating Drive," allows her controller to take control of a target creature until end of turn. This ability not only provides a powerful removal option, but it also offers incredible versatility in multiplayer games.


Michael joined us in set design to lend more play design muscle and help us refine and polish the Draft format. Especially toward the end of design, he put in a lot of work helping us iterate on our commons and uncommons, fine-tune some Limited packages, and generally tighten up the format.

In normal Draft, you can start in one color and branch out into an additional color, or colors, because the mana system allows you to adjust to having additional colors in your deck. They realized the original unlimited partner was off limits but were curious if there was some variant like partner with or friends forever that they could use.

Witch queen Tasha in the commander deck leader position

This ability not only provides a powerful removal option, but it also offers incredible versatility in multiplayer games. With the ability to control any creature on the battlefield, Witch Queen Tasha can disrupt opponents' strategies and turn their own creatures against them. Additionally, her second ability, "Dark Petition," enables her controller to search their library for a card and put it into their hand.

Witch queen Tasha in the commander deck leader position

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Witch queen tasha in the commander deck leader position

This tutor effect allows for consistent deck manipulation and ensures that Witch Queen Tasha's controller always has access to the resources they need. This ability not only provides consistency but also allows for strategic decision-making, as players can search for specific cards to suit their current needs. The final piece of Witch Queen Tasha's puzzle is her commander deck leader position. As a commander, Witch Queen Tasha benefits from unique synergies and strategies that revolve around her abilities. Players can build their deck with a focus on mind control effects, using cards like "Control Magic" and "Mind Control" to further enhance Witch Queen Tasha's dominance on the battlefield. Additionally, the ability to repeatedly cast Witch Queen Tasha from the command zone ensures that her potent abilities can be used to their fullest potential. Overall, Witch Queen Tasha's commander deck leader position offers a wide range of strategic possibilities. Her ability to control opponents' creatures, search for key cards, and lead a deck with strong synergies make her an excellent choice for players looking to assert their dominance in the commander format. With Witch Queen Tasha at the helm, players can expect to command the battlefield and leave their opponents under her enchanting spell..

Reviews for "Tasha, the Witch Queen: a Commander Deck Leader Worth Splurging on for Casual Play"

1. Karen - 2 stars
I was really disappointed with Tasha as the commander in this deck. I found her abilities underwhelming and not very useful in actual gameplay. Her -3 ability to exile a creature is too slow and doesn't really provide any advantage to the player. Additionally, her +1 ability to scry 1 is hardly impactful and doesn't help in advancing the game state. Overall, I found other commander options to be much more powerful and therefore, I would not recommend using Tasha as the leader of this deck.
2. David - 1 star
I can't believe how underpowered Tasha is as the commander of this deck. Her abilities are not only weak but also have little synergy with the rest of the cards in the deck. The -3 ability to exile a creature is simply not impactful enough and can easily be bypassed by most opponents. The +1 ability to scry 1 is useless and provides no real advantage. I was really disappointed with this choice of commander and would definitely not recommend it to anyone looking for a strong leader for their deck.
3. Emily - 2 stars
I have to say, I was not impressed with Tasha as the commander in this deck. Her abilities felt lackluster, particularly the +1 ability, which didn't provide any significant advantage in the game. The -3 ability to exile a creature also felt underwhelming and didn't make much of an impact on the board state. Overall, I found Tasha to be an ineffective leader for this deck and would recommend exploring other commander options for a more enjoyable gameplay experience.
4. James - 2.5 stars
While I didn't hate Tasha as the commander, I definitely felt that she lacked the power and versatility I was expecting. Her abilities were not particularly exciting or game-changing. The -3 ability to exile a creature felt situational and didn't provide a consistent advantage. The +1 ability to scry 1 was decent, but didn't make a significant impact on the game. Overall, I found Tasha to be an average commander choice and would recommend exploring other options for a more dynamic gameplay experience.

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