The bronze amulet bee swarm is a phenomenon that occurs in certain regions where large numbers of bees swarm around bronze amulets. This unusual behavior has been observed in various parts of the world, and it has captured the attention of scientists and beekeepers alike. It is still not fully understood why bees are attracted to bronze amulets. Some theories suggest that the shimmering color of the bronze may resemble the appearance of a pheromone released by queen bees, which could be causing the attraction. Others believe that bees are simply drawn to the warmth that the amulet retains, especially on sunny days. Regardless of the reason, the gathering of large numbers of bees around bronze amulets can be quite a sight to behold.
There are a total of 34 alchemy formulas (and 1 dummy formula). 18 formulas are defensive/light ones which help the player in a certain way, be it healing, buffing Stats, allowing progress, etc. The other 16 formulas are offensive/dark ones, which all deal damage (except Stop) and sometimes have a secondary effect like add damage over time, heal the player for the damage dealt, etc.
Speed Prehistoria - Volcano Summit Alchemist Acid Rain Man 18T Use Antiqua - Blimp Madronius 26J Use Gothica - Regrowth Woman Lance 26G Use Omnitopia - N A 8,658T 12,506J 12,506G N A Prehistoria Travel and power-cast it between the two alchemists. Regrowth Prehistoria - N A Antiqua - N A Gothica - Regrowth Woman 24G Use Omnitopia - N A N A N A 11,544G N A Gothica Power-cast in front of the Regrowth Alchemist after saving up the Gold.
Regardless of the reason, the gathering of large numbers of bees around bronze amulets can be quite a sight to behold. It is not uncommon to see hundreds or even thousands of bees clustering together, forming a buzzing cloud that hovers around the amulet. This behavior can be both fascinating and intimidating, especially for those with a fear of bees.
Evermore spell course
Alchemy Formulas - Index
(By PKT_Paladin)
Acid Rain | Atlas | Barrier | Call Up | Corrosion | Crush |
Cure | Defend | Double Drain | Drain | Energize | Escape |
Explosion | Fireball | Fire Power | Flash | Hard Ball | Heal |
Lance | Laser | Levitate | Lightning Storm | Miracle Cure | Nitro |
One Up | Reflect | Regrowth | Revealer | Revive | Slow Burn |
Speed | Sting | Stop | Super Heal | ||
Leveling-Up Guide |
Alchemy Formulas
Leveling Up / Cheapest Buys
Formula | Cheapest by Location | Mastery Cost (9:00) | Level-Up Locations |
Acid Rain | Prehistoria - Acid Rain Man: 22T/Use Antiqua - Blimp: 36J/Use Gothica - Regrowth Woman: 31G/Use Omnitopia: N/A | 10,582T 17,316J 14,911G N/A | Prehistoria: Skelesnails to the west of the Acid Rain Man; single-target on low-levels, then multi-target when it strengthens. |
Atlas | Prehistoria - N/A Antiqua - Blimp / Atlas Guy: 112J/Use Gothica - N/A Omnitopia - N/A | N/A 53,872J N/A N/A | Antiqua: Buy one Atlas Medallion at a time and use in Nobillia until you run out of Ash; then return to Blimp. |
Barrier | Prehistoria - N/A Antiqua - Blimp: 72J/Use Gothica - N/A Omnitopia - N/A | N/A N/A 34,632G N/A | Antiqua: Save up the Jewels and power-cast in front of Blimp. |
Call Up | Prehistoria - N/A Antiqua - N/A Gothica - N/A Omnitopia - N/A | N/A N/A N/A N/A | You can't buy the ingredients, so you can't level up the spell. |
Corrosion | Prehistoria - N/A Antiqua - N/A Gothica - Regrowth Woman: 71G/Use Omnitopia - N/A | N/A N/A 34,151G N/A | Gothica: Stock up at the Regrowth Spell Woman, then go to the Chess board to kill Skullclaws. |
Crush | Prehistoria - N/A Antiqua - Blimp & Madronius: 44J/Use Gothica - N/A Omnitopia - N/A | N/A 21,164J N/A N/A | Antiqua: Fight the group of 4 Mad Monks right in front of the Halls of Collosia. Stock up on Wax at Madronius, then Limestone at Blimp. If you only shop at Blimp's, the cost rises to 48J/Use. |
Cure | Prehistoria - Strongheart: 36T/Use Antiqua - Madronius: 32J/Use Gothica - One-Up Man: 96G/Use Omnitopia - 96C/Use | 17,316T 15,392J 46176G 46,176C | Antiqua: Save up your Jewels from fighting Mad Monks and power-cast in front of Madronius. |
