Breaking the boundaries with magical floating drawings

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Magical Floating Drawings Magical floating drawings are a fascinating phenomenon that captivates both artists and spectators alike. These extraordinary works of art appear to defy gravity as they hover effortlessly in mid-air, defying the laws of nature. One of the key factors that contribute to the illusion of floating drawings is the clever use of perspective. Through precise techniques, artists create the illusion that the drawings are suspended in space, creating a three-dimensional effect. This creates a sense of awe and wonder, as viewers are left pondering the impossibility of such artworks. Another important element in the creation of magical floating drawings is the use of light and shadow.


These rules attempt to smooth the difference between these two extremes, allowing GMs to extend the adventuring day without overly punishing casters, and opening up the opportunity to move your adventure at the speed of plot rather than the speed of slot. They are written for people who are not afraid of house rules, are nodding along with this saying "yes, that's really annoying!", and want a way to fix it without fundamentally altering the game balance within encounters themselves. If you think casters are fine and don't care, this isn't for you, don't use it and feel free to pretend that resting every 2-4 encounters isn't just doing the exact same thing but in a narratively and mechanically awkward way =).

If the DPR of a 5th level fireball on 3 targets is within about 10-20 of a fighter s single target damage, and in many circumstances the fighter will actually do more DPR on a single target than the fireball s 3 targets, that is technically balanced. Plus, I only get nine swatches for skin tones when I choose spellcaster, but all of the skin tones are there for the humans and the mermaids; I do have cc, but I don t think that is the cause, because the cc that I have in the game does not effect the human sims, nor the mermaids, so what is wrong with my spellcasters.

Resting spell caster face mug

Another important element in the creation of magical floating drawings is the use of light and shadow. By delicately casting shadows beneath the drawings, artists enhance the illusion of depth and levitation. This interplay between light and shadow adds another layer of mystery and enchantment to these artworks.

D&D 5E Utility Spellcaster Build

Edit: Clarification of context: This character is a Swiss-Army-Knife approach to utility, having tools to handle a plethora of fringe scenarios that specialized characters won't be equipped to resolve. As a secondary aspect of the character, this build is designed to also be able to "understudy" for party members who can't make it to a session, so the story can keep moving forward.
The personality of the character is fairly light-hearted, using Cantrips and low-level spells for entertaining effects.
Ex: Pouring water from a flask, using Shape water to turn it into an ice goblet, pouring more liquid water into the ice-goblet, and using Prestidigitation to make the liquid water look and taste like wine.
This character is not built to out-perform anyone at their specialized role. This character is built to handle the situations that other characters aren't built for, so we can get through as efficiently as possible.
This character is not built to be a buffer/debuffer. I acnowledge the usefulness of that role, and the following suggestions of using a Bard would definitely be good for a character filling that role, but that isn't the role I'm interested in playing.

A second option I'm building that would have one primary ability score for all of the casting, would be a Gnome, Sage Background, Artificer (L1), Wizard (L2+). I'm curious what people would think of that. similar to this one, but it would have more spell options, but not some of the fun stuff Sorcerers have like Metamagic.

This build:
Race: Half-Elf (Player's Handbook, pg38)
Background: Urchin (Player's Handbook, pg141)
Class (L1): Knowledge Domain Cleric (Player's Handbook, pg56, 59)
Class (L2+): Divine Soul Sorcerer (Player's Handbook, pg99), (Xanathar's Guide to Everything, pg50)
Metamagic Choices: Subtle, Extended, Quickened, Empowered.
Feats: Shield Master, Lucky, Resilient, Prodigy, Tough. (If I roll sub-par stats, I can replace the latter three feats with ability improvements)
I have a sheet with the character built at level one, with every decision made through level 20, so I could throw this character into any level game without needing to decide or roll anything but Ability Scores and Hit Points.

