Connect with Pagan Community at Retreats Near Me

By admin

Pagan retreats near me offer a unique and enriching experience for those interested in exploring their spirituality in a natural and serene setting. These retreats provide a safe and welcoming space for people who follow earth-based spiritual paths such as Wicca, Druidry, and Shamanism. Located in picturesque locations such as forests, mountains, and near bodies of water, these retreats allow individuals to connect with nature and tap into the energies of the natural world. They provide an opportunity to deepen one's connection with the cycles of the seasons, the elements, and the spiritual beings that inhabit the Earth. Pagan retreats often offer a variety of activities and workshops to participants, including guided meditations, rituals, workshops on herbalism and plant magic, divination practices, and energy healing sessions. These activities are designed to assist individuals in developing their spiritual practices, expanding their knowledge, and nurturing their connection to the divine.


Selene and Sofiah at the Guardian's Grave

which is, of course, Selene the townsfolk believe her to be responsible for the return of The Dragon, and intend to exact their own terrible revenge. Investigate by talking to the guests at the lodge and examining various objects of interest, left , then accuse Tsanna of being the cultist you re looking for.

Witch hunt quest

These activities are designed to assist individuals in developing their spiritual practices, expanding their knowledge, and nurturing their connection to the divine. In addition to the structured activities, pagan retreats also provide ample opportunities for solitude and personal reflection. Participants can spend time hiking in nature, journaling, or simply sitting in quiet contemplation.

Witch Hunt

You're told that the Wild Hunt is embarking on a quest to capture and kill Brutal Beatrice, one of the trio of Hags who terrorized the Gatekeepers in Stormreach. Go to the Fallmire Woods to join the hunt.

Spoiler Warning: Spoiler material below this point!

Objectives

  • Hunt down Brutal Beatrice.
  • Find whatever Beatrice is looking for.
  • Speak with the Summer Court Emissary.
  • (Optional) Secure the Northwest Portal. — Bonus (5%): Heroic ( ♣69 ♦123 ♥131 ♠139 ) Epic ( ♣658 ♦1,124 ♥1,151 ♠1,178 )
  • (Optional) Secure the Southwest Portal. — Bonus (5%): Heroic ( ♣69 ♦123 ♥131 ♠139 ) Epic ( ♣658 ♦1,124 ♥1,151 ♠1,178 )
  • (Optional) Secure the Southeast Portal. — Bonus (5%): Heroic ( ♣69 ♦123 ♥131 ♠139 ) Epic ( ♣658 ♦1,124 ♥1,151 ♠1,178 )
  • (Optional) Find all of the lost banners. (5 total) — Bonus (25%): Heroic ( ♣343 ♦613 ♥655 ♠697 ) Epic ( ♣3,292 ♦5,622 ♥5,757 ♠5,892 )
  • (Optional) Defeat the Hag without the Hunt Master's help — Bonus (25%): Heroic ( ♣343 ♦613 ♥655 ♠697 ) Epic ( ♣3,292 ♦5,622 ♥5,757 ♠5,892 )
  • (Optional) Impress the Hunt Master with a Quick Kill (10 minute time limit after first attacking Beatrice) — Bonus (25%): Heroic ( ♣343 ♦613 ♥655 ♠697 ) Epic ( ♣3,292 ♦5,622 ♥5,757 ♠5,892 )

Tips and Misc

  • Take wild huntsmen banners to the 3 different portals in the swamp.
    • Plant as many banners as you want, the huntsmen will appear next to their banners.
    • Optionally find more huntsman banners by eliminating named monsters in the swamp. The banners are inside Treasure Bags that drop when the named monster is killed.
    • Every party member can pick up the banners, which means you can deploy more around to help kill her and the redcaps. Be careful, though – the Huntsman attached to a banner may attack you if you pick it up.
    • Using the m ap will show the current location for Beatrice as a red dot.
    • Attack Beatrice and eliminate the Redcaps that spawn from her.
      • Optional: eliminate her before 10 minutes elapse to impress the leader of the Wild Hunt.
      • Beatrice frequently turns untargetable, heals about 10% of her health, runs away and spawns another wave of Redcaps. She can, accordingly, be a very difficult boss, especially on Reaper.
      • The Master of the Hunt will attack Beatrice if she is within his line of sight. He will kill her extremely quickly, making this a good way to eliminate her if you are struggling with the battle yourself. Note that this will forfeit the optional to kill Beatrice without the Master's help, although you will still get the quick kill objective if you're fast enough.
      • Find what Beatrice is looking for.
        • The thing you are looking for is a scroll (Note).
        • It doesn't always spawn in the same place, but (usually?) it's on higher ground.
        • To make things easier, when you're close, the narrator will announce.
        • Also, an icon appears at the top of your screen (where debuffs are usually located) while you are within a certain range of it.
        • Lastly, speak with the Summer Court Emissary, back near the entrance and the Hunt Master, for quest completion and your end chest.

