Unlock Your Hair's Potential at Magic Touch Hair Salon

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The worst part is that most of the plot's purpose is the fulfil random fetiches.

El reinicio como Sanador Redo of Healer Маг-целитель новый старт Высшее исцеление чары моментальной смерти и кража умений 回复术士的重启人生 回复术士的重来人生 回復術士のやり直し. Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

Misuse of curative spells manga

They take the time to understand the customer's needs and preferences, providing expert advice and suggestions accordingly. The salon is well-equipped with modern facilities and uses high-quality products for all services. Whether it is a simple trim or a complete hair makeover, the experienced hairdressers at Magic Touch Hair Salon always deliver exceptional results.

Healing Spell Material Component

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

Just a quick opinion post: I've found that healing spells can be a good way to
cut down on excess gold in my campaign. It's the one "commodity" of the D&D
game that really needs a material component costing some cash. Healing potions
cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.

At first and second level this may seem harsh, but it's usually a good time to
hand out extra gold anyway. Hmmmm. Keep some gold on hand for healing spells
or purchase that new armor?

Does that amount seem reasonable?

Beyond Conan! D&D IN BARBARIC WORLDS

Sir Bob

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Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

"Zath the Spider God of Zamora" wrote in
message news:3EEFE83F. @qwest.net.
> Just a quick opinion post: I've found that healing spells can be a good
way to
> cut down on excess gold in my campaign. It's the one "commodity" of the
D&D
> game that really needs a material component costing some cash. Healing
potions
> cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.
>
> At first and second level this may seem harsh, but it's usually a good
time to
> hand out extra gold anyway. Hmmmm. Keep some gold on hand for healing
spells
> or purchase that new armor?
>
> Does that amount seem reasonable?

I can't say about the amount, but I've seen exactly this approach used in a
series of D&D-esque fantasy novels to maintain a sense of "gritty" despire
the presence of magical healing. IIRC, the rationale was that clerical
healers were relatively rare and limited in capacity, and while mages could
churn out healing potions by the truckload, they cost an arm and a leg to
produce even *before* the market-price markup.

Jeneth Hawke

не прочитано, 18 июн. 2003 г., 07:29:10 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

"Zath the Spider God of Zamora" wrote.
> Just a quick opinion post: I've found that healing spells can be a
> good way to cut down on excess gold in my campaign. It's the one
> "commodity" of the D&D game that really needs a material
> component costing some cash. Healing potions cost 50 gp, thus
> I've decided to put a 20 gp cost to healing spells.
>
> At first and second level this may seem harsh, but it's usually a
> good time to hand out extra gold anyway. Hmmmm. Keep some
> gold on hand for healing spells or purchase that new armor?
>
> Does that amount seem reasonable?

It's an interesting idea and the amount seems reasonable, but I'm not sure
that I like using gold as the actual material component. It raises a lot of
"why doesn't this work for other items/spells?" issues and some "why would
god [x] use money to heal the sick?" issues.

I'd be tempted to bump the cost of the component up another 5gp and simply
make the material component a standard 25gp flask of holy water that gets
used up during the casting. Maybe you have to poor it onto the wound or
something?

Zath the Spider God of Zamora

не прочитано, 18 июн. 2003 г., 07:48:20 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.


> It's an interesting idea and the amount seems reasonable, but I'm not sure
> that I like using gold as the actual material component. It raises a lot of
> "why doesn't this work for other items/spells?" issues and some "why would
> god [x] use money to heal the sick?" issues.

No, it wouldn't be gold. It would be like the wizard spells..'sacrifices in the
amount of x gold.'

BTW, Hyboria is a little different from Tolkienesque worlds like Oerth or Toril.
The religious sects are all led by selfish bastards and most of the Gods are
simple creations to overbear the weak-minded.

>
> I'd be tempted to bump the cost of the component up another 5gp and simply
> make the material component a standard 25gp flask of holy water that gets
> used up during the casting. Maybe you have to poor it onto the wound or
> something?

That's a great idea.

Michael Scott Brown

не прочитано, 18 июн. 2003 г., 11:18:32 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

"Zath the Spider God of Zamora" wrote in
message news:3EEFE83F. @qwest.net.
> Just a quick opinion post: I've found that healing spells can be a good
way to
> cut down on excess gold in my campaign. It's the one "commodity" of the
D&D
> game that really needs a material component costing some cash. Healing
potions
> cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.

Michael Scott Brown

не прочитано, 18 июн. 2003 г., 12:19:17 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

"Zath the Spider God of Zamora" wrote in
message
> > I'd be tempted to bump the cost of the component up another 5gp and
simply
> > make the material component a standard 25gp flask of holy water that
gets
> > used up during the casting. Maybe you have to poor it onto the wound or
> > something?
>
> That's a great idea.
> Thanks!

This particular idea is un-Bah.

JB

не прочитано, 18 июн. 2003 г., 13:27:36 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

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"Zath the Spider God of Zamora" wrote in
message news:3EEFE83F. @qwest.net.


> Just a quick opinion post: I've found that healing spells can be a
good way to
> cut down on excess gold in my campaign. It's the one "commodity" of
the D&D
> game that really needs a material component costing some cash.
Healing potions
> cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.

So now healing potions cost 70gp so now spells cost 40gp so now potions
cost 90gp.

Hint: Healing Potions don't cost money because they're *healing*
potions.

> At first and second level this may seem harsh, but it's usually a good
time to
> hand out extra gold anyway. Hmmmm. Keep some gold on hand for
healing spells
> or purchase that new armor?
>
> Does that amount seem reasonable?

J.M. Joensuu

не прочитано, 18 июн. 2003 г., 19:57:24 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

"Jeneth Hawke" wrote in message news:.


> "Zath the Spider God of Zamora" wrote.
> > Just a quick opinion post: I've found that healing spells can be a
> > good way to cut down on excess gold in my campaign. It's the one
> > "commodity" of the D&D game that really needs a material
> > component costing some cash. Healing potions cost 50 gp, thus
> > I've decided to put a 20 gp cost to healing spells.
>
>

> It's an interesting idea and the amount seems reasonable, but I'm not sure
> that I like using gold as the actual material component. It raises a lot of
> "why doesn't this work for other items/spells?" issues and some "why would
> god [x] use money to heal the sick?" issues.
>
> I'd be tempted to bump the cost of the component up another 5gp and simply
> make the material component a standard 25gp flask of holy water that gets
> used up during the casting. Maybe you have to poor it onto the wound or
> something?
>
>
> - Jeneth Hawke

Why should the component be poured to ground? I can understand it
being holy water, but it should be poured to the *wounds*, and many
oils and/or herbal brews could be used too.
Material components might be healing herbs too, or almost anything but
gold, really. White marble? Pearl? Pearl might do: first it is
enchanced with positive energy, then it is crunched and the dust is
put to the wounds so that the positive energy heals them.

Anyway, I think that healing spells would rwork anyway, but half the
normal amount. Makes some emergency-saves available. The biggest
problem would be that if the component costs much, they might buy
wands/potions anyway. Frees the spell slots.

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