Defend | Prehistoria - Volcano Summit: 16T/Use Antiqua - N/A Gothica - Regrowth Woman: 16G/Use Omnitopia - N/A | 7,696T N/A 7,696G N/A | Prehistoria: Save up some Talons and power-cast in fromt of the Volcano Summit Alchemist. If you've already gotten to Gothica, then do the same there instead. |
Double-Drain | Prehistoria - Strongheart: 36T/Use (Vinegar Only) Antiqua - Drain Alchemist: 40J/Use (Ethanol Only) Gothica - Lance: 12G/Use (Ethanol Only) Omnitopia - 80C/Use (Ethanol Only) | 17316T 19,240 5,772G 38,480 | Prehistoria/Gothica: Buy all of Strongheart's Vinegar, then head to Lance to get the rest. The best way is to have some Talons saved up before you start trying to level the formula, then just fight Skullclaws at the Chessboard. |
Drain | Prehistoria - N/A Antiqua - Drain Alchemist & Madronius: 40J/Use Gothica - Lance & Regrowth Woman: 44G/Use Omnitopia - 104C/Use | N/A 19,240J 21,164G 50,024C | Antiqua: Fight Mad Monks in front of the Halls of Collosia and restock at both Alchemists. Going to the Drain Alchemist for convenience's sake raises the price to 44J/Use. If you level it up in Gothica, Lance and the Regrowth Woman are right next to each other after restoring Ebon Keep. |
Energize | Prehistoria - N/A Antiqua - N/A Gothica - Lance: 64G/Use Omnitopia - N/A | N/A N/A 30784G N/A | Gothica: Return to Lance after getting the spell in Omnitopia and power-cast with the saved up Gold. |
Escape | Prehistoria - Strongheart: 38T/Use Antiqua - Madronius: 30J/Use Gothica - N/A Omnitopia - N/A | 18,278T 14,430J N/A N/A | Antiqua: Fight Mad Monks outside of the Halls of Collosia, then Madronius is right there. If you waited until Omnitopia to level up the spell, you're forced to do it at Strongheart's in Prehistoria. |
Explosion | Prehistoria - N/A Antiqua - Blimp & Drain Man: 52J/Use Gothica - Lance: 36G/Use Omnitopia - N/A | N/A 25,012J 17,316G N/A | Gothica: Fight Skullclaws at the Chessboard, which are weak against the spell. |
Fireball | Prehistoria - N/A Antiqua - Madronius: 60J/Use Gothica - Lance: 54G/Use Omnitopia - N/A | N/A 28,860J 25,974G N/A | Antiqua: Fight Mad Monks outside of the Halls of Collosia, or wait until Gothica to fight Skullclaws at the Chessboard, which are weak against the spell. |
Fire Power | Prehistoria - N/A Antiqua - N/A Gothica - One-Up Alchemist & Lance: 230G/Use Omnitopia - N/A | N/A N/A 110,630G N/A | Gothica: Buy the ingredients from the two separate alchemists, then cast the spell on groups of SkullClaws at the chessboard. If you have gotten to Omnitopia for the first time and have some gold saved up, feathers are much cheaper when leveling up there instead of purchasing them from the One-Up Alchemist in Gothica. |
Flash | Prehistoria - Bugmuck Alchemist: 40T/Use Antiqua - Blimp: 36J/Use Gothica - One-Up Alchemist & Lance: 44G/Use Omnitopia - N/A | 19,240T 17,316J 21,164G N/A | Prehistoria: Before leaving Prehistoria, you can level up Flash by casting it on groups of Skelesnails, then returning to Bugmuck Cave to restock on ingredients. If you're willing to make the long trip to the top of the volcano to get Wax for 10T/E and it will only be 29T/Use, but this option expires once you leave Prehistoria. |
Force Field | Prehistoria - N/A Antiqua - N/A Gothica - Chessboard Alchemist & Lance: 40G/Use Omnitopia - N/A | N/A N/A 19,240G N/A | Gothica: Power-level back and forth between both alchemists so that you only have to make one trip each time you cast the spell 95+ times. |
Hard Ball | Prehistoria - Acid Rain Man: 18T/Use Antiqua - N/A Gothica - Regrowth Woman & Lance: 22G/Use Omnitopia - N/A | 8,658T N/A 10,582J N/A | Prehistoria: Use it on groups of Skelesnails, then return to the Acid Rain Alchemist just nearby. |
Heal | Prehistoria - Acid Rain Man & Strongheart: 16T/Use Antiqua - Blimp & Madronius: 18J/Use Gothica - Regrowth Woman: 46G/Use Omnitopia - N/A | 7,696T 8,658J 22,126G N/A | Prehistoria: Powercast it 95+ times in front of the two alchemists after having saved up the talons. |
