The Trio's Tale: A Story of Three Magical Relics and Their Mysterious Origins

By admin

A group consisting of three and five magical items In the realm of fantasy literature and folklore, magical items hold a significant place. These objects possess extraordinary powers, often instrumental in defeating evil or granting wishes to their possessors. While there are various magical items in different stories, let us focus on a group consisting of three and five magical items. The number three has long been associated with magic and mysticism. It represents completeness, balance, and harmony. One prominent example of a group of three magical items is the legendary Deathly Hallows from J.


As a DM I look at the campaign I am running. I hand pick magic items that make sense in my dungeon. There is also the feat of why have magic items in a hoard. I believe, if I am a hobgoblin warlord and I have magic items, they will be used by myself and my legion during the battle with the player characters. Healing potions will be drunk, scrolls will be used, magic armor will be worn, and magic weapons will be used against the players. Having magic lay in a treasure room makes zero sense. In this manner, player characters have earned the piece of armor, weapon, wand or whatever it is.

I believe, if I am a hobgoblin warlord and I have magic items, they will be used by myself and my legion during the battle with the player characters. I actually used these guidelines when we rolled up level 15 characters and I simply rolled potential hoards, they ended up with much more magic items than the chart on p38 starts you at by a large margin.

A group consisting of three and five magical items

One prominent example of a group of three magical items is the legendary Deathly Hallows from J.K. Rowling's Harry Potter series.

D&D 5E [Out of the Abyss]Magic item distribution?

How does OotA stack up compared to the DMG magic item treasure distribution guidelines?

I am aware the sandbox nature of the adventure means any given party might miss out on some of the loot, but still.

I'm interested in general statistics; Things that give me an idea of how much, if anything, I need to add myself to get to the level of loot I want.

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Daern

Explorer
Damn statistics, but I think you want to add some treats to the mix.

DMCF

First Post

I gave a +1 longsword to my group after finishing Harried in Hillsfar before the Drow railed them and took all their gear. Will he get it back? Depends if searches the chest in area -censored-.

I plan on using lots of magic items but many of them will be consumable. Dawnbringer is too buff in my opinion for that level and I have a big group. I need to balance everyone's desire for magic items. Wonderous items, magic ammunition, potions and scrolls (not spell scrolls) will balance it out.

Jester David

Hero

It's hard to say as the DMG guidelines are random. You can compare them to average rolls, but that's more of a guideline than hard rule anyway.
After all, the PCs begin with nothing and don't hit anywhere they can sell treasure for four or five levels.

CapnZapp

Legend

What I want to know is: if I play OotA, how close to (or far from) the distribution suggested by the DMG will it be?

There has been a lot of threads analyzing the DMG tables and associated guidelines.

If they suggests you find, say, three permanent items each up until level 15 (just pulling random numbers out of thin air here), but Out of Abyss gives you only one, or seven, or even exactly the three, I want to know about it.

zingbobco000

Explorer

What I want to know is: if I play OotA, how close to (or far from) the distribution suggested by the DMG will it be?

There has been a lot of threads analyzing the DMG tables and associated guidelines.

If they suggests you find, say, three permanent items each up until level 15 (just pulling random numbers out of thin air here), but Out of Abyss gives you only one, or seven, or even exactly the three, I want to know about it.

I'll be checking when I get home, and I'll edit this to show you. In order to try and keep it orderly I'll be going by 1 chapter / level and assuming it's a 4 person party. It appears like there are definitely a lot of consumables, more so then Princes of the Apocalypse though the permanents are in question and I believe there are more permanent magic items as well, though I have to check.

Ok, so there are obviously some spoilers in what I'm about to say and I'm not really sure how many magic items the PCs should get/level but here's my list:

Note: I'm not including any random encounters

Chapter 1: Prisoners of the Drow:
This one is kinda confusing as you don't really get that many stuff in general, however, there is the chance that you can obtain without being brutally slaughtered by super OP monsters:
2 Potions of Healing (Table A)

Chapter 2: Into Darkness:
2 Potion of Greater Healing (Table B)
+1 Dagger (Table F)
Oil of Slipperiness (Table B)
Sun Blade (Dawnbringer) (Table G)
Necklace of Fireballs (Table C)
Philter of Love (Table B)

Chapter 3: The Darklake:
All of the treasure for this involves stealing so that's kinda iffy
2 Potions of Healing (Table A)
Potion of Water Breathing (Table B)
Spell Scroll of Light (Table A)

