Uncover the Spellbinding Magic of Lights at Cuyahoga County Fairgrounds

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The Magic of Lights event at Cuyahoga County Fairgrounds is a mesmerizing display of festive lights that brings joy and wonder to visitors of all ages. This annual event transforms the fairgrounds into a magical wonderland filled with dazzling displays and enchanting scenes. As you drive through the fairgrounds, you are taken on a journey through various themed sections. From twinkling trees and sparkling snowflakes to whimsical characters and holiday motifs, each display is carefully crafted to create a truly magical experience. The lights dance and twinkle, illuminating the night sky and creating a breathtaking sight. The Magic of Lights event is not just a visual feast; it is also accompanied by festive music that sets the mood and adds to the overall enchantment.



Witch

The Witch never fights alone, constantly raising dead warriors. Upgraded Witches raise more skeletons at a time.

Level Damage per Second Damage per Attack Skeletons Summoned Hitpoints Research Cost Laboratory Level Research time Available at
1 100 70 6 (Limit 12) 320 - - -
2 120 84 8 (Limit 16) 320 50,000 7 4 days
3 140 98 10 (Limit 20) 400 68,000 8 4 days 18 hours
4 160 112 12 (Limit 24) 440 90,000 9 6 days 18 hours
5 180 126 14 (Limit 28) 480 140,000 10 10 days
6 200 140 15 (Limit 30) 520 340,000 13 17 days 12 hours
Dark Barracks Level Housing Space Training Time Range Attack Speed Attack Type Movement Speed
5 12 4.0m 4 0.7s Area Splash 0.3 Tile Radius 12

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Witch

The Witch never fights alone, constantly raising dead warriors from past battles to lead her attacks. Upgraded Witches raise more skeletons at a time.

The Magic of Lights event is not just a visual feast; it is also accompanied by festive music that sets the mood and adds to the overall enchantment. Visitors can tune their car radios to a specific frequency to enjoy synchronized music that enhances the spectacle of the lights. The combination of lights and music creates a truly immersive experience that you will not soon forget.

Summoned unit: Skeleton

Any values listed below are subject to change before update releases.

LevelDamage per secondDamage per hit Summoned unitsMax summoned units Laboratory
11007030046NoneNone0None
2110773204850,0004 d5877
31409840041068,0004 d 18 h6408
416011244041290,0006 d 18 h7639
5180126480414125,0009 d88110
6200140520415340,00017 d 12 h122913
LevelDamage per secondDamage per hit Summoned unitsMax summoned units Laboratory
Level
LevelDamage per secondDamage per hit Summoned unitsMax summoned units Laboratory
11007030046NoneNone0None
2110773204850,0004 d5877
31409840041068,0004 d 18 h6408
416011244041290,0006 d 18 h7639
5180126480414125,0009 d88110
6200140520415340,00017 d 12 h122913
Upgrade Range
Super Witch2 m4 Tiles120.7 sArea SplashGround & Air

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

Witch

The Witch never fights alone, constantly raising dead warriors. Upgraded Witches raise more skeletons at a time.


The Witch never fights alone, constantly raising dead warriors. Upgraded Witches raise more skeletons at a time.


Level 1_2


Level 3_4


Level 5

Available on
Stats
housing spacedark barracks level requiredsummon cooldownpreferred targetattack speedattack typemovement speedskeletons per summonrange
1257sNone0.7sArea Splash 0.3 Tile Radius (Ground & Air)1244 tiles
Levels
Leveldamage per seconddamage per attackmaximum skeletons summonedhitpointstraining costresearch costlaboratory level requiredresearch time
1100706300125N/AN/AN/A
211077832015075,00076 days
31409810400175120,00089 days
416011212440225160,000912 days
518012614480275200,0001014 days
Wallpapers of Witch

