Magic Tracks Dino Chom: An Interactive Toy for Bonding with Your Child

By admin

Magic Tracks Dino Chom is an exciting toy set that combines the fun of a race track with the excitement of dinosaurs. This toy is designed to engage children's creativity and imagination as they create their own customized tracks and watch the dinosaur cars race around. The set includes a flexible track that can be easily twisted, turned, and manipulated into various shapes and sizes. This allows children to create tracks that are as simple or as elaborate as they desire. The flexibility of the track also means that it can be easily stored and transported, making it a great toy for on-the-go play. One of the key features of Magic Tracks Dino Chom is the dinosaur cars that are included.


AC: 21 (Full Plate +1, Shield)
HP: 49 (2nd Wind - bonus action d10+4 heal)
Initiative: +2

You will have to juggle reactions if you try to use the charm and restrain effects simultaneously, as only one of them can be given disadvantage per round. Attack Rolls 7 with War Hammer or Shield Shove Attack; 5 with Eldritch Blast 2 on Shove Attack with active Frost Rune Advantage on Shove Attack with active Giant s Might 60 hit rate vs.

Boom rune 5e

One of the key features of Magic Tracks Dino Chom is the dinosaur cars that are included. These cars are designed to resemble colorful and friendly dinosaurs, with each car having its own unique features and personality. Children can choose their favorite dinosaur car and watch it race around the track, adding to the excitement and fun.

Thread: Rune Knight 4 / Daolock 1 for Christmas 1-shot

Parameters:
Evil characters taking on North Pole (anticipate Santa BBEG with elves, reindeer, snowmen)
5th level, 1st level equipment, +1 armor or weapon, 1x Potion of Healing
Wanted to make my first martial using Tasha�s subclasses
Note: probably wouldn't dip Warlock if continuing to play this character, and build around Extra Attack instead of Crusher/BB
Also been informed that JC says in Sage Advice that Shield Master Shove comes AFTER attack, of which I was unaware and seems , my DM not on board.

Name: Oliver Kelvin Boomer (goes by �Boomer�)
Race: Custom (darkvision, Crusher)
Class: Fighter (Rune Knight) 4/Warlock (Dao) 1

STR: 18 Saves: Str +4
DEX: 10 Dex +2 (Shield Master)
CON: 14 Con +2
INT: 8 Int -1
WIS: 10 Wis +0
CHA: 14 Cha +2
Note: would bump Con and lower Dex if not one-shot

Skills: Perception (+3), Athletics (+7), Deception (+5 at adv), Intimidation (+5 at adv), Smith�s Tools
Deception, Intimidation, Animal Handling, and Sleight of Hand at advantage

Feats: Crusher (+1 Str; 5� push on hit; target attacked at advantage until start of next turn on critical)
Shield Master (bonus action Shove Attack; +2 Dex save; no damage on successful Dex save)

AC: 22 (Full Plate +1, Shield, Defensive Fighting Style)
HP: 43 (2nd Wind - bonus action d10+4 heal)

Special Abilities:
Action Surge; Second Wind
Giant�s Might 3x/day (L size, Adv to Str/Con checks, +d6 damage to attack)
Rune Magic (Cloud, Frost)
Bottled Respite (Ring)
Genie�s Wrath (+3 Bludgeoning to 1 attack/turn)

Attack Rolls: +7 with War Hammer or Shield Shove Attack; +5 with Eldritch Blast
+2 on Shove Attack with active Frost Rune
Advantage on Shove Attack with active Giant�s Might
60% hit rate vs. AC 16; 84% at advantage
75% hit rate vs. AC 13; 94% at advantage

Melee Damage: 28.5 total - 2d8 +d6 +7 (19.5) +2d8 BB rider (9)
War Hammer: d8 +4
+d8 with Booming Blade
+d6 1x/turn for Giant�s Might
+3 1x/turn for Genie�s Wrath
+5� Push and Critical rider with Crusher
+2d8 if they move with BB rider
Could also add +d6 if casting Hex

Ranged Damage: 14 total (2d10+3)
Eldritch Blast: 2d10
+3 1x/turn for Genie�s Wrath
+5� Push and Critical rider with Crusher

