Hella black magic lights are a type of powerful and high-performance lighting system that is commonly used in the automotive industry. These lights are designed to provide exceptional visibility and illumination in various challenging conditions, including off-road adventures or night-time driving. One of the key features of Hella black magic lights is their black housing, which gives them a distinct and stylish appearance. The black housing not only adds a touch of sophistication to the vehicle's exterior but also helps in reducing glare and reflecting unwanted light. Hella black magic lights are equipped with advanced technology, such as long-range light beams, to ensure optimum visibility even in the darkest of environments. These lights are engineered to have a focused and powerful beam pattern, which can reach extended distances.
Pan and Tilt can be hacked around as to the direction to match a real fixture, the array may be more difficult. My apologies. I wish it were a 'simple' fix, making the models is actually quite simple. ;).
The panel may be harder to solve as it s a 2x2D array, as the blade is a 1x6; it may be much easier to solve, just flip my model around and if the Pan Tilt are the same as the real world fixture, problem solved. I believe that the code between the 2 windows has diverged to the point they are no longer in sync using custom models and parenting the instances together; it s actually not suppose to work.
These lights are engineered to have a focused and powerful beam pattern, which can reach extended distances. This makes them ideal for off-road enthusiasts or individuals who frequently drive in remote or poorly lit areas. In addition to their long-range capabilities, Hella black magic lights also offer a wide beam pattern to cover a larger area in front of the vehicle.
Ayrton magic panek
I gave my thoughts in the magic blade Thread. Part of it is the Axis Helpers I put in the models; these were my first of the 'new gen' of models in v3.1+. MA3D is suppose to be an extension of the Stage View of the desk/console. I believe that the code between the 2 'windows' has diverged to the point they are no longer 'in sync' using custom models and parenting the instances together; it's actually "not suppose to work". I used axis helpers that are listed in the documentation; albeit I had to really dig around for some guidance on how they 'worked'. As it stands now, the 2 stage views are not in sync, in my opinion. I think I can 'hack' around this but I need feedback from someone actually having a fixture in front of them. The panel may be harder to solve as it's a 2x2D array, as the blade is a 1x6; it may be much easier to solve, just flip my model around and if the Pan/Tilt are the same as the real world fixture, problem solved. Just don't use the Stage View in the desk, and why would you, if you're using the visualizer to pre-program away from the rig??
This 'swapping' of the axis with custom models is something that MA-international needs to address, as it's out of my hands. I'm merely using the tools provided; with no actual 'guidance' on how to proceed with 'custom models' for fixture types. I'm not certain how much of a priority it is to 'fix' this render oddity to those with the vested interest in the products. You can always use the default model; oh. but wait, no continuous spin in a 'default' desk model. With no footsteps to follow, the ice is very thin out here and I'm all alone. Rex needz hep.
I've tried many different ways to reconstruct the 3DS model to conform to the 'Stage View'- fixture, but to no avail. It's something to do with 'parenting' instances of 'custom models'. I can reposition the patched instances in 3D space and it then looks right, but does it then follow the real world fixture? Feedback would help hack this solution together.
Pan and Tilt can be hacked around as to the direction to match a real fixture, the array may be more difficult. My apologies. I wish it were a 'simple' fix, making the models is actually quite simple. ;).
