The Codex of Spells: A Secret Guide to Magickal Incantations

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A codex of spells is a compilation of magical spells and incantations. It serves as a guidebook for practitioners of magic, providing them with a wide range of spells for various purposes. These codexes are often considered precious and highly sought after, as they contain the knowledge and wisdom of generations of spellcasters. The main idea behind a codex of spells is to provide a comprehensive collection of spells and rituals that can be used by spellcasters. These spellbooks often contain spells for a variety of purposes, such as protection, healing, divination, and enchantment. They also often include spells for specific situations or goals, such as love spells, fertility spells, and spells for success and good luck.


If you are holding a magic item or have an active spell that has an extradimensional space, such as a bag of holding or the demiplane spell, you can also use this cantrip to change into an outfit being stored in that space.

The first time you hit with a melee weapon attack during this spell s duration, your weapon gleams with a layer of frost as you strike, and the attack deals an extra 1d6 cold damage to the target. The first time you hit with a melee weapon attack during this spell s duration, your weapon gleams with a layer of frost as you strike, and the attack deals an extra 1d6 cold damage to the target.

Codex of spells

They also often include spells for specific situations or goals, such as love spells, fertility spells, and spells for success and good luck. One of the key features of a codex of spells is that it provides detailed instructions on how to perform each spell. This includes the specific ingredients and tools required, as well as the precise steps and words to be spoken during the ritual.

Codex of spells

You attempt to absorb the magic of a creature in the process of casting a spell. If the creature is casting a spell of 4th level or lower, its spell fails and has no effect, then you regain one expended spell slot of a level less than or equal to the absorbed spell's level. If the creature is casting a spell of 5th level or higher, this spell fails.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the creature's spell is absorbed if its level is less than the level of the spell slot you used, then you regain one expended spell slot of a level less than or equal to the absorbed spell's level, to a maximum of 5th level.

Azuza's Astute Wardrobe

With a flourish of your wrist and a magic incantation, you instantaneously change outfits. Your current outfit is stored in a pocket dimension created by this cantrip, and you don an outfit

that you are holding or that is currently stored in this cantrip's pocket dimension. An outfit can consist of clothing or armor, but not weapons or adventuring gear.

You can store up to five outfits in this cantrip's pocket dimension. If you attempt to store a sixth outfit, the outfit you least recently stored is ejected first and appears at your feet, folded neatly.

If you are holding a magic item or have an active spell that has an extradimensional space, such as a bag of holding or the demiplane spell, you can also use this cantrip to change into an outfit being stored in that space.

Chilling Smite

The first time you hit with a melee weapon attack during this spell’s duration, your weapon gleams with a layer of frost as you strike, and the attack deals an extra 1d6 cold damage to the target. Additionally, if the target is a creature, it must succeed on a Constitution saving throw or have its speed halved until the spell ends. At the end of each of its turns, the creature can make another Constitution saving throw. On a successful save, its speed is no longer halved and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Create Blocks

  • Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, S, M (a pickaxe)
  • Duration: 10 minutes

You create up to two blocks, each a 5-foot cube, in unoccupied space that you can see within range. The blocks can be either vertically or horizontally stacked, but must be adjacent. Each block has AC 12 and 10 hit points, and can be made of either dirt, sand, stone, or wood (your choice). Reducing a block to 0 hit points destroys it. Otherwise, the blocks disappear when the spell ends.

Soul Wave

  • Classes: Cleric, Paladin, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: Self (30-foot cone)
  • Components: V, S
  • Duration: Instantaneous

You sacrifice some of your life force to unleash a shadowy pulse of negative energy. You take 2d12 necrotic damage, which can’t be reduced in any way, and each creature in a 30-foot cone must make a Constitution saving throw. On a failed save, a creature takes necrotic damage equal to 6d6 + the amount of necrotic damage you took to cast this spell and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage you take increases by 1d12 for every two slot levels above 4th, and the base damage dealt to other creatures increases by 2d6 for every two slot levels above 4th.

Design Credits
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  • This document was created using GM Binder
Art Credits
  • Page 1: "Cancel" by Mathias Kollros
  • Page 2: "Ray of Enfeeblement" by Campbell White
Special Thanks
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Codex of spells

This ensures that the spell is performed correctly and effectively. In addition to spells and rituals, a codex of spells may also contain information on the history and theory of magic. This can include explanations of the elements and forces that govern magic, as well as insights into the origins and development of different magical traditions. These additional sections can provide a deeper understanding of the practice of magic and help spellcasters enhance their skills and knowledge. Overall, a codex of spells is a valuable resource for anyone interested in the practice of magic. Whether you are a beginner looking to learn basic spells or an experienced spellcaster seeking to expand your repertoire, a codex of spells can provide you with the guidance, inspiration, and knowledge you need to harness the power of magic. So, if you ever come across a codex of spells, cherish it and use it wisely..

Reviews for "The Power of Words: How Incantations Work in the Codex"

1. Jane - 2 stars
I was really disappointed with "Codex of Spells". The book touted itself as a comprehensive guide to spells, but it fell short of my expectations. The spells included were basic and nothing special, ones that any beginner witch would already be familiar with. Additionally, the instructions were vague and poorly explained, which made it difficult for me to feel confident in casting any of the spells. Overall, I found this book to be lacking in substance and not worth the purchase.
2. Mark - 1 star
This book was a complete waste of money. The spells provided were extremely generic and lacked any creativity or uniqueness. I was expecting to find some new and intriguing spells that I hadn't come across before, but unfortunately, that wasn't the case. The layout and organization of the book also left much to be desired. It was difficult to navigate and find the specific spells I was looking for. I would not recommend "Codex of Spells" to anyone looking for an interesting and original spellbook.
3. Sarah - 2 stars
"Codex of Spells" was underwhelming, to say the least. The spells included in the book were mostly targeted towards a very specific audience and didn't offer much variety. I was hoping to find a spellbook that would cater to a broader range of magical practices, but this book fell short in that aspect. The lack of detailed instructions made it difficult for me to understand how to properly perform the spells, and I ended up feeling frustrated and confused. I would recommend looking for other spellbooks that offer a more diverse and well-explained selection of spells.

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