Mastering the Tunnel Leap: A Guide to Magic's Most Thrilling Trick

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Magic Tunnel Trio Ohi is a popular psychedelic rock band from Japan. Formed in 1993, the band consists of three members: Hiroshi Hasegawa on synthesizer, Kazuo Imai on guitar, and Ikuro Takahashi on drums. The band's sound is characterized by a blend of improvisation and experimentation, with elements of noise, drone, and free jazz. They have been influenced by krautrock, post-punk, and avant-garde music. The use of unique instruments and effects pedals also adds to their distinctive sound. Magic Tunnel Trio Ohi has released several albums and has gained a cult following in the underground music scene.


The Investigator background grants the player a magnifying glass in their starting equipment. The item's details mention starting a fire in broad daylight, and have the following added:

None of these sounds as if you could do them better by looking at a creature through a magnifying glass, unless the creature was a diminuitive tiny one that you could not otherwise see clearly, so in nearly all cases it will not help on Insight. If it is a magic item or some other magic-imbued object, you learn its properties - you do not even have to look at the object or creature for it to work.

Enchanted Looking Glass of Spells 5e

Magic Tunnel Trio Ohi has released several albums and has gained a cult following in the underground music scene. Their live performances are known for their intense energy and captivating improvisations. The band members create a sonic landscape that takes listeners on a journey through different musical dimensions.

Schools of Magic dungeon traps (looking for suggestions as well!)

Hey guys, I'm running a game in an abandoned school of wizardry and I'm setting up a series of rooms that were part of the graduation process for students (a group of 4th-5th level of so students). There are puzzle rooms for each school of magic and are meant to be more or less non-lethal, but can injure. For those interested its for the Forgotten Realms campaign and is a Narfelli school, that trained many demon-binders, thus their prominence in some of the traps.

Anyway, I'd love feedback, new ideas, edits, anything. Its still a work in progress and I'm not at all happy with the Enchantment one and I hadn't done the Conjuration one yet.

Abjuration: At the center of this room is an iron vat filled with a roaring fire (no obvious fuel) and a bronze key can be seen glittering at the bottom of it, additionally the door leading out of the room is covered in ice.
Clue: Turn your enemy into your ally.
Problem: Getting the key will cause severe burns and the keyhole is completely frozen over.
Solution: There are several ways to resolve this, but the easiest would be to cast the Absorb Elements spell (1st level), "You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends", grab the key out of the fire, then go over to the door and release d6 points of fire damage on the keyhole, thawing it out.

Conjuration: ?

Divination: The room has a marble font filled with water.
Clue: Though the choices are many, magic often shows us the way.
Problem: The door leading out of this room has a hundred keyholes and the key is nowhere to be found.
Solution: Detect Magic: The glass key, which has the same refraction index as the water in the font, glows with divination magic and the locks glow with a variety of schools, but only one keyhole glows with divination magic as well.

Enchantment: A large demonic statue holds out a hand, a bronze key gripped in its fist.
Clue: Only those of perfect stillness will be awarded the key.
Problem: Statue does not release the key.
Solution: Hold Person on the person next to the demon.

Evocation: Atop a pedestal is a small chest covered in demon-scale.
Clue: Know the weakness of those you seek to control, lest they turn on you.
Problem: The demon-scale chest has no keyhole, hinges, or any opening. Attacks on the chest cause the chest to spew out a cloud of poison to all adjacent to it.
Solution: Acid, Force, Psychic, or Radiant damage destroys the demon-scale, revealing the key inside.

Illusion: One wall of this room is a mirror.
Clue: Lies and facades are tools: use them rather than be used by them.
Problem: No key is found in this room, but the reflection of the PCs have demonic features on them: glowing eyes, stunted limbs, a puss-filled eye, etc. Additionally, the reflection shows each of the PCs carrying a key on a leather thong around their neck.
Solution: Disguise Self too look like the reflection causes the key to appear on their necks.

Necromancy: Floating in the center of this room is a sharp looking knife.
Clue: The knife that does not draw our blood, bends to our will.
Problem: No key is found in the room.
Solution: False Life or any magical temporary hit points, that allows the person to cut themselves with the blade without causing injury to their primary hit points, causes the blade to fall apart, revealing the key within.

Transmutation: High on the ceiling of the room is a large round hole, which is filled with water, that seems to defy gravity. “Floating” on the surface of the water are delicate glass orbs. One has a stopper and an iron key is within, but the other orbs are filled with blue-white crystals. Deeper in the water, at the top of the water-filled chamber is a small keyhole.
Clue: Changes in your environment, might require a change in you.
Problem: A reverse gravity directly under the hole will cause anyone moving there to shoot up to the water, shattering the crystal-filled orbs, causing them to explode, freezing the water and damaging the PCs.
Solution: There are several potential solutions, but the simplest would be casting Feather Falling and falling into the water slowly enough as to not shatter the globes, allowing the PC to grab the key and “sink” up to the keyhole.

Necromancy: Floating in the center of this room is a sharp looking knife.
Clue: The knife that does not draw our blood, bends to our will.
Problem: No key is found in the room.
Solution: False Life or any magical temporary hit points, that allows the person to cut themselves with the blade without causing injury to their primary hit points, causes the blade to fall apart, revealing the key within.
Magci tunnel tryo ohi

Their music is often described as transcendental and mind-expanding, with layers of sound that can be both soothing and challenging. The band's ability to create atmospheric textures and intricate rhythms makes them stand out in the experimental rock genre. Magic Tunnel Trio Ohi's music is not for everyone, but for those who appreciate experimental and boundary-pushing music, they provide a captivating and unique listening experience. Their discography continues to grow, and they remain influential figures in the underground music scene in Japan and beyond..

Reviews for "The Magic of Levitation: Tunnels and the Art of Floating"

1. John - 2 stars
I found "Magic Tunnel Trio Ohi" to be a disappointing experience. The story lacked coherence and seemed to jump from one random event to another without any clear direction. The characters were poorly developed, making it difficult to connect with any of them. Additionally, the pacing was off, with several scenes dragging on for far too long, while others were rushed and lacking in detail. Overall, I felt like the film failed to deliver a compelling narrative and left me feeling confused and unsatisfied.
2. Sarah - 3 stars
While "Magic Tunnel Trio Ohi" had some visually stunning moments, I couldn't help but feel that it was all style over substance. The plot felt convoluted and confusing, making it hard to fully engage with the story. The performances, although decent, couldn't save the film from its shortcomings. There were also various plot holes and unanswered questions that left me feeling unsatisfied by the end. Overall, while there were some aspects to appreciate, the film didn't live up to its potential and left me feeling underwhelmed.
3. David - 1 star
I found "Magic Tunnel Trio Ohi" to be a complete waste of time. The film lacked any meaningful plot or character development, and the performances fell flat. The editing was choppy and disjointed, which only added to the confusion and frustration. The attempts at humor also fell short, making the film feel more tedious than entertaining. I was highly disappointed by this film and would not recommend it to anyone seeking a worthwhile cinematic experience.
4. Emily - 2 stars
"Magic Tunnel Trio Ohi" was a disappointing film that failed to captivate my attention. The storyline seemed to jump around without any clear direction, leaving me feeling disconnected and uninterested in the characters' journey. The pacing was uneven, with slow and dull moments followed by rushed and disjointed scenes. Despite some visually appealing visuals, the film lacked substance and failed to leave a lasting impact. Overall, I found this film to be a forgettable and unsatisfying experience.

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