        Bonus XP

        • Aggression bonus: 80 or more monsters killed +10% Bonus. ( ♣137 ♦245 ♥262 ♠279 )
        • Onslaught bonus: 109 or more monsters killed +15% Bonus. ( ♣206 ♦368 ♥393 ♠418 )
        • Conquest bonus: 133 or more monsters killed +25% Bonus. ( ♣343 ♦613 ♥655 ♠697 )

        Loot

        • Chests: 1
          • End chest
          • All Fungi, fixed locations

          Named Chest Drop

          • Bloody ThornsBloody Thorns: This powerful item is a dangerous weapon to those well-versed in Nature. You receive a Primal bonus to Damage for every four of your Wilderness Lore feats.
          • Wisdom +4Wisdom +4: This item makes the wearer more in tune with her surroundings, granting a +4 enhancement bonus to Wisdom.
          • Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor.
          • Natural Armor +4Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
          • Blue Augment Slot: Empty Blue Augments
            • Named: Category:Blue augments
            • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
            • ASF reduction: -5% to -15%
            • Fortification: +25% to +100%
            • Good Luck: +1 or +2
            • Hit points: +4 to +54
            • Max Dex Bonus (Armor): +1 or +2
            • Defense (PRR and MRR): +3 to +36
            • Saves (Resistance bonus): +1 to +11
            • Dodge: +1% to +14%
            • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
            • Accuracy: +2 to +22
            • Positive/Negative/Repair Healing Amplification: +3 to +57
            • Named: Category:Colorless augments
            • Ability (Enhancement bonus): +1 to +14
            • Ability (Exceptional bonus): +1
            • Ability (Insight bonus): +5
            • Skills, except UMD (Competence bonus): +5 to +20
            • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
            • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
            • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
            • 5 Pieces Equipped: +1% Artifact bonus to Dodge
            • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
            • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
            • Update 50.0.1
            • 2 years, 2 months, and 10 days
            • JJMC89
            • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to Armor Class, attack and damage rolls.
            • GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
            • Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces.
            • Spell Save +3Spell Save +3: This item gives a +3 Resistance bonus to your saves versus spells.
            • Spell Resistance +10Spell Resistance +10: +10 Enhancement bonus to Spell Resistance.
            • CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
              Spell failure chances for armors and shields made from crystal are also decreased by 10%.
            • Red Augment Slot: Empty Red Augments
              • Named: Category:Red augments
              • DR bypass: Alignment, Material
              • Elemental damage: +1d6 to +9d6
              • Spell Power (Enhancement bonus): +38 to +153
              • Named: Category:Colorless augments
              • Ability (Enhancement bonus): +1 to +14
              • Ability (Exceptional bonus): +1
              • Ability (Insight bonus): +5
              • Skills, except UMD (Competence bonus): +5 to +20
              • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
              • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
              • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
              • 5 Pieces Equipped: +1% Artifact bonus to Dodge
              • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
              • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
              • Update 54.0.2
              • 1 year, 4 months, and 29 days
              • PurpleSerpent
              • Electric Absorption +16%Electric Absorption +16%: Passive: 16% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
              • Dexterity +4Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity.
              • Insightful Dexterity +1Insightful Dexterity +1: This item makes the wearer more nimble and dexterous, granting a +1 insight bonus to Dexterity.
              • Parrying +1Parrying +1: +1 Insight bonus to Armor Class, +1 Insight bonus to Saves.
              • Blue Augment Slot: Empty Blue Augments
                • Named: Category:Blue augments
                • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                • ASF reduction: -5% to -15%
                • Fortification: +25% to +100%
                • Good Luck: +1 or +2
                • Hit points: +4 to +54
                • Max Dex Bonus (Armor): +1 or +2
                • Defense (PRR and MRR): +3 to +36
                • Saves (Resistance bonus): +1 to +11
                • Dodge: +1% to +14%
                • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                • Accuracy: +2 to +22
                • Positive/Negative/Repair Healing Amplification: +3 to +57
                • Named: Category:Colorless augments
                • Ability (Enhancement bonus): +1 to +14
                • Ability (Exceptional bonus): +1
                • Ability (Insight bonus): +5
                • Skills, except UMD (Competence bonus): +5 to +20
                • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
                • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
                • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
                • 5 Pieces Equipped: +1% Artifact bonus to Dodge
                • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
                • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
                • Update 59
                • 5 months and 20 days
                • PurpleSerpent
                • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to Armor Class.
                • Fortification +59%Fortification +59%: +59% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
                • Competence Healing Amplification +14Healing Amplification: This effect amplifies all incoming positive energy healing by +14 (Competence bonus). Includes spells, potions, and other effects.
                • Reflex Save +4Reflex Save +4: This item gives a +4 Resistance bonus to your Reflex saves.
                • Dodge +4%Dodge +4%: +4% Enhancement bonus to Dodge.
                • Blue Augment Slot: Empty Blue Augments
                  • Named: Category:Blue augments
                  • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                  • ASF reduction: -5% to -15%
                  • Fortification: +25% to +100%
                  • Good Luck: +1 or +2
                  • Hit points: +4 to +54
                  • Max Dex Bonus (Armor): +1 or +2
                  • Defense (PRR and MRR): +3 to +36
                  • Saves (Resistance bonus): +1 to +11