Subject | Author | Posted |
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Ayrton Headmovers | Rex | October 25, 2015 04:34PM |
Magic Blade R standard: Custom geometry | Rex | October 25, 2015 04:51PM |
Re: Magic Blade R standard: Custom geometry | EleJota | October 25, 2015 05:35PM |
Magic Blade R extended: Custom geometry in profile | Rex | October 26, 2015 04:29PM |
Re: Magic Blade R extended: Custom geometry in profile | Ryan Kanarek | February 10, 2016 11:44PM |
Re: Magic Blade R extended: Edited 3DS model | Rex | February 12, 2016 07:17AM |
Re: Magic Blade R extended: Edited 3DS model | Ryan Kanarek | February 12, 2016 03:24PM |
Re: Magic Blade R extended: Edited 3DS model | Rex | February 12, 2016 04:23PM |
Re: Magic Blade R extended: latest Edited 3DS model | Rex | February 12, 2016 04:53PM |
Re: Magic Blade R extended: latest Edited 3DS model | steve12 | April 01, 2016 11:53AM |
Re: Magic Blade R extended: latest Edited 3DS model | Rex | April 01, 2016 04:50PM |
Re: Magic Blade R extended: latest Edited 3DS model | Rex | April 01, 2016 05:38PM |
Re: Magic Blade R extended: latest Edited 3DS model | steve12 | April 04, 2016 01:35PM |
Hacking Fixtures: Side effects may include. | Rex | April 04, 2016 04:37PM |
Re: Hacking Fixtures: Side effects may include. | davidsperkinsVER | April 19, 2016 01:01AM |
Re: Hacking Fixtures: Side effects may include. | Rex | April 19, 2016 02:21PM |
Re: Hacking Fixtures: Side effects may include. | davidsperkinsVER | April 21, 2016 02:18AM |
Re: Hacking Fixtures: Side effects may include. | steve12 | June 26, 2016 11:14AM |
V3.2.2.3: Custom models, Ya, I got ideas. | Rex | June 27, 2016 06:21PM |
V3.2.2.3: Custom model: try these files on for size. | Rex | June 28, 2016 10:47PM |
Re: V3.2.2.3: Custom model: try these files on for size. | uezi | November 16, 2016 01:40PM |
Re: V3.2.2.3: Custom model: try these files on for size. | saitama | June 26, 2018 03:29PM |
Subattribute in model has no index | Rex | June 27, 2018 10:52PM |
Re: Subattribute in model has no index | saitama | June 27, 2018 11:30PM |
Magic Panel 602 standard: Custom geometry | Rex | October 27, 2015 07:26PM |
Re: Magic Panel 602 standard: Custom geometry | AISConnor | April 09, 2016 01:29AM |
Re: Magic Panel 602 standard: Custom geometry | Rex | April 09, 2016 02:25AM |
Re: Magic Panel 602 standard: Custom geometry | KMK | April 13, 2016 03:42PM |
Re: Magic Panel 602 standard: Custom geometry | Ryan Kanarek | April 13, 2016 04:51PM |
Magic Panel 602 extended: Custom geometry | Rex | October 27, 2015 11:22PM |
Magic Dot R basic and standard | Rex | November 18, 2015 08:56PM |
Re: Magic Dot R basic and standard | StefanKauw | July 21, 2018 03:53PM |
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This wider coverage helps in illuminating the surroundings and improves the driver's overall visibility. It is especially useful during off-road activities where the terrain is uneven and unpredictable. Furthermore, Hella black magic lights are known for their durability and resistance to harsh environmental conditions. They are designed to withstand vibrations, water, and dust, making them suitable for off-road adventures where ruggedness is a priority. These lights also feature a shock-resistant construction, ensuring they can withstand impacts without compromising their functionality. Overall, Hella black magic lights are a popular choice for those seeking high-performance lighting solutions for their vehicles. With their stylish design, long-range visibility, and durability, these lights are a valuable addition to any vehicle, providing increased safety and peace of mind during nighttime or off-road journeys..
Reviews for "Tips for maintaining and caring for your Hella black magic lights"
1. Sarah - 1 star
I was really disappointed with the Hella black magic lights. They promised to provide a powerful and bright light, but it was definitely not the case. The lights were dim and barely illuminated the road ahead, making it unsafe to drive with them at night. I tried adjusting the angle and brightness, but it didn't make any difference. Furthermore, the installation process was quite complicated and time-consuming. I would not recommend these lights to anyone looking for a reliable and bright lighting solution for their vehicle.
2. Mike - 2 stars
I purchased the Hella black magic lights with high hopes, but they did not live up to my expectations. The build quality of the lights was mediocre at best, and I found that they were not very durable. One of the lights stopped working after just a few months of use, and I had to go through the hassle of contacting customer support and getting a replacement. Additionally, the light output was not as bright as advertised, making it difficult to navigate dark roads. Overall, I was not impressed with the performance and durability of these lights and would not recommend them.
3. Emily - 2.5 stars
Although the Hella black magic lights had a sleek and stylish appearance, I found them to be lacking in terms of functionality. The light output was not as bright as I had anticipated, which made it challenging to see clearly during nighttime drives. Additionally, I experienced difficulties with the installation process, as the provided instructions were unclear and required additional tools not mentioned beforehand. I also found that the lights didn't have a wide enough beam, making it harder to illuminate the road and spot obstacles in peripheral areas. Considering the price point of these lights, I expected better performance and ease of use.