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SUMMARY
  • The Witch is a single target splash damaging Dark Elixir troop in the Home Village.
  • The Witch shoots blue projectiles at their target and can summon dead warriors from past battles, the Skeletons. Only a certain amount of Skeletons per Witch can be on the battlefield at the same time (see table below for details).
  • The Witch has short purple hair that goes down to her shoulders and has glowing pink eyes. She wears two golden shoulder pieces, a golden belt, two gold bracelets, and a raggedy skirt. She also wears a raggedy purple cape and holds a staff with a goat's skull.
  • Witches have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Witches will proceed to attack the nearest structure.
OFFENSIVE STRATEGY
  • As she has low hitpoints, the Witch is recommended as a support troop, and should be placed near the back of an attack. Don't group Witches together or a Mortar may wipe them all out. Plus the Witch's Skeletons are good distractions to occupy defense buildings.
  • Drop a couple of Giants as distractions, with a few Wall Breakers shortly after. Then add 1-3 Witches and they will spawn Skeletons to help the Giants. When the Giants and Witches finish destroying the defenses, drop 1-4 additional Wall Breakers (depending on level) along with 1-4 Witches and more Giants.
  • The Witch's Skeletons can help Giants destroy buildings.
  • The Witch's Skeletons can easily overwhelm defenses, though splash-damaging buildings (Mortars and Wizard Towers) can wipe them out just as easily as they can be raised.
  • If you have strong enough Lightning Spells, take out one or two Mortars at the start of the raid. This will greatly decrease the base's splash damage capability. More Skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest.
  • If you see a Witch on defense, a single Lightning Spell or Poison Spell is a convenient option to prevent wave after wave of Skeletons continually distracting your offensive troops.
  • Using an all-Witch army, while not recommended due to the extreme cost, can potentially topple most base designs if supported by spells. Due to the fact that large numbers of Witches can summon Skeletons numbering into the hundreds, most defenses will easily be swarmed. Mortars, Wizard Towers and Bomb Towers are amongst the few defenses that can handle the Skeleton swarm. Beware that even high-level walls won't last long due to the additive damage of all the Skeletons. This strategy works as long as the Witches can reliably stay alive. Once the Witches start to die out, the Skeleton horde will drop in numbers which can result to a defeat.
DEFENSIVE STRATEGY
  • When trying to defend against Witches, the Giant Bomb can severely damage the Witches and kill off any nearby Skeletons in its radius.
  • When using Witches as part of your Clan Castle complement, place the Clan Castle behind walls to protect her from being drawn out and killed easily.
  • As Skeleton Traps are good for distracting P.E.K.K.As, so is a Witch. A protected Witch has the ability to destroy a P.E.K.K.A with ease.
  • Asking for Giants with Witches is a great idea. With the same speed, the giants will be able to take off some heat from the Witches until their skeletons take over. This is, unless a Poison Spell will be used to kill the Witches.
UPGRADE DIFFERENCES
  • Initially, the Witch is a woman that has a magenta dress with slightly crumpled ends and a few holes. She carries a staff capped by the skull of a ram with golden horns. Her hair is purple and goes down almost to the bottom of her dress.
  • At level 3, the Witch gains a golden headdress. Her dress loses the holes and smoothes itself out. Her staff gains two golden rings around the handle.
TRIVIA
  • Although she appears to have no feet, which makes it seem like she is levitating, she is actually a ground troop and will not be attacked by Air Defenses, nor will she float over Walls like the Grand Warden.
  • In the Japanese language setting of the game, the Witch is called "Necromancer" literally.
  • Necromancy is a form of magic involving communication with the deceased – either by summoning their spirit as an apparition or raising them bodily. This is referenced in the descriptions stating that Skeletons are dead warriors from the past summoned by the Witch.
  • You can have a maximum of 23 Witches at one time in a complete set of fully upgraded Army Camps. This number increases to 26 if you include the 3 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 6 Witches with three level 3 or higher Clone Spells.
  • Although summoned Skeletons look very similar to Wall Breakers, they are more likely to be Barbarians because they have a similar look, stance and attacking style.
  • If you observe carefully, the Witch looks similar to the Archer, only much more "zombified".
  • Witches don't require any graves on the battlefield to summon skeletons.
  • Rage Spells don't speed up the Witch's Skeleton production.
  • When summoning Skeletons, the Witch glows green and raises her scepter.
  • When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle regardless.
  • The summoned Skeletons make upon-death skeletons.
  • The Witch has the fastest attack speed of any troop.
  • Counting the cost per housing space, the witch is the most expensive dark troop, with a cost of 21 dark elixir per housing space (at level 1), compared to the golem's cost of 15 dark elixir per housing space (at level 1) and the lava hound's 13 dark elixir per housing space (at level one). At level two, the witch's cost per housing space increases to 29 dark elixir. At level three, it increases to 38 dark elixir. So be careful when choosing to use the witch in a farming attack.
  • Part of the March 21st 2016 update, the Skeleton hitpoints have been reduced and it can no longer trigger traps.
  • Part of the May 4th 2016 update, the Witch's training time has been decreased from 20 minutes to 10 minutes.
  • Part of the October 12th 2016 update, the Witch's training time has been decreased from 10 minutes to 3 minutes so long as both dark barracks are Witch capable.
  • The same update also greatly increased the Witch's hitpoints, increasing the health by at least 140% at all levels.
  • During late October 2016, the Witch's training cost was temporarily reduced and it's training time changed to 2 minutes to celebrate Halloween.
  • There was a bug where the witch would spawn skeletons while walking and wouldn't stop to do so. She also spawned skeletons at death similar to the lava hound mechanic. This was, unfortunately, a bug which was patched in the Builder Hall 6 update. But this gave birth to the witch slap strategy which was still relevant even after the removal of this mechanic.
  • On August 18th 2017, the Witches took the role of being the Home Village's builders for the week, having replaced the Giants. While they were builders, they interacted with buildings at melee range, much unlike their ranged attacks. A week later, they were then replaced by the Wizards. Shrink Traps are available, another reference to her.
  • The Witch is the Dark Elixir troop that requires the least amount of Dark Elixir to upgrade to max level, with 435,000 Dark Elixir needed to upgrade her from level 1 to level 4.