Spells (2 cantrips, 3 1st known, 1 slot, DC 13, +5 attack)
Booming Blade, Eldritch Blast, Expeditious Retreat, Hex

Runes (2 known, 2 uses, DC 13):
Cloud Rune: Advantage on Deception and Sleight of Hand checks
Reaction to divert any attack roll within 30� to a different target
Frost Rune: Advantage to Intimidation and Animal Handling checks
Action for 10 minutes of +2 to Str/Con checks and saves

Final Character Build Assessment
Notes:
Put magic item into armor to gain Plate (otherwise unaffordable)
Mitigate no magic weapon by adding lots of magic riders
Passed on Extra Attack as BB plus riders superior damage
Kites well with Shove (Prone halves their movement) and Crusher Push (free Disengage)
Genie Vessel (ring) is sneaky and cool bodyguard schtick

Interactions: Excellent Intimidation and Deception with Runes

Terms of Engagement: nothing (poor) but being carried in ring mitigates somewhat

Maneuverability: Genie Vessel (ring), Expeditious Retreat

Resource Management: Primary Offense/Defense always on or many uses; 2 Runes; 1 spell; HP

Efficiency: Strong bonus action economy with Shove and Expeditious Retreat

Melee Offense: bonus action Shove at advantage; Booming Blade Crush at advantage; Hex for BBEG

Ranged Offense: Eldritch Blast Crush (bludgeoning damage from Genie�s Wrath)

Defense: High AC, Cloud Rune to divert criticals, Shield Master, ER to close or cover, retreat into
Genie Vessel if near death

Weaknesses: ToE, Wisdom Saves, can�t Fly

Also discussed on my youtube channel, link in sig.

Last edited by Peelee; 2020-12-18 at 05:42 PM .
Host of Bilbrons & Dragons on YouTube! https://www.youtube.com/channel/UCxb. 1zaAA/featured
Spoilers
Ogre in the Playground Join Date Jan 2019 Location Northwest AR Gender
Magic tracks dino chom

The dinosaur cars are battery-powered and can race around the track at high speeds. This adds a dynamic element to the play experience, as children can control the speed and direction of the cars. They can also race multiple cars at once, adding an element of competition and interaction to playtime. In addition to the track and cars, the Magic Tracks Dino Chom set also includes various accessories and obstacles that can be incorporated into the track. This further enhances the creative possibilities and allows children to experiment and innovate with their track designs. Overall, Magic Tracks Dino Chom is a creative and fun toy set that combines the excitement of racing with the fascination of dinosaurs. It encourages children to use their imagination, problem-solving skills, and hand-eye coordination while engaging in interactive play. With its flexible track, colorful dinosaur cars, and various accessories, it offers endless possibilities for playtime enjoyment..

Reviews for "Magic Tracks Dino Chom: an Affordable and Versatile Toy for Kids"

1. John - 1 star - I was really disappointed with Magic Tracks Dino Chom. The track pieces did not connect well and kept coming apart, making it impossible to create a proper track. The dinosaur itself looked cool, but it did not function properly. It hardly moved along the track and often got stuck or toppled over. My kids were excited to play with it, but they quickly lost interest due to the poor quality and frustrating experience. Overall, I would not recommend this toy.
2. Sarah - 2 stars - Magic Tracks Dino Chom did not live up to my expectations. The set claims to be flexible and easy to assemble, but I found it quite difficult to connect the track pieces as they were not very sturdy. This made it challenging to create different tracks and designs, which was disappointing. Additionally, the dinosaur's chomping action didn't work consistently, and it often got stuck or didn't grip the included accessories properly. Overall, I was not impressed with this toy and would suggest looking for alternatives.
3. Mike - 2 stars - I was not a fan of Magic Tracks Dino Chom. The track pieces were flimsy and easily came apart, making it frustrating to build and create tracks. Additionally, the dinosaur's movement was erratic and didn't always follow the track properly. The chomping action was also quite weak and sometimes didn't work at all. It was a letdown for both me and my kids, as we were expecting a fun and interactive toy, but instead got something that didn't meet our expectations. I would recommend avoiding this product.

Transform Playtime with Magic Tracks Dino Chom

Unlocking the Potential of Magic Tracks Dino Chom for Learning and Fun