                  • Dodge: +1% to +14%
                  • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                  • Accuracy: +2 to +22
                  • Positive/Negative/Repair Healing Amplification: +3 to +57
                  • Named: Category:Colorless augments
                  • Ability (Enhancement bonus): +1 to +14
                  • Ability (Exceptional bonus): +1
                  • Ability (Insight bonus): +5
                  • Skills, except UMD (Competence bonus): +5 to +20
                  • Named: Category:Yellow augments
                  • Deathblock
                  • Elemental Resistance: +5 to +45
                  • Immunity: Fear, Blindness
                  • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                  • Proof Against Disease, Poison: +2 to +10
                  • Spell Focus, Greater Spell Focus (Enhancement bonus)
                  • Spell points (Enhancement bonus): +19 to +294
                  • Damage: +1 to +11
                  • Spell penetration: +1 to +9
                  • Named: Category:Colorless augments
                  • Ability (Enhancement bonus): +1 to +14
                  • Ability (Exceptional bonus): +1
                  • Ability (Insight bonus): +5
                  • Skills, except UMD (Competence bonus): +5 to +20
                  • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
                  • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
                  • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
                  • 5 Pieces Equipped: +1% Artifact bonus to Dodge
                  • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
                  • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
                  • Update 50.0.1
                  • 2 years, 2 months, and 10 days
                  • JJMC89
                  • Bloody ThornsBloody Thorns: This powerful item is a dangerous weapon to those well-versed in Nature. You receive a Primal bonus to Damage for every four of your Wilderness Lore feats.
                  • Wisdom +13Wisdom +13: This item makes the wearer more in tune with her surroundings, granting a +13 enhancement bonus to Wisdom.
                  • Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor.
                  • Natural Armor +13Natural Armor +13: Passive: +13 Natural Armor Bonus to Armor Class.
                  • Green Augment Slot: Empty Green Augments
                    • Named: Category:Green augments
                    • Named: Category:Blue augments
                    • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                    • ASF reduction: -5% to -15%
                    • Fortification: +25% to +100%
                    • Good Luck: +1 or +2
                    • Hit points: +4 to +54
                    • Max Dex Bonus (Armor): +1 or +2
                    • Defense (PRR and MRR): +3 to +36
                    • Saves (Resistance bonus): +1 to +11
                    • Dodge: +1% to +14%
                    • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                    • Accuracy: +2 to +22
                    • Positive/Negative/Repair Healing Amplification: +3 to +57
                    • Named: Category:Yellow augments
                    • Deathblock
                    • Elemental Resistance: +5 to +45
                    • Immunity: Fear, Blindness
                    • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                    • Proof Against Disease, Poison: +2 to +10
                    • Spell Focus, Greater Spell Focus (Enhancement bonus)
                    • Spell points (Enhancement bonus): +19 to +294
                    • Damage: +1 to +11
                    • Spell penetration: +1 to +9
                    • Named: Category:Colorless augments
                    • Ability (Enhancement bonus): +1 to +14
                    • Ability (Exceptional bonus): +1
                    • Ability (Insight bonus): +5
                    • Skills, except UMD (Competence bonus): +5 to +20
                    • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                    • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                    • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                    • 5 Pieces Equipped: +3 Sneak Attack Dice
                    • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                    • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                    • Update 54.0.2
                    • 1 year, 4 months, and 29 days
                    • PurpleSerpent
                    • Electric Absorption +34%Electric Absorption +34%: Passive: 34% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
                    • Dexterity +13Dexterity +13: This item makes the wearer more nimble and dexterous, granting a +13 enhancement bonus to Dexterity.
                    • Insightful Dexterity +6Insightful Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 insight bonus to Dexterity.
                    • Parrying +6Parrying +6: +6 Insight bonus to Armor Class, +6 Insight bonus to Saves.
                    • Green Augment Slot: Empty Green Augments
                      • Named: Category:Green augments
                      • Named: Category:Blue augments
                      • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                      • ASF reduction: -5% to -15%
                      • Fortification: +25% to +100%
                      • Good Luck: +1 or +2
                      • Hit points: +4 to +54
                      • Max Dex Bonus (Armor): +1 or +2
                      • Defense (PRR and MRR): +3 to +36
                      • Saves (Resistance bonus): +1 to +11
                      • Dodge: +1% to +14%
                      • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                      • Accuracy: +2 to +22
                      • Positive/Negative/Repair Healing Amplification: +3 to +57
                      • Named: Category:Yellow augments
                      • Deathblock
                      • Elemental Resistance: +5 to +45
                      • Immunity: Fear, Blindness
                      • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                      • Proof Against Disease, Poison: +2 to +10
                      • Spell Focus, Greater Spell Focus (Enhancement bonus)
                      • Spell points (Enhancement bonus): +19 to +294
                      • Damage: +1 to +11
                      • Spell penetration: +1 to +9
                      • Named: Category:Colorless augments
                      • Ability (Enhancement bonus): +1 to +14
                      • Ability (Exceptional bonus): +1
                      • Ability (Insight bonus): +5
                      • Skills, except UMD (Competence bonus): +5 to +20
                      • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                      • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                      • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                      • 5 Pieces Equipped: +3 Sneak Attack Dice