Final Spell list upon reaching Level 20:
0: Sacred Flame (Dex Sv, Radiant)
0: Toll the Dead (Wis Sv, Necrotic)
0: Fire Bolt (To-Hit roll, Fire)
0: Guidance
0: Mending
0: Mold Earth
0: Shape Water
0: Prestidigitation
0: Mage Hand
1: Identify (Ritual) (from the Cleric level, so I can actually cast it as a ritual)
1: Detect Magic (Ritual) (from the Cleric level, so I can actually cast it as a ritual)
1: (an additional first-level Cleric Spell prepared daily)
1: Command (locked in for Knowledge Domain, otherwise I'd switch it out)
1: Cure Wounds
1: Shield
1: Mage Armor
2: Misty Step
2: Invisibility
3: Tongues
3: Fireball
3: Remove Curse
4: Greater Invisibility
4: Dimension Door
5: Wall of Stone
6: Heal
6: Disintegrate
7: Plane Shift
7: Firestorm
9: Wish
*I want to fit Knock into the list, but I haven't yet figured out what to replace, as there is so much I can do with each of the selections.

This character can:

-cast spells when silenced and/or bound
-fly with wings than can be manifest and dismissed at will
-spontaneously regain 1/2 of total hit points once per day
-3/day roll an extra d20 on a save or attack and use the better roll
-1/short rest roll an additional 2d4 and add it to a failed save or attack, potentially changing the outcome.
-wield a shield without penalty, taking no damage on a successful Dex save that would normally halve damage, and gaining the Shield's bonus on Dex Saves that target only this character.

-serve as a healer in the absence of an actual Cleric
-serve as a blaster in the absence of a Wizard
-open locks, disable traps and scout in the absence of an actual Rogue
-AC Tank in the absence of an actual Fighter (Mage Armor (13) + physical Shield (+2+enhancements) + Shield Spell (+5) + Dex

This character can:
Magical floatimg drwaings

Furthermore, the choice of subject matter in floating drawings often adds a dreamlike quality to the works. Imaginary creatures, dreamscapes, and fantastical landscapes are frequently depicted, transporting viewers to a realm where reality meets imagination. These otherworldly subjects heighten the magical aspect of the floating drawings, making them all the more captivating. Magical floating drawings offer more than just visual appeal; they also serve as a reflection of the artist's creativity and skill. The ability to create an illusion of weightlessness requires not only artistic talent but also meticulous attention to detail and technical expertise. This unique form of art challenges artists to think outside the box and push the boundaries of what is considered possible. In conclusion, magical floating drawings are a captivating form of art that mesmerizes viewers with their illusionary qualities. Through expert use of perspective, light, shadow, and imaginative subjects, artists bring to life drawings that appear to float effortlessly in space. These artworks provoke a sense of wonder, enchantment, and intrigue, defying the conventions of gravity and offering a glimpse into the realm of magic..

Reviews for "The magic of light and shadow in floating drawings"

1. Mark - 2 stars - I was really excited to read "Magical Floating Drawings" based on the synopsis, but I found the execution to be lacking. The characters felt flat and undeveloped, making it difficult to connect with them. The plot also meandered without clear direction, leaving me feeling confused and unsatisfied. Overall, I was disappointed with this book and wouldn't recommend it to others.
2. Emily - 1 star - I couldn't even finish "Magical Floating Drawings" because it was so poorly written. The dialogue was stilted and unnatural, and the descriptions were excessive and unnecessary. It felt like the author was trying too hard to be "literary" and ended up losing the essence of storytelling. This book was a struggle to get through, and I ultimately gave up on it.
3. Alex - 2 stars - While I appreciate the unique concept of "Magical Floating Drawings," the execution left a lot to be desired. The pacing was slow, and the plot lacked depth and substance. The world-building was also lacking, providing little explanation or context for the magical elements. Overall, this book fell short of my expectations and didn't engage me as a reader.
4. Sarah - 3 stars - "Magical Floating Drawings" had an interesting premise, but it wasn't executed as well as I had hoped. The writing style felt disjointed, with abrupt transitions and inconsistent characterization. The development of the magical aspects was minimal, leaving me wanting more explanation and depth. While the book had its moments, it ultimately didn't live up to its potential for me.

Magical floating drawings in the digital age

The use of perspective in creating realistic floating drawings