Chapter 4: Gracklstugh:
Some of this treasure involves getting it from a Adult Red Dragon so. Uhhhh. Yeah! Another possibility is that the characters try to take down a fortress, that's also interesting.
Stonespeaker Crystal (Doesn't have a table but is rare so putting it on table G)
Oil of Sharpness (Table D) (Dragon)
Potion of Flying (Table D) (Dragon)
Potion of Longevity (Table D) (Dragon)
Potion of Supreme Healing (Table D) (Dragon)
Boots of Speed (Table G)
Spell Scroll of See Invisibility (Table B)
4 Potions of Healing (Table A)
Potion of Invisibility (Table D)
Potion of Greater Healing (Table B)
Potion of Fire Breath (Table B)
Potion of Psychic Resistance (Table B)
Keoghtom's Ointment (Table B)
Dwarven Plate (Table H) (Duergar Lord)
+2 Warhammer (Table G) (Duergar Lord)
Guantlets of Ogre Power (Table F) (Duergar Lord)


If you compile all of this you get (excluding the ones that are very hard to get like from the dragon or the duergar lord):
9 Magic Items from table A
10 Magic Items from table B
1 Magic Item from table C
1 Magic Item from table D
Nothing from table E
1 Magic Item from table F
3 Magic Items from table G

This is kind of close under the assumption that you're getting max rolls as you only have a 9/10000 chance to get the two table G magic items. However, on average, this is an insane amount of good magic items. Also, something that's interesting is the fact that there are 3 magic items from Table G but only one from Table F and nothing from table E. It's like a weird positive porabola.

Conclusion 1: Use my chart instead of Xanathar’s if you are a fan of unnecessarily high precision.
A group consisting of three and five magical items

These items include the Elder Wand, the Resurrection Stone, and the Invisibility Cloak. Together, they grant the possessor mastery over death itself. Each item has its unique abilities, but it is their collective power that truly makes them extraordinary. Now, let us consider a group consisting of five magical items. The number five is often associated with the five elements: fire, water, earth, air, and spirit. In Rick Riordan's Percy Jackson series, the main character embarks on a quest to retrieve the five mythical items: Zeus' Master Bolt, Poseidon's Trident, Hades' Helm of Darkness, Demeter's Cornucopia, and Aphrodite's Scarf. These items, representing the power of the gods, must be brought together to prevent a catastrophic war among the deities. In both these examples, the main idea is the power that lies in the coming together of the magical items. Individually, each item holds great significance, but it is the combination of the items that unlocks their full potential. It showcases the notion that unity and cooperation can bring about extraordinary outcomes. In conclusion, groups consisting of three and five magical items in fantasy literature highlight the power of collaboration and harmony. Whether it is the Deathly Hallows or the five mythical items, the ultimate goal is achieved through the combination of these individual powers. These stories serve as a reminder that the whole is greater than the sum of its parts, and when used wisely, these magical items can bring about great change and triumph..

Reviews for "Cracking the Quintet: Solving the Puzzle of Five Interconnected Magical Items"

1. Michelle - 2 stars: I found "A group consisting of three and five magical items" to be quite disappointing. Firstly, the plot was confusing and hard to follow. The storyline jumped between different characters and magical items without a clear connection, leaving me feeling disconnected from the story. Additionally, the characters lacked depth, making it difficult to develop any emotional attachment or interest in their journey. Overall, I felt like the book had a lot of potential but failed to deliver a cohesive and engaging story.
2. Brian - 3 stars: While "A group consisting of three and five magical items" had an intriguing premise, I found the execution to be lacking. The pacing of the story was inconsistent, with rushed action sequences followed by prolonged periods of mundane dialogue. The magical items themselves were underdeveloped, functioning more as plot devices rather than having a significant impact on the characters or the overall narrative. Moreover, the writing style felt choppy and disjointed, hindering my enjoyment of the book. Overall, I was disappointed by the lack of depth and coherence in this story.
3. Emily - 2 stars: I struggled to connect with "A group consisting of three and five magical items." The world-building was weak, with little explanation given for the magical elements and their origins. The characters felt one-dimensional and lacked growth throughout the story. I found myself losing interest in their journey as there was no emotional investment in their success or failure. The plot meandered and lacked a sense of direction, making it difficult to engage with the story. Overall, I was left unsatisfied by this book and wouldn't recommend it.
4. James - 2.5 stars: "A group consisting of three and five magical items" had an interesting concept, but it fell short in its execution. The prose was dry and lacked descriptive detail, making it challenging to visualize the magical items or immerse myself in the story. The pacing was uneven, with brief moments of excitement followed by long stretches of tedious dialogue. I also found the character development to be lacking, which made it hard to care about their journey or the magical items they sought. In the end, this book failed to captivate my interest or leave a lasting impression.
5. Sarah - 2 stars: Unfortunately, "A group consisting of three and five magical items" did not live up to my expectations. The writing style was simplistic and lacked depth, diminishing the overall impact of the story. The characters were forgettable, lacking distinct personalities or motivations. The plot felt repetitive, with the group encountering similar obstacles and setbacks throughout their quest for the magical items. Overall, I found this book to be unremarkable and failed to engage my imagination or interest.

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