                      • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                      • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                      • Update 59
                      • 5 months and 19 days
                      • Cru121
                      • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
                      • Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
                      • Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
                      • Reflex Save +11Reflex Save +11: This item gives a +11 Resistance bonus to your Reflex saves.
                      • Dodge +13%Dodge +13%: +13% Enhancement bonus to Dodge.
                      • Blue Augment Slot: Empty Blue Augments
                        • Named: Category:Blue augments
                        • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                        • ASF reduction: -5% to -15%
                        • Fortification: +25% to +100%
                        • Good Luck: +1 or +2
                        • Hit points: +4 to +54
                        • Max Dex Bonus (Armor): +1 or +2
                        • Defense (PRR and MRR): +3 to +36
                        • Saves (Resistance bonus): +1 to +11
                        • Dodge: +1% to +14%
                        • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                        • Accuracy: +2 to +22
                        • Positive/Negative/Repair Healing Amplification: +3 to +57
                        • Named: Category:Colorless augments
                        • Ability (Enhancement bonus): +1 to +14
                        • Ability (Exceptional bonus): +1
                        • Ability (Insight bonus): +5
                        • Skills, except UMD (Competence bonus): +5 to +20
                        • Named: Category:Green augments
                        • Named: Category:Blue augments
                        • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                        • ASF reduction: -5% to -15%
                        • Fortification: +25% to +100%
                        • Good Luck: +1 or +2
                        • Hit points: +4 to +54
                        • Max Dex Bonus (Armor): +1 or +2
                        • Defense (PRR and MRR): +3 to +36
                        • Saves (Resistance bonus): +1 to +11
                        • Dodge: +1% to +14%
                        • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                        • Accuracy: +2 to +22
                        • Positive/Negative/Repair Healing Amplification: +3 to +57
                        • Named: Category:Yellow augments
                        • Deathblock
                        • Elemental Resistance: +5 to +45
                        • Immunity: Fear, Blindness
                        • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                        • Proof Against Disease, Poison: +2 to +10
                        • Spell Focus, Greater Spell Focus (Enhancement bonus)
                        • Spell points (Enhancement bonus): +19 to +294
                        • Damage: +1 to +11
                        • Spell penetration: +1 to +9
                        • Named: Category:Colorless augments
                        • Ability (Enhancement bonus): +1 to +14
                        • Ability (Exceptional bonus): +1
                        • Ability (Insight bonus): +5
                        • Skills, except UMD (Competence bonus): +5 to +20
                        • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                        • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                        • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                        • 5 Pieces Equipped: +3 Sneak Attack Dice
                        • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                        • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                        • Update 62
                        • 10 days
                        • PurpleSerpent
                        • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class, attack and damage rolls.
                        • GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
                        • Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
                        • Spell Save +10Spell Save +10: This item gives a +10 Resistance bonus to your saves versus spells.
                        • Spell Resistance +38Spell Resistance +38: +38 Enhancement bonus to Spell Resistance.
                        • CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
                          Spell failure chances for armors and shields made from crystal are also decreased by 10%.
                        • Purple Augment Slot: Empty Purple Augments
                          • Named: Category:Purple augments
                          • Named: Category:Red augments
                          • DR bypass: Alignment, Material
                          • Elemental damage: +1d6 to +9d6
                          • Spell Power (Enhancement bonus): +38 to +153
                          • Named: Category:Blue augments
                          • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                          • ASF reduction: -5% to -15%
                          • Fortification: +25% to +100%
                          • Good Luck: +1 or +2
                          • Hit points: +4 to +54
                          • Max Dex Bonus (Armor): +1 or +2
                          • Defense (PRR and MRR): +3 to +36
                          • Saves (Resistance bonus): +1 to +11
                          • Dodge: +1% to +14%
                          • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                          • Accuracy: +2 to +22
                          • Positive/Negative/Repair Healing Amplification: +3 to +57
                          • Named: Category:Colorless augments
                          • Ability (Enhancement bonus): +1 to +14
                          • Ability (Exceptional bonus): +1
                          • Ability (Insight bonus): +5
                          • Skills, except UMD (Competence bonus): +5 to +20
                          • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                          • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                          • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                          • 5 Pieces Equipped: +3 Sneak Attack Dice
                          • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                          • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                          An ugly mob is intent on a witch hunt. Protect Selene.
                          Pagan retreats neae me