All Units

ARMY • Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Strongman's Caravan
DEFENSE • Cannon • Archer Tower • Mortar • Wizard Tower • Air Sweeper • Hidden Tesla • Inferno Tower • X-Bow • Eagle Artillery • Wall • Air Defense • Bomb Tower • Giga Tesla • Scattershot • Giga Inferno
HEROES • Barbarian King • Archer Queen • Grand Warden • Royal Champion
RESOURCES • Town Hall • Elixir Collector • Elixir Storage • Gold Storage • Dark Elixir Storage • Treasury • Clan Castle • Magic Items • Dark Elixir Drill • Builder's Hut • Gold Mine
SIEGE_MACHINES • Stone Slammer • Battle Blimp • Wall Wrecker • Siege Barracks
SPELLS • Lightning Spell • Jump Spell • Freeze Spell • Earthquake Spell • Rage Spell • Haste Spell • Poison Spell • Bat Spell • Healing Spell • Clone Spell • Skeleton Spell
TRAPS • Bomb • Spring Trap • Seeking Air Mine • Skeleton Trap • Giant Bomb • Air Bomb • Tornado Trap
TROOPS • Archer • Giant • Balloon • Barbarian • Wall Breaker • Wizard • P.E.K.K.A. • Minion • Dragon • Golem/Golemite • Hog Rider • Electro Dragon • Lava Hound/Lava Pup • Goblin • Golem • Witch • Healer • Bowler • Lava Hound • Miner • Valkyrie • Witch/Skeleton • Ice Golem • Baby Dragon • Yeti
Magic of lughts cuyahoga county fairgrounds

Another highlight of the event is the opportunity to give back to the community. The Magic of Lights event partners with local charities and organizations, allowing visitors to make a positive impact while enjoying the magic. Through various initiatives, such as toy and food drives, visitors can contribute to supporting those in need during the holiday season. The Magic of Lights event is a perfect outing for families, friends, and individuals looking to embrace the holiday spirit and experience something truly special. The fairgrounds provide a spacious and safe environment for visitors to drive through at their own pace, ensuring a comfortable and enjoyable experience for all. Whether you are looking to create new holiday traditions or simply want to indulge in the beauty of festive lights, the Magic of Lights event at Cuyahoga County Fairgrounds is a must-visit. Prepare to be dazzled and captivated by the magic that unfolds before your eyes, leaving you with cherished memories and a feeling of holiday cheer..

Reviews for "Enjoy a Magical Evening at Cuyahoga County Fairgrounds' Magic of Lights"

1. John - 1 star: I was really disappointed with the Magic of Lights at the Cuyahoga County Fairgrounds. The event was poorly organized and overcrowded. We waited in line for over an hour just to get in and then had to drive through very slowly due to the excessive traffic. The light displays were average at best and nothing stood out as particularly impressive. Overall, I felt like I wasted my time and money attending this event.
2. Sarah - 2 stars: The Magic of Lights at Cuyahoga County Fairgrounds was underwhelming. The light displays lacked creativity and were quite repetitive. It felt like the same designs were just repeated over and over again. Additionally, the event staff were not very helpful or friendly. There was no one directing traffic or ensuring a smooth flow, resulting in a chaotic experience. I had higher expectations for this event and left feeling unimpressed.
3. Michael - 2 stars: I was expecting a magical experience at the Magic of Lights event, but unfortunately, it fell short. The light displays were not as vibrant or captivating as I had hoped. The event also lacked a festive atmosphere as there were limited activities or entertainment options. The overall value for the ticket price was simply not worth it. I would not recommend attending this event if you are looking for a memorable holiday lights experience.
4. Emily - 1 star: The Magic of Lights at Cuyahoga County Fairgrounds was a huge disappointment. The lines were incredibly long, causing a major delay in getting into the event. Once inside, the light displays were very basic and lacked creativity. The event felt like it had been quickly put together without much thought. I expected a spectacular and immersive light show, but what I got was far from it. Save your money and find a better holiday lights event elsewhere.

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