Lance | Prehistoria - N/A Antiqua - N/A Gothica - Lance: 48G/Use Omnitopia - N/A | N/A N/A 23,088G N/A | Gothica: Cast it on groups of SkullClaws in the Chessboard maze. |
Laser | Prehistoria - Acid Rain Man: 4T/Use* Antiqua - Blimp: 60G/Use Gothica - N/A Omnitopia - N/A | 28,860J N/A N/A | Antiqua: It's probably a mistake to bother leveling the spell, but if you decide to, Antiqua's the best place to do it. Power-cast it on any enemies that you can before stocking up on supplies. |
Levitate | Prehistoria - N/A Antiqua - Blimp & Madronius: 68G/Use Gothica - N/A/Use Omnitopia - N/A | 1,924T* 32,708J N/A N/A | Prehistoria: Repeatedly defeat the Viper Captains; if you're impatient, save up the money and do it in Antiqua (there's a rock in Nobillia). Ultimately, it's a worthless spell to level since it does nothing, but since you'll get the Mud Peppers from the Viper Captains anyway, you might as well use them. |
Lightning Storm | Prehistoria - N/A Antiqua - N/A Gothica - Lance: 60G/Use Omnitopia - N/A | N/A N/A 28,860G N/A | Gothica: Cast it on groups of SkullClaws. |
Miracle Cure | Prehistoria - Strongheart: 38T/Use Antiqua - N/A Gothica - N/A Omnitopia - N/A | 18,278T N/A N/A N/A | Prehistoria: Power-cast it in front of Strongheart after saving up the Talons. |
Nitro | Prehistoria - N/A Antiqua - N/A Gothica - Chessboard Alchemist: 32G/Use (Grease Only) Omnitopia - 600C/Use (Gunpowder Only) | N/A N/A 15,392G 288,600C | Omnitopia: Since you need far more Credits, cast the spell on groups of enemies within Omnitopia. You'll likely have to supplement this with other, cheaper attack methods in order to break even. |
One Up | Prehistoria - N/A Antiqua - N/A Gothica - One Up Alchemist: 216G/Use Omnitopia - 532C/Use | N/A N/A 103,896G 255,892C | Omnitopia: If you convert your Gold to Credits, you can save 575,276 credits than if you were to master the spell in Gothica. To do this, you would need a minimum of 31,987G to convert. |
Regrowth | Prehistoria - N/A Antiqua - N/A Gothica - Regrowth Woman: 24G/Use Omnitopia - N/A | N/A N/A 11,544G N/A | Gothica: Power-cast in front of the Regrowth Alchemist after saving up the Gold. |
Revealer | Prehistoria - Acid Rain Man: 26T/Use Antiqua - Madronius: 34J/Use Gothica - Regrowth Woman & Lance: 34G/Use Omnitopia - N/A | 12,506T 16,354J 16,354G N/A | Antiqua: Outside of Horace's Camp, power-cast the spell on the bridge, then just fall off of it to wind back up next to Madronius again. It's useless, like Laser and Levitate to level up outside of completion's sake. |
Revive | Prehistoria - N/A Antiqua - Blimp & Madronius: 54J/Use Gothica - N/A Omnitopia - N/A | N/A 25,974J N/A N/A | Antiqua: Since the dog has to be dead to use this, you'll want to power-cast the spell each time you get the chance. To defeat the dog easily (ironic, huh?), unequip his collar and go fight Mad Monks outside of the Halls of Collosia. If they inflict the Plague status effect, sit around and wait for the Dog to lose all of his HP, then revive him. Repeat until you require more ingredients. |
Slow Burn | Prehistoria - N/A Antiqua - N/A Gothica - Lance: 54G/Use Omnitopia - N/A | N/A N/A 25,974G N/A | Gothica: Cast on groups of SkullClaws at the chessboard. They don't have a lot of HP, so just wait for them to die or attack them afterwards. Speed-up really helps (if you're using an emulator). |
Speed | Prehistoria - Volcano Summit Alchemist & Acid Rain Man: 18T/Use Antiqua - Blimp & Madronius: 26J/Use Gothica - Regrowth Woman & Lance: 26G/Use Omnitopia - N/A | 8,658T 12,506J 12,506G N/A | Prehistoria: Travel and power-cast it between the two alchemists. If you prefer not to travel, you can stay at the Volcano Summit Alchemist for 26T/Use (12,506T Total), or the Acid Rain man for 24T/Use (11,544T Total). |
Sting | Prehistoria - N/A Antiqua - Blimp & Madronius: 36J/Use Gothica - N/A Omnitopia - N/A | N/A 17,316J N/A N/A | Antiqua: Purchase the ingredients, then use the spell on groups of Mad Monks outside of the Halls of Collosia. |