                          Many retreats also offer optional group activities such as drum circles, fire ceremonies, and communal meals, allowing individuals to connect with like-minded individuals and build a sense of community. Attending a pagan retreat can be a transformative experience. It offers individuals the chance to step away from their everyday lives and immerse themselves in an environment that supports their spiritual growth and exploration. The peaceful and natural surroundings, combined with the guidance and support of experienced facilitators, provide a nurturing space for individuals to delve deeper into their spiritual journey. In conclusion, pagan retreats near me provide an opportunity for individuals to connect with nature, explore their spirituality, and deepen their connection to the Earth and its spiritual energies. They offer a range of activities and workshops that cater to the diverse interests and needs of participants. Whether you are a seasoned practitioner or new to pagan spirituality, attending a retreat can be a profound and transformative experience..

                          Reviews for "Discover Your Spiritual Path at Local Pagan Retreats"

                          1. John - 1 star
                          I was extremely disappointed with the "Pagan retreat near me". The whole experience felt like a complete waste of time and money. The organizers lacked professionalism and the activities were poorly planned. The instructors seemed unprepared and their knowledge of Paganism was limited. I expected to learn and deepen my understanding of Pagan practices, but instead, I left feeling confused and unsatisfied. I would not recommend this retreat to anyone seeking an authentic and enriching Pagan experience.
                          2. Emily - 2 stars
                          I attended the "Pagan retreat near me" hoping to connect with like-minded individuals and explore my spirituality. Unfortunately, the retreat fell short of my expectations. The schedule was disorganized, with sessions overlapping and not enough time allotted for each activity. The facilitators were friendly, but their knowledge and expertise seemed lacking. The discussions were shallow and lacked depth, leaving me feeling unfulfilled. The location was beautiful, but that was the only redeeming aspect of the retreat. Overall, I would not recommend this retreat to others seeking a meaningful and engaging Pagan experience.
                          3. Mark - 1 star
                          I had high hopes for the "Pagan retreat near me", but it turned out to be a huge disappointment. The advertised workshops and rituals were poorly executed, and it felt more like a tourist trap than an authentic spiritual retreat. The facilitators seemed disinterested and lacked knowledge in the subject matter. The overall atmosphere was lackluster, and I left feeling like I had wasted my time and money. I would not recommend this retreat to serious practitioners of Paganism who are looking for a genuine and transformative experience.
                          4. Sarah - 2 stars
                          I attended the "Pagan retreat near me" with the expectation of connecting with nature and learning more about Pagan traditions. Unfortunately, the retreat did not meet my expectations. The workshops were disorganized, and the facilitators seemed unprepared. The activities were repetitive and lacked creativity. Additionally, the accommodations were subpar, and the meals provided were poorly prepared. Overall, I was left feeling disappointed and underwhelmed by the experience. I would not recommend this retreat to others seeking a well-rounded and immersive Pagan retreat.

                          Discover the Magic of Nature at Local Pagan Retreats

                          Connect with Ancient Traditions at Nearby Pagan Retreats