3 netherite ingots

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October witch rituals are a common practice among those who follow pagan or witchcraft traditions. During this month, which is associated with the celebration of Halloween and the thinning of the veil between the worlds, witches often perform rituals to connect with the spirit realm and harness the energies of the season. One popular ritual during October is known as the Samhain ritual. Samhain is a Gaelic festival that marks the end of the harvest season and the beginning of the darker half of the year. Witches may gather in groups or practice alone to honor their ancestors, communicate with spirits, and seek guidance for the coming year. Offerings such as food, drink, or symbols of remembrance are often made during this ritual.


Iggwilv can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Iggwilv regains spent legendary actions at the start of her turn.

When Iggwilv the Witch Queen is attuned and wearing her cloak, her Intelligence and Charisma scores are each increased by 6 to a maximum of 28 and cannot be lower than 25. When this spell is cast using the cauldron as its focus, the target of the spell fails its saving throw automatically, and the spell works even if its caster and the target are on different planes of existence.

Iggwilv the witch queen 5e

Offerings such as food, drink, or symbols of remembrance are often made during this ritual. Another common practice during October is divination. This is the art of gaining insight or knowledge about the future or hidden truths through various methods such as tarot cards, scrying, or pendulum work.

DND 5th Edition

Iggwilv crafted this wondrous cauldron with the help of her adoptive mother, the archfey Baba Yaga. The cauldron has two forms. Only Iggwilv or Baba Yaga can change the cauldron from one form to another (by using an action to touch it), which either can do without being attuned to the item. In its first form, the cauldron is made of solid gold and embossed on the outside with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the outside with images of bats, toads, cats, lizards, and snakes—eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle at the top, and eight clawed feet for stability. The cauldron weighs 80 pounds when empty, and it can hold up to 100 gallons of liquid.

Attunement. Any Humanoid creature that attunes to the cauldron must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature's speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a Wish spell or divine intervention can reverse this aging effect on the creature.

Three hags can attune to the cauldron simultaneously, provided they have formed a coven. If the coven disbands, the attunement ends for all three hags.

Random Properties. Regardless of the form it takes, the cauldron has the following random properties:

  • 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master's Guide)
  • 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master's Guide)

Gold Cauldron. The gold cauldron has the following properties:

  • If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
  • If wine is poured into the cauldron and stirred for 10 minutes, it transforms into a magical elixir that fortifies up to four people per gallon of wine used. Any creature that imbibes the elixir gains 10 temporary hit points. Any of the elixir that isn't consumed within 1 hour vanishes. Once used, this property of the cauldron can't be used again until the next dawn.
  • When the cauldron is filled with 90 gallons of water mixed with 10 gallons of wine, it can be used as the focus for a Scrying spell. When this spell is cast using the cauldron as its focus, the target of the spell fails its saving throw automatically, and the spell works even if its caster and the target are on different planes of existence. When the spell ends, all the liquid in the cauldron vanishes.
  • Dipping the bristles of an ordinary broom into the water-filled cauldron transforms the broom into a Broom of Flying for 3 days. Once used, this property of the cauldron can't be used again until the next dawn.

Iron Cauldron. The iron cauldron has the following properties:

  • You can use an action to scream into the empty cauldron, which magically summons a swarm of bats that flies out of the cauldron and acts immediately after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it hasn't been destroyed by then. Once used, this property of the cauldron can't be used again until the next dawn.
  • If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns into a cloud of harmless black smoke that erupts from the cauldron and dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour, except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if someone uses an action to shake or slap it. Once used, this property of the cauldron can't be used again until the next dawn.
  • Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a Wand of Polymorph with 3 charges. This wand can't recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron can't be used again for 8 days.
  • If you spend 1 minute touching the cauldron with a unicorn's horn while reciting the poem called "The Witch Queen's Cauldron", all creatures within 1,000 feet of the cauldron except those that are attuned to it become frozen in time. A time-frozen creature is incapacitated, can't move or speak, doesn't age, and is unaware of its surroundings or the passage of time. Moreover, it can't be moved, harmed in any way, or affected by any other magic. All other conditions and effects on the creature are suppressed until it is no longer frozen in time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicorn's horn for 1 minute while reciting "The Witch Queen's Cauldron" ends the time-freezing effect on all creatures. The effect also ends on any creature that comes into contact with an antimagic field or is touched by a unicorn's horn.

Destroying the Cauldron. The cauldron is a Medium object with AC 19, 80 hit points, and immunity to damage from any source other than a Flame Tongue or Frost Brand weapon. Reducing the cauldron to 0 hit points with such a weapon shatters the cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic.

The destruction of Iggwilv's Cauldron causes all hags in the multiverse to lose the Shared Spellcasting trait gained by being in a coven (see the "Hag Covens" sidebar in the Monster Manual).

Reconstructing the Cauldron. If all eight pieces of the shattered cauldron are within 5 feet of one another, a Wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron's reconstruction also restores the Shared Spellcasting trait of hag covens throughout the multiverse.

Contingency. Iggwilv has the following spell in effect through contingency: greater restoration.
3 netherite ingots

Witches may perform divination rituals during this month to seek guidance for the year ahead or receive messages from the spirit realm. Furthermore, the use of herbs and incense is prevalent in October witch rituals. Certain herbs and plants, such as sage, rosemary, or mugwort, are believed to have protective or cleansing properties. Witches may create herbal incenses or brews to cleanse their space, ward off negative energies, or enhance their connection with the spirit realm during this time. October witch rituals also often involve the use of candles. Candles are used to symbolize light in the darkness and are believed to attract positive energies or assist in manifestation work. Witches may light candles in specific colors or arrangements to set intentions, honor specific deities, or create a sacred atmosphere during their rituals. Overall, October witch rituals are a time for witches to honor the seasonal shift, connect with the spirit realm, and seek guidance for the coming year. These rituals may involve practices such as Samhain celebrations, divination, herbalism, and candle magic. Each witch may have their own unique way of practicing, but the common aim is to harness the energies of the season and connect with the spiritual forces at play..

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3 netherite ingots

3 netherite ingots