Stop | Prehistoria - Acid Rain Man: 44T/Use Antiqua - Blimp: 40J/Use Gothica - N/A Omnitopia - N/A | 21,164T 19,240J N/A N/A | Prehistoria/Antiqua: The currency you can supply for the ingredients determines the location in this case, though Antiqua is ultimately cheaper. Power-cast it in front of Blimp and fight Mad Monks outside of the Halls of Collosia if you need the Jewels. |
Super Heal | Prehistoria - N/A Antiqua - N/A/Use Gothica - Tinker & Regrowth Woman: 50G/Use Omnitopia - N/A | 21,164T 19,240J N/A N/A | Save up the Gold and power-cast it, but only if necessary. You don't have to level this spell up at all, because doing so does nothing. |
Unlike traditional RPG magic systems, Evermore does not use MP for its equivalent of spells, but each spell is made on the spot by combining the necessary ingredients to create an alchemical reaction. The player is not able to freely combine alchemy ingredients, though. Numerous characters make livings as alchemists, developing formulas and gathering ingredients to sell to other practitioners.
Beekeepers, who have encountered bronze amulet bee swarms, have different opinions about their impact. Some beekeepers see this phenomenon as a nuisance because it can disrupt the normal behavior of their hives. In a swarm, bees may abandon their hives temporarily to cluster around the amulet, leaving the hive vulnerable and potentially leading to a decrease in honey production. On the other hand, some beekeepers have found ways to embrace the bronze amulet bee swarms and even use them to their advantage. They have discovered that by strategically placing bronze amulets in their apiaries, they can attract swarms away from their hives, reducing the risk of overcrowding and increasing the chances of capturing new colonies. Overall, the bronze amulet bee swarm is an intriguing natural phenomenon that continues to puzzle scientists and beekeepers. Further research is needed to gain a better understanding of why bees are attracted to bronze amulets and how this behavior can be effectively managed in beekeeping practices. In the meantime, the sight of a buzzing cloud of bees around a bronze amulet serves as a reminder of the intricacies and wonders of the natural world..
Reviews for "Bronze Amulet Bee Swarm: Guardians of Biodiversity"
1. Emily - 1 star - I was really disappointed with "Bronze amulet bee swarm". The storyline was all over the place and it was hard to follow what was happening. The characters felt one-dimensional and had no depth or development. The writing style was also lacking, with awkward sentence structures and repetitive phrases. Overall, I found it to be a complete waste of time and I would not recommend it.
2. Mark - 2 stars - I had high hopes for "Bronze amulet bee swarm" but it fell short for me. The pacing was extremely slow and it took forever for anything significant to happen. The plot was confusing and fragmented, making it hard to engage with the story. Additionally, I found the dialogue to be unrealistic and forced. The concept had potential, but the execution left much to be desired.
3. Sarah - 1 star - I couldn't finish "Bronze amulet bee swarm" because I found it incredibly boring and uninteresting. The writing was lackluster and did not captivate my attention at all. The characters were forgettable and the plot felt contrived. I kept hoping it would pick up eventually, but I just couldn't bring myself to continue reading. It was a disappointment and I would not recommend it to anyone looking for a captivating read.
4. Alex - 2 stars - I found "Bronze amulet bee swarm" to be quite underwhelming. The world-building was weak and the descriptions were lacking detail, making it difficult to fully immerse myself in the story. The pacing was uneven, with slow sections dragging on and fast-paced moments feeling rushed. Additionally, the ending was unsatisfying and left too many loose ends. Overall, it had potential but failed to deliver a compelling narrative.