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The Witch-king of Angmar, also known as the Lord of the Nazgûl, is a powerful and terrifying character from J.R.R. Tolkien's legendarium, specifically from his famous novel "The Lord of the Rings." The Witch-king is the leader of the Nazgûl, a group of nine deadly Ringwraiths who serve the Dark Lord Sauron. In terms of appearance, the Witch-king is depicted as tall and imposing, towering over others with his intimidating presence.


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Wee Jas, for example, is a death goddess so her clerics are restricted to Black Magic despite her not being evil while neutral nature deities are often restricted to White Magic. The other most common Restriction method is requiring the practictioner to abide by a specific code of conduct that stipulates when White Magic should not be used, when it may be used, and when it must be used.

White magic restoratipn

In terms of appearance, the Witch-king is depicted as tall and imposing, towering over others with his intimidating presence. He is shrouded in black robes and armor, which conceals his true identity and adds to the air of mystery surrounding him. His armor is described as being of a "strange and antique fashion," suggesting a historical lineage and emphasizing his ancient and powerful nature.

White Magic

Merryweather: I'd like to turn [Maleficent] into a fat ol'. hop-toad.
Flora: You know our magic doesn't work that way.
Fauna: It can only do good, dear, to bring joy and happiness.
Merryweather: Well, that would make me happy.

Polar opposite of Black Magic. "Holy" powers that the Heroes and Saints use. Probably called this because we tend to think of light as good.

As with Black Magic, there are three factors that determine whether a power is White Magic or not.

  • Source: If it's gained from God (or the local equivalent), a Council of Angels, a Sentient Cosmic Force, The Lifestream, Sealed Good in a Can, or some form of truly benevolentspirituality or religion, it's almost always White Magic. Other sources can include channeling the power of love, friendship, or "positive energy."
  • Cost: What is required to make the magic work. Whereas Black Magic may require sacrificing others for fuel, White Magic may instead require personal sacrifices from the practitioner herself, such as Cast from Hit Points. If any sacrifices from others are ever necessary, these will generally have to be completely voluntary (i.e., they weren't coerced into doing it) and usually altruistic and "pure" in motive. Eye of Newt may be difficult to obtain, but will not require any actual evil.
  • Effect: The magic is directly constructed for the blessing, protection, cure, and/or promotion of the general welfare of others. Offensive uses may be reserved for Made of Evil creatures such as demons or undead, by way of Revive Kills Zombie. This sometimes but not always includes ElementalLight.

As a rule, at least one of these must be positively good, and the other two at least neutral (good is better) to qualify as White Magic.

Unlike with Black Magic, with White Magic you don't have to worry about malevolent side effects. (There may be a sacrifical cost to prove your commitment.) Whereas evil gods tend to despise their human patsies, genuinely good deities tend to genuinely like their devotees. However, with White Magic you do tend to face certain Restrictions, as good gods tend to be pickier about how their servants use the powers granted to them. Crystal Dragon Jesus usually wants his followers to use his powers to go out and help people, and he won't be amused when his devotees run around killing babies.

There are two common methods for imposing Restrictions. One is to limit what sorts of powers the disciples receive to largely beneficial effects that can cause no direct harm; powers of healing, protection, or blessed empowerment. Mature (or merely advanced) devotees might get a handful of spells for offensively weakening and hindering others, though the available "debuffs" tend to be relatively gentle compared to the curses of Black Magic. There may be at least one honestly destructive spell available, but which is only effective against Always Chaotic Evil creatures like The Undead and The Legions of Hell; these spells are called Turn Undead for a reason. Occasionally, there may be exactly one destructive spell that can be used on any and everything — the Holy Hand Grenade.

It should be noted that between the lack of uglifying side-effects of Black Magic and the abundance of healing effects, the followers of Good tend to be much healthier and prettier. (Which may actually serve as a Justification for Beauty Equals Goodness.) Remember, however, that Sacrifice is a virtue. You may be expected to use up your own Life Energy to get the job done.

The other most common Restriction method is requiring the practictioner to abide by a specific code of conduct that stipulates when White Magic should not be used, when it may be used, and when it must be used. This method is most often seen when the brand of White Magic involved features significant firepower. This code may mean contractual technical pacifism, or at least "Thou Shalt Not Murder" (which is distinct from Thou Shalt Not Kill). Perhaps a priest can never take a life at all, or perhaps, like a medical doctor under the Hippocratic Oath, he simply must never use his powers to cause harm. Perhaps a paladin, like a police officer issued a firearm, is allowed (or even obligated) to use deadly force in certain situations in order to save innocent lives, but may have that power revoked if it's misused.

Depressing as it is, sometimes Light Is Not Good, or else just very stupid. In these cases, people are able to use White Magic in all the wrong ways, either by serving as the personal healer of an evil overlord or by marauding around the countryside, using "holy" bolts to slaughter Dark Is Not Evil races like the aforementioned Friendly Neighborhood Vampires and Blizzard-type Orcs. Either the deity behind the White Magic isn't all he's cracked up to be, or the form of magic doesn't involve a sapient source at all.

Sometimes despite being well-intentioned, Good Is Impotent, and White Magic falls under What Kind of Lame Power Is Heart, Anyway?. Other times, God Is Good and White Magic falls under Heart Is an Awesome Power. Also, though White Magic is good in nature, often it should be used with caution, because if used improperly, it can be quite dangerous.

See also: The Medic, whose Healing Hands are often a result of White Magic. White Mage, who is sometimes powered by White Magic. Black Mage, who is the opposite in gameplay terms. Protective Charm is also generally White Magic.

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The Witch-king's helmet is a significant aspect of his overall appearance. It is described as having a tall, black helm with an eerie, elongated shape, similar to a crown. The helm is crowned with a large iron crown, adding to the King's regal and authoritative aura. Moreover, the Witch-king's face is never seen, as it is hidden beneath the shadow of the helm, further amplifying his sense of enigma and fear. The Witch-king carries a sword named Morgul Blade, which is a cursed weapon with detrimental effects on those it wounds. The sword glows with a pale, sickly light, and its touch can turn any ordinary wound into a deadly, incurable fate. The Morgul Blade symbolizes the Witch-king's command over death and his ability to spread darkness and despair. Overall, the Witch-king's costume is a visual representation of his power, authority, and terror. His black robes and armor reflect his allegiance to evil and darkness, while his tall helmet and iron crown embody his leadership and dominance. The combination of these elements creates a sinister and memorable image that perfectly captures the essence of the Witch-king of Angmar..

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collage makwr

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